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2010-05-23Ensured that tests are skipped for wrong conn string, also m_log chngAlexRa1-2/+23
2010-05-23Removed (unused?) empty SQL files from MSSQL resource dirAlexRa9-0/+0
2010-05-23MySQL Migrations: Minor correcton to Region/Estate splitAlexRa2-6/+12
2010-05-23MSSQL Migration: CreatorID in InventoryItems changed to VARCHAR(36)AlexRa1-0/+70
2010-05-23Various minor changes in the data testsAlexRa5-16/+18
2010-05-23Further corrections to MS SQL stores (now passes all tests)AlexRa2-89/+49
2010-05-23Split migrations for RegionStore and EstateStore (see WARNING!)AlexRa4-103/+157
2010-05-23Unitests: Asset, Estate, Region (the "legacy" one), InventoryAlexRa5-173/+137
2010-05-23Added MS SQL test conn to INI - only as an example, modify before use!!!AlexRa1-4/+21
2010-05-23Removed MySql and SQLite-specific asset test filesAlexRa2-156/+0
2010-05-23BasicAssetTest.cs replaced by AssetTests.csAlexRa1-0/+161
2010-05-23Bugfix in tests (must clear db before migrations, not after)AlexRa3-3/+3
2010-05-23EstateData tests passing on all DBsAlexRa1-28/+2
2010-05-23Corrections in RegionTests.cs. It now fully works!AlexRa1-48/+75
2010-05-23Minor corrections in BasicDataServiceTest.csAlexRa1-0/+41
2010-05-23MSSQL: added asset_flags, CreatorID to migrationsAlexRa1-0/+6
2010-05-23MSSQLAssetData updated to support [CreatorID], [asset_flags]AlexRa1-5/+11
2010-05-23MSSQLAssetData: fixed some weirdnessAlexRa1-7/+12
2010-05-23All data tests made DBMS-independentAlexRa10-610/+160
2010-05-23Added generic base classes for testing database servicesAlexRa3-0/+241
2010-05-23Remove an unneeded conditionalMelanie1-2/+1
2010-05-23Add the SitGround flag back inMelanie1-1/+4
2010-05-21Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2-2/+60
2010-05-21Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2-0/+20
2010-05-21Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)1-3/+2
2010-05-21Added overload of SendGenericMessage to LLClientView with string list as para...Mikko Pallari9-0/+47
2010-05-21Added a sanity check before using m_config in the Scene constructorJohn Hurliman1-16/+19
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new update...John Hurliman1-1/+13
2010-05-21rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)1-53/+49
2010-05-21* Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman15-315/+207
2010-05-21minor: remove LongRunning test designator from TestAddSceneObject() since it ...Justin Clark-Casey (justincc)1-1/+1
2010-05-21add test to make sure that adding an object where one already exists in the s...Justin Clark-Casey (justincc)1-0/+34
2010-05-21extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2-5/+13
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on success...Justin Clark-Casey (justincc)2-8/+14
2010-05-21Add a new priority scheme that works like FrontBack, but completely depriorit...Melanie1-0/+57
2010-05-21make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)5-38/+108
2010-05-21minor: refactor CreateAsset to eliminate dupe codeJustin Clark-Casey (justincc)1-3/+5
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)6-11/+55
2010-05-21Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)1-9/+7
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
2010-05-20* Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman1-38/+32
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-20Cleaned up MySql migrations a bit more, got rid of all old-form migration fil...Diva Canto5-32/+8
2010-05-21Refactor scene presence list for lockless iteration. Lock contention will now...Melanie1-82/+49
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
2010-05-20Removed sessionID from GridUserservice again. Removed parcel crossing detecti...Diva Canto9-21/+18
2010-05-20* Don't send texture data for prims in ImprovedTerseObjectUpdate packets unle...unknown1-1/+5
2010-05-20* Added sessionID to IGridUserService.SetLastPosition(), as some connectors w...unknown9-132/+189
2010-05-20Revert one of the previous patches' hunks. The new code looked better, butMelanie1-3/+10