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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-08-18
refactoring for Vector3 operator & constructor tweaks
SignpostMarv
9
-125
/
+119
2012-08-18
When reporting a thread timeout, create a copy of the info rather than passin...
Justin Clark-Casey (justincc)
1
-1
/
+14
2012-08-17
adding null return to fix building
SignpostMarv
1
-1
/
+1
2012-08-17
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
2
-3
/
+6
2012-08-17
implemented
SignpostMarv
3
-0
/
+64
2012-08-17
attempt to handle InvalidCastException in a manner similar to Second Life
SignpostMarv
2
-2
/
+17
2012-08-17
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2
-17
/
+33
2012-08-17
minor: Make xengine debug message on script load a scripting loading message ...
Justin Clark-Casey (justincc)
1
-7
/
+9
2012-08-17
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
4
-40
/
+51
2012-08-17
Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
1
-7
/
+12
2012-08-17
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
3
-48
/
+34
2012-08-17
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2
-26
/
+30
2012-08-17
BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...
Robert Adams
1
-158
/
+20
2012-08-17
adding a clip method to handle Vector3 objects to enable a minor amount of re...
SignpostMarv
2
-6
/
+11
2012-08-16
Do a proper null check to avoid the overloaded operator == trap
Melanie
1
-1
/
+1
2012-08-15
Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
1
-1
/
+1
2012-08-15
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
3
-2
/
+27
2012-08-15
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
6
-42
/
+141
2012-08-15
Implementing PRIM_LINK_TARGET in a non-recursive fashion
SignpostMarv
1
-49
/
+74
2012-08-15
Don't enable the thread watchdog until all regions are ready.
Justin Clark-Casey (justincc)
2
-7
/
+33
2012-08-15
adding ATTACH_*_PEC constants
SignpostMarv
1
-0
/
+2
2012-08-15
BulletSim: add hinge constraint.
Robert Adams
3
-6
/
+126
2012-08-15
BulletSim: add locking to constraintCollection and rename some of the public ...
Robert Adams
2
-147
/
+197
2012-08-15
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
5
-34
/
+44
2012-08-15
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...
Robert Adams
1
-15
/
+15
2012-08-15
BulletSim: fix problem of a null reference exception on shutdown if there wer...
Robert Adams
1
-12
/
+13
2012-08-15
BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...
Robert Adams
1
-4
/
+12
2012-08-15
BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...
Robert Adams
1
-0
/
+17
2012-08-15
BulletSim: Add the class BSCharacter to the DetailLog output
Robert Adams
1
-6
/
+10
2012-08-15
BulletSim: rework physics FPS calculation to make a more realistic number.
Robert Adams
1
-3
/
+8
2012-08-15
Let the temp attachment module add a command to allow attaching without permi...
Melanie
2
-34
/
+77
2012-08-15
Add support for the extra params to scene and the event manager
Melanie
2
-0
/
+62
2012-08-15
Fix and finish the extra parameters storage system for MySQL
Melanie
1
-1
/
+57
2012-08-15
Add a skeleton for a name value storage associated with regions
Melanie
10
-0
/
+113
2012-08-14
Actually add the module
Melanie
1
-0
/
+234
2012-08-14
Allow the use of the region debug console found in recent viewers. This console
Melanie
6
-3
/
+60
2012-08-14
Prevent race conditions when one thread removes an NPC SP before another thre...
Justin Clark-Casey (justincc)
2
-39
/
+50
2012-08-14
Perform ownership transfer and permission propagation as well as needed
Melanie
1
-0
/
+28
2012-08-14
Move inititalization to RegionLoaded to avoid a module loading order issue
Melanie
1
-8
/
+8
2012-08-14
Implement the temp attachments. UNTESTED
Melanie
1
-0
/
+44
2012-08-14
As per lindn spec, disable detach and drop for temp attachments
Melanie
1
-0
/
+8
2012-08-14
Add the skeleton for the temp attachments module
Melanie
1
-0
/
+82
2012-08-14
Exclude temp attachemnts from being sent to the avatar service
Melanie
1
-1
/
+2
2012-08-14
Lay some groundwork for temp attachments. Decouple attachments from inventory.
Melanie
5
-20
/
+33
2012-08-13
attempt at replicating behaviour of llList2thing functions in SL
SignpostMarv
1
-7
/
+69
2012-08-10
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
7
-44
/
+78
2012-08-10
BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
3
-63
/
+71
2012-08-09
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
4
-52
/
+57
2012-08-09
BulletSim: separate out the constraints by type. The linksets use
Robert Adams
6
-94
/
+146
2012-08-08
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
4
-53
/
+46
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