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2011-04-13remove packet monitoring debugging codeMic Bowman1-116/+2
2011-04-13Fixed the update of items in the priority queue to enable bothMic Bowman3-7/+21
types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
2011-04-13fixed a couple bugs with the property queuesMic Bowman1-1/+37
2011-04-13First pass at moving object property requests into a queue similarMic Bowman11-208/+262
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-13New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman4-145/+259
when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
2011-04-13Use common coalesced serialization code for both tests and the ↵Justin Clark-Casey (justincc)1-54/+13
InventoryAccessModule. Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13Adjust the quanterions used in the rez coalsced object tests to get sensible ↵Justin Clark-Casey (justincc)3-5/+24
bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence.
2011-04-13refactor: move code to obtain the coalescence size and object offsets into ↵Justin Clark-Casey (justincc)3-16/+39
CoalescedSceneObjects from the serializer.
2011-04-13Fix bug where rezzing coalesced objects would give all objects the same name ↵Justin Clark-Casey (justincc)2-7/+11
as the item. This now only happens for the first object (which was the item selected last when the coalesce was originally taken) This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13Add coalesced scene objects class and serializer. This is currently only ↵Justin Clark-Casey (justincc)8-9/+389
used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly.
2011-04-13Add ColladaMesh switchBlueWall2-3/+21
2011-04-13factor out some test code into the SetUp()Justin Clark-Casey (justincc)1-14/+15
2011-04-13Add a regression test for rezzing a single object into a scene from user ↵Justin Clark-Casey (justincc)3-1/+145
inventory
2011-04-12force mesh proxy for simple box prims with path cutdahlia2-0/+6
2011-04-12Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to ↵Diva Canto29-471/+338
OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
2011-04-12Implemented terrain save-tile command. Does the opposite of load-tile. For ↵Diva Canto7-0/+132
now, only saves to .png.
2011-04-12Bug fix in object serialization -- sculpt data was wrong.Diva Canto1-1/+1
2011-04-12remove packet monitoring debugging codeMic Bowman1-116/+2
2011-04-12Fixed the update of items in the priority queue to enable bothMic Bowman3-7/+21
types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
2011-04-12fixed a couple bugs with the property queuesMic Bowman1-1/+37
2011-04-12First pass at moving object property requests into a queue similarMic Bowman11-208/+262
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-12New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman4-145/+259
when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
2011-04-12remove packet monitoring debugging codeMic Bowman1-116/+2
2011-04-12Fixed the update of items in the priority queue to enable bothMic Bowman3-7/+21
types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
2011-04-12fixed a couple bugs with the property queuesMic Bowman1-1/+37
2011-04-12minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+3
2011-04-12refactor: simplify bRayEndIsIntersection boolean set from ↵Justin Clark-Casey (justincc)2-26/+2
RayEndIsIntersection byte
2011-04-12If an object is rezzed directly from a prim inventory then give it the ↵Justin Clark-Casey (justincc)1-1/+1
rotation it was stored with.
2011-04-12Allow a null rotation to be passed in to RezObject so that we can control ↵Justin Clark-Casey (justincc)1-7/+13
whether to use the serialized rotation or not. Not used yet.
2011-04-12First pass at moving object property requests into a queue similarMic Bowman11-208/+262
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-12Fix (add) ability to rez objects by dragging them out of another prim's ↵Justin Clark-Casey (justincc)2-5/+58
inventory. This should happen if the client supplies a task ID with the RezObject call. The rez goes through the same code as llRezObject(), so the same perms are applied. Rotation isn't yet preserved, this should be fixed shortly.
2011-04-11minor: add a bit more method doc to IInventoryService.GetItem()Justin Clark-Casey (justincc)1-1/+1
2011-04-11Include code to return more information about the NullReferenceException seen inJustin Clark-Casey (justincc)1-2/+13
http://opensimulator.org/mantis/view.php?id=5403 prior to doing something about it.
2011-04-11minor: remove now inaccurate commentJustin Clark-Casey (justincc)1-1/+1
2011-04-11minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-10/+4
2011-04-11minor: adjust some spacing and indentationJustin Clark-Casey (justincc)1-10/+10
2011-04-11Implimented HTTP_VERIFY_CERT for llHttpRequestE. Allen Soard1-3/+31
2011-04-11create "config show" as a region console command synonym for "config get".Justin Clark-Casey (justincc)1-5/+13
This is to create greater consistency with all the other show commands.
2011-04-11Make it more obvious when it happens that DLL plugin loading fails. Improve ↵Justin Clark-Casey (justincc)1-1/+2
exception output on Windows.
2011-04-11New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman4-145/+259
when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
2011-04-11Removed some priority queue debugging codeMic Bowman1-80/+0
2011-04-10Changed the "not in scene" check in the prioritizier to justMic Bowman1-2/+3
a warning. There appears to be a race condition on slow logins that attempts to prioritize before the scene presence is fully initialized.
2011-04-10Split the priority queue class into a seperate file. LLClientViewMic Bowman2-205/+245
is big enough.
2011-04-10Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman1-2/+2
time to wait to retransmit packets) always maxed out (no retransmissions for 24 or 48 seconds. Note that this is going to cause faster (and more) retransmissions. Fix for dynamic throttling needs to go with this.
2011-04-10Fixed the prioritizer functions for the new priority queuesMic Bowman1-210/+82
2011-04-10Implements adaptive queue management and fair queueing forMic Bowman2-120/+304
improved networking performance. Reprioritization algorithms need to be ported still. One is in place.
2011-04-09minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-4/+4
2011-04-08Add support for the new display name related functions in LSL. This does notMelanie5-4/+97
implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name.
2011-04-08trivial whitespace removal to trigger a panda rebuildJustin Clark-Casey (justincc)1-11/+3
2011-04-07Revert master version number to 0.7.1 for now to make merging easier.Justin Clark-Casey (justincc)1-1/+1