| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
much guaranteed to be fatal and the few times this would dosconnect an agent
are more than made up for by the increased throughput of replying and
closing the connection vs. keeping it open during the heavy work. Also causes
better feedback to the viewer as the time is now split between Requesting
Teleport and Connectiong to Destination.
|
|
prevent being logged out after a successful teleport.
|
|
a viewer from being logged out after an otherwise successful teleport.
|
|
|
|
do a thing about anyway.
|
|
|
|
at any time and to drop requests for avatars n longer in the scene
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NewAgentInventoryRequest know about mesh (does nothing with it still)
|
|
probably never worked past the mesh beta.
|
|
|
|
which is the name actually used in viewer code.
|
|
|
|
It's actually used.
This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e.
|
|
|
|
|
|
leverage the Poll Service without blocking it's workers.
|
|
|
|
|
|
|
|
|
|
to UUID.Zero because it ties up XMLRPC handlers needlessly.
|
|
RegionHandleRequests. (code assumes packet handle is called async as it is not)
|
|
to 50. This doesn't work on stock mono but it works in Avination and also
under Windoze.
|
|
|
|
|
|
since this is already on own thread and its at the end of it.
|
|
|
|
|
|
|
|
This reverts commit b9d026666dbabb210cc013d29eb79fe214594dd9.
|
|
Windoze barfs on them.
|
|
This reverts commit 041fcd6a72e1822656d58f87a398e3a0f065a486.
|
|
block the heartbeat thread if the sim being contacted is unresponsive
|
|
|
|
flight. FS 4.2.2 does not.
|
|
regions )
|
|
|
|
it's own sub-method
|