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2012-10-18minor: Convert ad-hoc list building in ObjectCommandsModule to use ↵Justin Clark-Casey (justincc)1-21/+24
ConsoleDisplayList
2012-10-18Add local and UUID to information output of "show object" and "show part" ↵Justin Clark-Casey (justincc)1-0/+4
region console commands
2012-10-18Add --full option to "show object name/uuid/pos" to show info on all parts ↵Justin Clark-Casey (justincc)1-20/+60
of an object, not just whole object summary information.
2012-10-18Add number of inventory items to information displayed via "show part" ↵Justin Clark-Casey (justincc)3-3/+21
console command
2012-10-18Remove extraneous calls to the now commented CheckSculptAndLoadMelanie1-24/+0
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-18[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2-14/+18
now Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18 missing changed fileUbitUmarov1-1/+1
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18i update core ode plugin and make it load is meshs (i hope)UbitUmarov2-2/+51
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18Remove redundant and annoyingly modal message box in upload processing.Melanie1-11/+11
2012-10-18If we're avoiding printing a long request warning for a GetTexture CAP call, ↵Justin Clark-Casey (justincc)1-1/+1
check we received a request handler first since this is not guaranteed. Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds.
2012-10-18minor: Remove event method doc from LLClientView that I forgot in the last ↵Justin Clark-Casey (justincc)1-15/+0
commit (1de80c)
2012-10-18minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into ↵Justin Clark-Casey (justincc)1-0/+15
IClientAPI from LLClientView
2012-10-17Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of ↵Justin Clark-Casey (justincc)1-41/+68
which there are 10 a second) rather than constructing a new one every time. We can do this because AgentUpdate packets are handled synchronously.
2012-10-17Explicitly return only the incoming AgentUpdate packet as this is the only ↵Justin Clark-Casey (justincc)3-8/+30
one we pool atm, rather than attempting to return all incoming packets.
2012-10-17If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory ↵Justin Clark-Casey (justincc)2-2/+30
churn
2012-10-17Allow the console to be used by gods as well as region owners.Melanie1-1/+1
2012-10-16minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ↵Justin Clark-Casey (justincc)1-1/+2
ignoring it.
2012-10-16Add LastMemoryChurn stat using existing data so we can more quickly tell how ↵Justin Clark-Casey (justincc)2-2/+14
memory churn changes rather than waiting for the average to move.
2012-10-16Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)3-24/+125
UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
2012-10-16Make it possible to separate start and stop lludp packet processing from the ↵Justin Clark-Casey (justincc)2-31/+129
console for debug processes. This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands. The command "debug lludp status" will show current status.
2012-10-16 coment a debug warningUbitUmarov1-1/+1
2012-10-16 fixesUbitUmarov3-67/+82
2012-10-16minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.Justin Clark-Casey (justincc)1-1/+1
2012-10-16Add missing category paremeter to llGiveInventoryList grid IM construction.Justin Clark-Casey (justincc)1-1/+1
This was a regression from 16c9c1df Sat Oct 6 02:34:49 2012 +0100. Should resolve http://opensimulator.org/mantis/view.php?id=6360
2012-10-16minor: Add missing newlines and spacing to help for "debug eq" console commandJustin Clark-Casey (justincc)1-4/+4
2012-10-16minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)2-3/+9
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-10-16minor: comment out "Registered seed capability" message for "Received SEED ↵Justin Clark-Casey (justincc)1-4/+5
caps request" message for now. I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-10-16minor: Comment out the region console caps message for now.Justin Clark-Casey (justincc)1-1/+1
2012-10-14Fix perms when linking an object. Set root part perms to the permsMelanie5-15/+30
of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August.
2012-10-14Allow bypassing perms dialog (console only)Melanie1-0/+4
2012-10-14Make texture sedning use only two threads to make things less harsh on bandwidthMelanie1-2/+2
2012-10-13 missing fileUbitUmarov1-0/+2
2012-10-13 add mesh cache expire on region startup. Expires will be relative toUbitUmarov4-3/+88
previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
2012-10-13minor: Fix and elaborate on log information printed when an unrecognized ↵Justin Clark-Casey (justincc)1-2/+14
estate method is received from the client.
2012-10-13 retouch mesh idsUbitUmarov2-11/+21
2012-10-13Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only ↵Justin Clark-Casey (justincc)1-19/+25
performing HG regionflags service check if the region secret is not empty. An empty RegionSecret is never HG, whilst a non-empty one may be HG or being genuinely used as a RegionSecret.
2012-10-13Now using region flags for llRequestSimulatorData DATA_SIM_POS.TBG Renfold1-8/+17
If the region is not classed a hypergrid region, then the region secret is checked to make sure that it is a valid UUID. Just a temporary fix at this time.
2012-10-13 missing file (again)UbitUmarov1-4/+8
2012-10-13longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov1-1/+3
2012-10-12missing fileUbitUmarov1-0/+6
2012-10-12[TEST] disk cache meshsUbitUmarov3-282/+532
2012-10-12Fix a merge issueMelanie1-5/+5
2012-10-12BulletSim: only use native sphere shape if it is a sphere.Robert Adams1-1/+2
2012-10-12Get rid of accidental scene start left in ScenePresenceAutopilotTestsJustin Clark-Casey (justincc)1-1/+0
2012-10-12Fix problems with regression tests by allowing invoke of Update() with a ↵Justin Clark-Casey (justincc)2-3/+5
finite number of frames even if the scene isn't active.
2012-10-12Get Watchdog to log thread removalJustin Clark-Casey (justincc)1-1/+19
2012-10-12Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)2-6/+47
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-12minor: Use && instead of & when deciding whether to print ↵Justin Clark-Casey (justincc)1-1/+1
Improve/ObjectUpdate packet out messages when debug is turned on. Practical effect is probably none.
2012-10-12minor: Fix bug in categorization of blocks reused stat from packetpoolJustin Clark-Casey (justincc)1-1/+1