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2011-09-16Correctly create a freshly created estate owner's default items and avatar ↵Justin Clark-Casey (justincc)4-94/+68
entries on standalone if applicable.
2011-09-15Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)3-8/+147
entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-09-15refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵Justin Clark-Casey (justincc)8-43/+43
reflect what it actually does This also makes it consistent with some other methods that send data to the client.
2011-09-15Only bother to create an inventory xfer file if there are any items in a ↵Justin Clark-Casey (justincc)1-2/+2
prim inventory
2011-09-15Shuffle order of code in invnetory connector GetFolderContent() calls to ↵Justin Clark-Casey (justincc)3-13/+19
avoid a possible race condition
2011-09-15If a prim inventory becomes empty through deletion, send an empty xfer file ↵Justin Clark-Casey (justincc)1-20/+43
name rather than one that references a metadata file containing only the folder object. If we do this, then viewer 3 crashes when we try and rez a script directly in an attachment's prim inventory. Sending an empty file name was already being done if the prim's inventory had never been touched. Now we always do that if there are no items in that inventory. Hopefully addresses the remaining point in http://opensimulator.org/mantis/view.php?id=5644
2011-09-13Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2-1/+34
2011-09-13Remove code from DetachSingleAttachmentToInv() that sets group changed on ↵Justin Clark-Casey (justincc)1-11/+0
all parts, now that we're performing this check in UpdateKnownItem() for other purposes
2011-09-13remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)1-6/+4
itemID is always taken taken from the group's stored item id, and agentID is never used.
2011-09-13Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2-10/+1
It's not appropriate for code outside the attachments module to call this.
2011-09-13minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)1-36/+33
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)4-44/+97
Viewer 2/3 will sometimes attempt to rewear attachments, even though they have already been attached during the main login process. This change ignores those attempts. This stops script failures during login, as the rewearing was racing with the script startup code. It might also help with attachments being abnormally put into deleted state. Hopefully resolves some more of http://opensimulator.org/mantis/view.php?id=5644
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ↵Justin Clark-Casey (justincc)3-13/+47
itemID) for now As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway. Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene. Being commented to simplify analysis of attachments issues. Can be uncommented when in use. Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
2011-09-13stop the duplicate remove of the root part ids from the full part and local ↵Justin Clark-Casey (justincc)2-3/+1
part indexes in SG.DeleteSceneObject() this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts
2011-09-13extend TestGetSceneObjectByPartLocalId() to test state after scene object ↵Justin Clark-Casey (justincc)1-0/+6
deletion
2011-09-13In SG.AddSceneObject(), stop unnecessarily adding the root part to object ↵Justin Clark-Casey (justincc)1-7/+5
indexes sepearately from the other parts. The SOG.Parts property contains the root part as well as the non-root parts
2011-09-13Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via ↵Justin Clark-Casey (justincc)1-0/+27
the local id of one of its parts
2011-09-13improve TestAddSceneObject() to test a multi-part object rather than a ↵Justin Clark-Casey (justincc)1-11/+14
single-part
2011-09-13In an object return message, send a null-terminated empty string in binary ↵Justin Clark-Casey (justincc)2-3/+43
bucket to prevent a viewer 3 crash. This is the message sent to the client when the object is returned. We were sending byte[0] in the binary bucket. This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2). So sending "\0" instead. This is to address http://opensimulator.org/mantis/view.php?id=5683
2011-09-12eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)1-8/+6
We were already referencing through the scene in some places.
2011-09-12remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)1-23/+2
2011-09-12stop the redundant passing in of RegionInfo to SceneGraph, since the Scene ↵Justin Clark-Casey (justincc)3-10/+7
is always passed in at the same time.
2011-09-12minor: if the script engine fails to find a prim for a script, also print ↵Justin Clark-Casey (justincc)2-1/+5
out that prim's local id in the error message.
2011-09-12comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2-5/+5
2011-09-12Start locking entire add/remove operations on an ↵Justin Clark-Casey (justincc)4-175/+228
IScenePresence.AttachmentsSyncLock object Attach and detach packets are processed asynchronously when received from a viewer. Bugs like http://opensimulator.org/mantis/view.php?id=5644 indicate that in some situations (such as attaching/detaching entire folders of objects at once), there are race conditions between these threads. Since multiple data structures need to be updated on attach/detach, it's not enough to lock the individual collections. Therefore, this commit introduces a new IScenePresence.AttachmentsSyncLock which add/remove operations lock on.
2011-09-12lock AvatarAppearance.m_attachments when we use itJustin Clark-Casey (justincc)1-33/+58
This is partly to address http://opensimulator.org/mantis/view.php?id=5644, though something more thorough is needed.
2011-09-12When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz5-44/+216
2011-09-12minor: put <remarks> tags around some method docJustin Clark-Casey (justincc)1-5/+6
2011-09-10lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)2-21/+24
May have some effect on http://opensimulator.org/mantis/view.php?id=5644
2011-09-10Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2-6/+20
2011-09-10reinstate the validation logging on teleport. A 'fail' of validation still ↵Justin Clark-Casey (justincc)1-0/+2
doesn't prevent the actual teleport.
2011-09-10Stop the UserManagementModule logging every user it adds for nowJustin Clark-Casey (justincc)1-3/+3
2011-09-09Delay loading scripts until the scene has finished loadingOren Hurvitz4-2/+32
2011-09-09Added a check to the CreateRegion method of the RemoteAdmin module that the ↵Kevin Houlihan1-0/+13
specified user exists. A meaningful exception message is returned if the user is not found. Previously it was returning "Object not set..."
2011-09-09llSetPrimitiveParams Prim type params precision errorsMicheil Merlin2-44/+90
2011-09-09Comment out the part of the load oar code that zeroes out prim sit target ↵Justin Clark-Casey (justincc)2-2/+8
orientations and positions. The warning about these causing problems is very old and may no longer apply. Hopes to fix http://opensimulator.org/mantis/view.php?id=5680
2011-09-09Use a copy of the inventory items list to register users in the thread ↵Justin Clark-Casey (justincc)2-2/+8
started by GetFolderContent(), to protect ourselves against callers modifying lists Hopefully this addresses http://opensimulator.org/mantis/view.php?id=5681
2011-09-09Fix unit tests from RegionSettings commitJustin Clark-Casey (justincc)2-0/+8
2011-09-09Save the default terrain texture UUIDs for a new region instead of leaving ↵Justin Clark-Casey (justincc)4-5/+43
them as UUID.Zero. Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white. On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero. This commit resolves the problem by saving the default texture UUIDs instead of Zero. However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time. This needless complexity should be addressed. This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones. However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
2011-09-08Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)1-1/+2
2011-09-08Centralize module setup for NPC tests.Justin Clark-Casey (justincc)1-41/+21
This is overkill for some tests since they dont' need all the modules, but I think the gain in code readability is worth it
2011-09-08Remember to set and unset the fire and forget method at the top of the ↵Justin Clark-Casey (justincc)2-5/+17
attachment and npc tests
2011-09-08Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)3-9/+90
These should be identical. However, the item isn't available when rezzing npc attachments.
2011-09-08Increase information in logging for UserAgentServiceConnector.Justin Clark-Casey (justincc)1-12/+12
Done for http://opensimulator.org/mantis/view.php?id=5669
2011-09-07When invoking any of the OSSL teleport functions, do it on a separate thread ↵Justin Clark-Casey (justincc)1-6/+13
rather than the script thread. This is to prevent the aborting of attachment script threads on teleport from aborting the one actually doing the teleport. This allows OSSL teleport functions to work when invoked on scripts in attachments (and huds, I assume)
2011-09-07When a region is added to the HG Inventory Broker, also pass this through to ↵Justin Clark-Casey (justincc)3-21/+41
the embedded local inventory connector to prevent an NRE when that connector tries to lookup the UserManager through the scene. This is to address http://opensimulator.org/mantis/view.php?id=5669 However, if this failure was happening I'm kind of surprised that local HG inventory was working at all..... We probably weren't seeing these exceptions previously because we weren't logging them when the reached the top of a FireAndForget thread.
2011-09-06Add temporary debugging in HGInventoryBroker and ↵Justin Clark-Casey (justincc)3-19/+33
RemoveXInventoryServiceConnector This is for http://opensimulator.org/mantis/view.php?id=5669 If we can't retrieve an IUserManagement module we complain, and we also warn in the log when its manually set in XISC by HGInventoryBroker
2011-09-06Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)1-1/+2
This is only called by a region console command. We should also be locking m_partsUpdateQueue when dequeueing the next part, or locking m_pendingObjects in QueuePartForUpdate(). However, I won't do this now since I don't have time to analyze how this would affect liveness.
2011-09-06Comment out SceneViewer.Reset() and stop calling from Close() since this is ↵Justin Clark-Casey (justincc)1-16/+17
useless work as a closed scene object is never reset. Strictly speaking, we could also stop bothering to clear the m_updateTimes and m_partsUpdateQueue if we are sure that the whole SceneViewer is shortly to be garbage collected anyway, but we'll leave them around for now.
2011-09-06Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)1-1/+1