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2012-03-21If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)2-0/+65
2012-03-21Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)1-10/+32
2012-03-21Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)3-18/+6
2012-03-21Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)3-37/+45
2012-03-21Refix the fixed fix!Melanie1-2037/+2037
2012-03-21fix compile error from last commitJustin Clark-Casey (justincc)1-1/+1
2012-03-20Fixed borkness with map search introduce by my last changes to it.Diva Canto1-1/+1
2012-03-20Fixed borkness with previous merge.Diva Canto1-16/+1
2012-03-21refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)1-18/+7
2012-03-20Line endingsDiva Canto1-89/+89
2012-03-20HG Friends: allow the establishment of HG friendships without requiring co-pr...Diva Canto13-2189/+2785
2012-03-21Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)1-7/+14
2012-03-20Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)1-1/+1
2012-03-20remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+0
2012-03-20remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)1-3/+2
2012-03-20minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)8-179/+213
2012-03-20slight increase in jump power to make running jump slightly better.nebadon1-1/+1
2012-03-20reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon1-1/+1
2012-03-20refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)2-8/+16
2012-03-20refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)1-3/+7
2012-03-20Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)1-11/+5
2012-03-20Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)1-7/+0
2012-03-20Fix small typoJustin Clark-Casey (justincc)1-1/+1
2012-03-20Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)1-10/+16
2012-03-19Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)1-0/+7
2012-03-19Fix a bug where logins to standalones would fail if the RegionReady module wa...Justin Clark-Casey (justincc)1-7/+2
2012-03-19Stop console command "xengine status" throwing an exception if there are no s...Justin Clark-Casey (justincc)1-4/+4
2012-03-19Fix configuration problems where XAssetDatabasePlugin was picked up accidenta...Justin Clark-Casey (justincc)4-12/+153
2012-03-17Added GetUUID(first, last) on UserAgentsService so that we can finally make d...Diva Canto6-10/+136
2012-03-17Amend to previous commit: normalize strings ToLower.Diva Canto1-2/+6
2012-03-17More on HG access control. This commit splits the UserManagementModule into t...Diva Canto3-40/+182
2012-03-17Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...Diva Canto3-55/+62
2012-03-17Region access control! Region operators can now specify things like DisallowF...Diva Canto3-29/+142
2012-03-17Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927Justin Clark-Casey (justincc)3-0/+30
2012-03-17Clean up "save iar" helpJustin Clark-Casey (justincc)1-8/+8
2012-03-16Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto3-19/+59
2012-03-16minor: reuse threadpool count we just fetched instead of fetching it againJustin Clark-Casey (justincc)1-1/+1
2012-03-16Add total scripts count to "show threads"Justin Clark-Casey (justincc)1-2/+10
2012-03-16refactor: separate out console and status report generation parts of XEngineJustin Clark-Casey (justincc)1-1/+6
2012-03-16Improve threadpool reporting to "show threads" console command (also gets pri...Justin Clark-Casey (justincc)2-7/+57
2012-03-15More on map search: send extra messages to the user regarding the region bein...Diva Canto1-0/+11
2012-03-16Add process working memory to "show stats" memory statistics.Justin Clark-Casey (justincc)2-4/+11
2012-03-16Allow comments to appear in command scripts (e.g. shutdown_commands.txt).Justin Clark-Casey (justincc)1-1/+5
2012-03-16In Top Scripts report, don't show scripts with no or less than 1 microsecond ...Justin Clark-Casey (justincc)1-0/+6
2012-03-16Aggregate script execution times by linksets rather than individual prims.Justin Clark-Casey (justincc)4-4/+23
2012-03-16Fix owner name display in "Top Colliders" and "Top Script" region reports.Justin Clark-Casey (justincc)1-45/+1
2012-03-16Replace script-lines-per-second with the script execution time scaled by its ...Justin Clark-Casey (justincc)7-70/+145
2012-03-15More on SLURLs and V3. This is hacky, but it works. Basically, we have to red...Diva Canto1-3/+12
2012-03-15Revert "Revert "More hacking around viewer bug""Diva Canto1-1/+1