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2015-12-13fix: if no groups module, deny accessUbitUmarov2-2/+3
2015-12-13several changes to region and land access control - this may be a bit broken nowUbitUmarov1-198/+192
2015-12-12improve a bit llpushobject on avatars using bullet, but force is ignored a ↵UbitUmarov1-0/+8
few seconds after a movement comand. RAdams plz take a look
2015-12-12invalidate LandPoint on land subdivideUbitUmarov1-3/+9
2015-12-12make sure land access/ban lists are active when changed by new viewersUbitUmarov1-0/+11
2015-12-12fix land access/ban list sending for new viewersUbitUmarov1-2/+2
2015-12-12add IsEstateManager check to PermissionsUbitUmarov2-0/+18
2015-12-11change vivox url from https:// to http:// still anotherUbitUmarov1-1/+1
2015-12-11change vivox url from https:// to http:// missed severalUbitUmarov1-8/+8
2015-12-11change vivox url from https:// to http:// (merge issue)UbitUmarov1-2/+1
2015-12-11fix backup control flag, still a bad merge effectUbitUmarov1-12/+4
2015-12-10keep SOG reference to root part since two many things depend on deleted SOGs ↵UbitUmarov3-7/+10
not being deleted
2015-12-10remove some SOG references on delete to help GCUbitUmarov3-3/+23
2015-12-09dont try to process packets for deleted clientsUbitUmarov1-34/+28
2015-12-09disable useless and totally wrong incoming PoolsUbitUmarov1-4/+7
2015-12-09don't keep a reference to config, if not in useUbitUmarov1-1/+3
2015-12-09minor cleanupUbitUmarov1-17/+4
2015-12-09minor cleanupUbitUmarov1-13/+4
2015-12-09coment out odd DoubleQueue class codeUbitUmarov1-1/+2
2015-12-09tick region health a bit fasterUbitUmarov1-1/+1
2015-12-09fix the queue type in useUbitUmarov1-11/+12
2015-12-09fix the queue type in useUbitUmarov1-7/+8
2015-12-09add some missing GC.RemoveMemoryPressure()UbitUmarov1-0/+2
2015-12-05send a full update on GroupResize, not a terseUbitUmarov1-1/+1
2015-12-04add default eyes to default wearables, and revert previus bad commitUbitUmarov2-2/+7
2015-12-04add other Eyes asset id to xferupload defaultsUbitUmarov1-2/+4
2015-12-03change handling of optional skirt baked textureUbitUmarov1-12/+40
2015-12-03fix a 1m diference in regions view range estimationsUbitUmarov1-1/+1
2015-12-02remove failed CreateAgent from agent child regions listUbitUmarov1-6/+8
2015-12-02fix typoUbitUmarov1-1/+1
2015-12-02createAgent needs to be syncUbitUmarov1-1/+4
2015-12-02minor: fix a log timing informationUbitUmarov1-3/+0
2015-12-01fix protocol version to max wearables mappingUbitUmarov1-1/+3
2015-12-01Fix protocol versions to wearables count mappingMelanie Thielker1-1/+3
2015-12-01Change protocol version max to 0.6Melanie Thielker1-2/+2
2015-12-01more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov3-35/+92
2015-12-01some changes due to lookAt and RotLookAtUbitUmarov2-63/+46
2015-12-01fix a more few typosUbitUmarov1-2/+2
2015-11-30BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams4-20/+27
collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train.
2015-11-30fix a few typosUbitUmarov1-3/+2
2015-11-30add a few more known texture IDsUbitUmarov1-5/+15
2015-11-29fix llLookAt in non-physical caseUbitUmarov1-2/+2
2015-11-29Trying to make http requests less slow, according to ↵Diva Canto1-0/+2
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow
2015-11-29change llLookAt math to master cleaner solution, assuming lAxis2rot does workUbitUmarov1-13/+18
2015-11-29fix the default shape type on upload, it is always convexUbitUmarov1-3/+1
2015-11-29let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov1-1/+8
2015-11-28let old ODE trigger collision sounds like ubOdeUbitUmarov2-2/+21
2015-11-27remove terrain height clamping left over the ushort format testingUbitUmarov1-5/+1
2015-11-27add a nasty global lock, ode.dll requires on multi regions per instance ( ↵UbitUmarov1-5/+8
also make sure ninjaJoints are disabled
2015-11-27coment out warnings that do a messed around number of threadpool workitens ↵UbitUmarov1-1/+3
and number of active threads ( at least when a pool is in use)