Commit message (Collapse) | Author | Files | Lines | ||
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2007-11-15 | * Added MySQLDataStore (adapted from MonoSqlite | lbsa71 | 4 | -10/+1052 | |
* Made startup a little bit more forgiving on dll load * Minor renamings and musings | |||||
2007-11-15 | * Implemented the little friendly pop tooltip messages that appear when you ↵ | Teravus Ovares | 8 | -5/+115 | |
hover your mouse over prim with the object name, description, ownerid.. etc. | |||||
2007-11-14 | added first attempt at storing stopped physical objects | Sean Dague | 1 | -1/+17 | |
2007-11-14 | Added "show regions" console command that displays the list of regions in ↵ | MW | 1 | -3/+10 | |
that instance and their X , Y locations. (as requested/suggested by ckrinke) | |||||
2007-11-14 | clean up most of my mess on terrain. Someone on .NET please test and make | Sean Dague | 1 | -21/+19 | |
sure this remains working for you. | |||||
2007-11-14 | managed to produce and kill the same exception on mono as on .net. Hopefully | Sean Dague | 1 | -0/+5 | |
this means .net is fixed. | |||||
2007-11-14 | bury connect creation deeper down in case this is what .NET hates | Sean Dague | 1 | -0/+1 | |
2007-11-14 | random shot in the dark | Sean Dague | 1 | -3/+4 | |
2007-11-14 | * ODE removes an unnecessary lock. | Teravus Ovares | 1 | -3/+2 | |
2007-11-14 | * Removes the console enumeration errors on sim start. | Teravus Ovares | 1 | -10/+20 | |
2007-11-14 | remove limit stanza, see if this helps. | Sean Dague | 1 | -1/+1 | |
2007-11-14 | get rid of parametrized query, in case this is the .NET issue (I hope not) | Sean Dague | 1 | -5/+5 | |
2007-11-14 | further adventures in .NET workarounds | Sean Dague | 1 | -1/+4 | |
2007-11-14 | no, this probably won't work either, but I'm going to at least make sure it ↵ | Sean Dague | 1 | -2/+2 | |
works mono still | |||||
2007-11-14 | more attempted voodoo around .NET | Sean Dague | 1 | -3/+2 | |
2007-11-14 | attempt to resolve Sqlite not working on .NET for terrain | Sean Dague | 1 | -21/+24 | |
2007-11-14 | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 6 | -14/+49 | |
next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. | |||||
2007-11-14 | * moved outer tool dir into inner tool dir | lbsa71 | 3 | -0/+309 | |
2007-11-14 | Another try: Fix moon bleeding over into linden grid. Need to clear your ↵ | Brian McBee | 1 | -2/+2 | |
cache to fix it. | |||||
2007-11-14 | * Should help avatar climb steps better | Teravus Ovares | 1 | -22/+54 | |
* Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks. | |||||
2007-11-14 | * Possibly resolved the excess sim lag. | Teravus Ovares | 1 | -1/+2 | |
* Warning: Only try on Linux, Windows builds still have a terrain database problem. | |||||
2007-11-13 | * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵ | Teravus Ovares | 23 | -11/+413 | |
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done. | |||||
2007-11-13 | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 8 | -14/+194 | |
2007-11-13 | Added "remove-region <region name>" console command that "should" remove the ↵ | MW | 2 | -5/+16 | |
named region/scene. | |||||
2007-11-13 | working now. Needs cleanup, but I'll have to do that after the next meeting | Sean Dague | 1 | -7/+16 | |
2007-11-13 | some changes to reduce memory significantly by not keeping all | Sean Dague | 1 | -24/+36 | |
terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here. | |||||
2007-11-13 | replaced exception when sitting and typing with rather amusing getting up ↵ | Jeff Ames | 1 | -0/+12 | |
and sitting back down animation | |||||
2007-11-13 | Some work on cleanly removing Regions. | MW | 7 | -30/+87 | |
2007-11-13 | Some work on being able to set/send a users Buddylist info. (added handling ↵ | MW | 2 | -1/+67 | |
code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up) | |||||
2007-11-13 | * Fixed the walk vs fall animation. | Teravus Ovares | 2 | -7/+71 | |
* Tweaked a few things | |||||
2007-11-13 | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 2 | -24/+59 | |
* Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy | |||||
2007-11-13 | added IDs for all built-in animations | Jeff Ames | 1 | -1/+1 | |
2007-11-12 | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 10 | -6/+80 | |
* All thanks to unimplemented packet listing :D | |||||
2007-11-12 | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 6 | -28/+294 | |
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | |||||
2007-11-12 | fix compile issue on mono | Sean Dague | 1 | -1/+1 | |
2007-11-12 | enable typing animation for chat, maybe | Jeff Ames | 4 | -60/+93 | |
2007-11-12 | added verbose output of unhandled packets from the viewer | Jeff Ames | 1 | -6/+8 | |
2007-11-12 | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵ | Teravus Ovares | 2 | -4/+21 | |
to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher | |||||
2007-11-12 | set svn:eol-style, reset default config | Jeff Ames | 1 | -74/+74 | |
2007-11-12 | * Applied Gerhard's Meshing patch (Thanks! Gerhard) | Teravus Ovares | 2 | -0/+84 | |
* Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved. | |||||
2007-11-11 | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 5 | -4/+40 | |
and alpha argument of the llSetText command. | |||||
2007-11-11 | Fixing null pointer exception from Mathias Soeken: | Dalien Talbot | 1 | -2/+2 | |
e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null. | |||||
2007-11-11 | set svn:eol-style | Jeff Ames | 8 | -1741/+1741 | |
2007-11-11 | fixed chatting while sitting | Jeff Ames | 1 | -5/+9 | |
2007-11-11 | Fixed bug in assetcache where certain textures were not being packetized ↵ | Brian McBee | 1 | -1/+1 | |
correctly | |||||
2007-11-11 | * adds flag in OpenSim.ini for disabling physical prim. Look at ↵ | Teravus Ovares | 7 | -16/+23 | |
OpenSim.ini.example in the bin folder for an example. | |||||
2007-11-10 | removed OdePlugin/Meshing directory | Jeff Ames | 6 | -1522/+0 | |
2007-11-10 | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 17 | -64/+1963 | |
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... | |||||
2007-11-10 | * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim ↵ | Teravus Ovares | 1 | -1/+2 | |
left that blocks your way. | |||||
2007-11-09 | * Added an internal throttle on ODE physics updates | Teravus Ovares | 5 | -5/+56 | |
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. |