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2013-02-05Fix bug where viewers would not see the "Module command functions not ↵Justin Clark-Casey (justincc)1-2/+62
enabled" error if these were disabled and a viewer attempted to call one. This was not working because the shouter was wrongly signalled as an agent rather than a prim
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)69-70/+70
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
2013-02-03Adds the ability to load more then one IClientNetworkServer thereby allowing ↵teravus2-47/+73
additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
2013-02-01Revert "Update assembly version numbers"BlueWall68-69/+69
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec.
2013-02-02minor: change comment about assuming script references are textures in ↵Justin Clark-Casey (justincc)1-1/+2
UuidGatherer since this is no longer the behaviour.
2013-02-01Update assembly version numbersBlueWall68-69/+69
2013-02-02Log missing assets on "fcache assets" found. This ignores references found ↵Justin Clark-Casey (justincc)2-17/+31
by scanning LSL/notecard files since these are the source of false positives. This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures. This is added to help people in determining when they have missing assets such as textures, etc. In this case, one wants to run "fcache clear" first.
2013-02-02Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)2-3/+3
2013-02-02Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵Justin Clark-Casey (justincc)2-7/+18
tile has been set. Do more informative warn instead.
2013-02-01Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.teravus1-2/+3
2013-02-01BulletSim: fix problem where editting a physical linkset caused theRobert Adams2-19/+33
child prim physical positions to get out of sync with the view. More reliably compute the offset of children in a physical linkset.
2013-01-31BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams5-80/+106
when individual child pos/rot changes were implementated a week or so ago. Remove some passing of inTaintTime flag when it was never false.
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams5-46/+35
physical by delaying setting until pre-step time. Change vehicle.Refresh() to schedule the pre-step setting. Comments and updating of TODO list.
2013-01-31BulletSim: clean up TargetVelocity implementation by using the default defn ↵Robert Adams2-14/+2
in the PhysicsActor base class.
2013-01-31Move the JsonStore regular expressions to static variables to avoidMic Bowman2-87/+190
recompiling on every operation. Added JsonList2Path script function to simplify array iteration.
2013-01-31Whitespace fix and removing unneccessary parenthesesMelanie1-1/+1
2013-01-31Added option for UUID as command parameters. This lets the command handle ↵Dan Lake1-0/+4
the UUID parsing and type checking before the command is executed.
2013-01-30Allow use of MaptileStaticUUID in Regions.ini to override the global setting ↵Jak Daniels3-20/+95
in OpenSim.ini for each region. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2013-01-30Add JsonTestStore to determine if a JsonStore is associated withMic Bowman3-0/+25
a particular UUID.
2013-01-30* This adds a bit more to the previous flying roll effect by adding ↵teravus1-10/+50
additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-30* Adds a satisfying angular roll when an avatar is flying and turning. ↵teravus2-1/+82
(General, not physics). Makes flying not feel as stiff.
2013-01-30Add JsonDestroyStore() basic regression testJustin Clark-Casey (justincc)1-0/+15
2013-01-30refactor: Make invocations of json store functions from the regression test ↵Justin Clark-Casey (justincc)1-42/+17
simpler
2013-01-30Add regression test for script func JsonRemoveValue()Justin Clark-Casey (justincc)1-0/+52
2013-01-30Fix issue where lsl -> c# generation in co-operative termination mode did ↵Justin Clark-Casey (justincc)2-22/+171
not correctly handle single statement versions of for, while and do-while loops. Add regression tests to validate the fix. This problem will not affect the default abort termination mode.
2013-01-29BulletSim: fix physics repositioning when under ground to only happenRobert Adams3-15/+50
for physical objects. Non-physical objects can go anywhere they want.
2013-01-29minor: change name of json script tests to JsonStoreScriptModuleTests ↵Justin Clark-Casey (justincc)1-1/+1
instead of copy/pasted LSL_ApiInventoryTests
2013-01-29minor: remove EnableLogging() left over in CoopTerminationTestsJustin Clark-Casey (justincc)1-1/+1
2013-01-29Try ignoring json tests if they can't be run due to being on <=.net 3.5Justin Clark-Casey (justincc)1-6/+17
2013-01-29minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵Justin Clark-Casey (justincc)1-8/+10
Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
2013-01-29minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)1-2/+0
2013-01-28BulletSim: enable angular vertical attraction.Robert Adams2-3/+3
Increase terrain collision margin to help vehicles from tunneling into same.
2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams5-79/+150
2013-01-28BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams3-96/+118
on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed ↵Robert Adams1-14/+14
to unmanaged code.
2013-01-28BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2-4/+4
2013-01-27BulletSim: simplify the initialization of some of the parameters.Robert Adams2-32/+23
Disable vertical attraction for vehicles by default (for the moment). Fix bug where vehicle would go crazy when velocity got above a certain speed.
2013-01-27BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams1-1/+1
2013-01-27BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams3-0/+193
2013-01-27BulletSim: disable center-of-mass computation because it does not work yetRobert Adams1-1/+1
2013-01-27BulletSim: fix compile error from last commitRobert Adams1-2/+2
2013-01-27BulletSim: parameterize the value for gravity reduction for ground vehicles ↵Robert Adams3-11/+18
on the ground. Set defaults for vehicle factors to one. Debug logging changes.
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams5-11/+43
2013-01-27BulletSim: parameterize several vehicle debugging values: physical linear ↵Robert Adams3-9/+57
and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
2013-01-27BulletSim: finish the post step event for physical object actions. Modify ↵Robert Adams3-13/+73
vehicle to use post step event for logging.
2013-01-27Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2-6/+8
sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-26Fix issue where the "set terrain texture" console command did not tell the ↵Justin Clark-Casey (justincc)1-1/+1
viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-01-26Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so ↵Justin Clark-Casey (justincc)2-2/+60
that these can be triggered by future code (not yet implemented). Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused. An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 Thanks Garmin Kawaguichi and Signpost Marv.
2013-01-26Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun1-3/+10
Correction so that scripts can turn Flexi off as well as on.
2013-01-25* This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus1-86/+116