aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Expand)AuthorFilesLines
2013-03-05Multiattach, part 2Melanie1-3/+9
2013-03-05Multiattach, part 1Melanie8-38/+34
2013-03-03Add support for void return typeroot1-1/+5
2013-03-03Experimental - add void return support to modSendCommandMelanie1-0/+2
2013-03-03Make Keyframe motion cross regions againMelanie2-2/+4
2013-03-03Make a viewer sent XML error prettierMelanie1-0/+4
2013-02-27Reinstate uploading temporary texturesMelanie1-4/+4
2013-02-27Try to update inventory items when there is a valid asset - may fix temp text...Melanie1-0/+5
2013-02-25Remove osParseJSONNew because it's "object" return type is not useful for LSLroot3-7/+1
2013-02-25Make banking no longer break sit rotations. Fix spinning avatars.Melanie1-3/+6
2013-02-24Revert "Output some additional data on Vivox connection errors", this logs pa...Melanie1-1/+1
2013-02-24Output some additional data on Vivox connection errorsMelanie1-1/+1
2013-02-24The viewer tries to parse the error message body to LLSD - give it some.Melanie1-2/+2
2013-02-24Revert "Allow TeleportCancel packets to reset the transfer state machine"Melanie1-6/+0
2013-02-18Fix an issue where the viewer would request the seed cap beforeMelanie5-34/+81
2013-02-17Correctly remove https:// URLs from the http server.Melanie1-1/+7
2013-02-16Fix shape parameters sent for meshes tosupport the full number of facesMelanie1-0/+8
2013-02-14Add an event and some logic to allow customizing Simulator Features by avatarMelanie2-5/+26
2013-02-14Small fix to sim features moduleMelanie1-0/+2
2013-02-12Revert "Make keyframes use the sim's frame timer"Melanie1-8/+15
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ...Melanie5-46/+10
2013-02-12Revert "Use actual time dilation for unqueued updates"Melanie1-1/+1
2013-02-12Use actual time dilation for unqueued updatesMelanie1-1/+1
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie5-10/+46
2013-02-11Make keyframes use the sim's frame timerMelanie1-15/+8
2013-02-11Refactor KeyframeMotion to use one timer class per sceneMelanie1-20/+75
2013-02-07Actually plumb the new values to physics.Melanie1-0/+20
2013-02-07Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears theseMelanie1-1/+1
2013-02-07Rename Bounciness to RestitutionMelanie6-12/+12
2013-02-06Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie6-116/+188
2013-02-05Make scripts shout a error but not stop when button count is overrun on llDialogMelanie1-7/+9
2013-01-31* This adds a bit more to the previous flying roll effect by adding additiona...teravus1-10/+50
2013-01-31* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...Melanie2-2/+84
2013-01-30Change keyframe motion to use a single timer for all objects. This is requiredMelanie1-236/+229
2013-01-29* This Checks the asset of each wearable asynchronously and repairs if it's r...teravus1-12/+23
2013-01-28Change default avatar replacements to be ruth rather than urban maleMelanie1-13/+10
2013-01-27Send moving_end event to scripts when keyframed motion ends.Melanie1-0/+10
2013-01-27Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2-7/+9
2013-01-26Reinstate cleaning objects from parcel when avatars sit on them. Instead do itMelanie2-2/+2
2013-01-26Stop temp-on-rez object from being deleted while an avatar sits on themMelanie1-1/+1
2013-01-26* This update is ugly as sin, but it 'fills in the blanks' of your appearance...teravus1-4/+259
2013-01-26bug fix: crash when too many collisions on a ode stepUbitUmarov1-36/+40
2013-01-24Make llGiveMoney async again. The return value is now the constant 1 to makeMelanie1-8/+10
2013-01-24Reintroduce the return value of llGiveMoney. The grid will crash and burn wit...Melanie3-12/+12
2013-01-24Null check the response body to make sure we're not crashing the script engineMelanie1-0/+6
2013-01-23Implement get version RemoteAdmin callMelanie2-2/+18
2013-01-23Prevent double ground collisions and prefer the physics result if there is one.Melanie1-3/+15
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie4-12/+12
2013-01-23Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie3-31/+29
2013-01-23EXPERIMENTAL - Comment out the check for the agent already being in transitMelanie1-8/+9