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2019-08-07add cap EstateAccess: missing fileUbitUmarov1-0/+226
2019-08-02cosmeticsUbitUmarov5-46/+22
2019-08-01remove redundant codeUbitUmarov1-5/+0
2019-08-01make sure XEngine does release script events when a script is destroyedUbitUmarov2-4/+4
2019-08-01mantis8569: do aggregate script events when a script is deleted; block ↵UbitUmarov3-22/+40
nonphysical drag if a touch event is triggered, add a time guard on that
2019-08-01mantis8548: let rotation division be -(olderResult) this is formally more ↵UbitUmarov1-2/+6
correct (and it is the same rotation), keep not normalizing, as SL seems to do
2019-07-31mantis8548: change more LSL arguments declarations to their formal form. ↵UbitUmarov3-100/+108
Still a lot more to do. This is a case where coerence matters over performance, to avoid more future issues
2019-07-31mantis8564: add region_up_time to llGetEnv. Returns string with seconds ↵UbitUmarov1-66/+55
since region start. There where ways do get it, but this makes life easier
2019-07-31change value of PARCEL_DETAILS_DWELL to a higher value to give more room for ↵UbitUmarov5-6/+7
standard values, change return types, update script syntaxe
2019-07-31Mantis #8481 part two.TBG Renfold3-0/+16
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2019-07-31Mantis #8481 part one.TBG Renfold2-0/+4
Add llGetParcelDetails(vector pos, [PARCEL_DETAILS_LANDDWELL]) Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2019-07-31fix configuration loader testUbitUmarov1-0/+1
2019-07-30now i can login on win .net4.8, but just a little drop on a large (broken) ↵UbitUmarov9-308/+364
OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
2019-07-30cosmeticsUbitUmarov1-2/+2
2019-07-30Remove the outdated and no longer useful hardcoded config defaultsMelanie1-39/+0
2019-07-30cosmeticsUbitUmarov3-4/+5
2019-07-30Don't try to print XML if a corrupted asset is actually binary dataMelanie1-0/+9
2019-07-29Put back the code to create the ready marker file.Melanie1-0/+23
2019-07-27Fix godnames module to not add the empty string if only one option is usedMelanie1-8/+14
2019-07-15mantis 8563: do not modify collection inside a loop on it a foreach on itUbitUmarov1-8/+10
2019-07-13When using FSAssets, the HGAssetService would still use AssetService.Melanie1-13/+70
This introduces a new HGAssetService config option named BackingService, which defaults to the old behaviour, loading AssetService. It can, however, be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-13When using FSAssets, the HGAssetService would still use AssetService.Melanie1-13/+70
This introduces a new HGAssetService config option named BackingService, which defaults to the old behaviour, loading AssetService. It can, however, be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-06mantis 8558: send sane values for Agents and objects capability (max hard limit)UbitUmarov3-28/+15
2019-06-14reduce httptimout on first try to save a asset to gridUbitUmarov1-1/+1
2019-06-14make materials save to grid less async on manual backup or shutdownUbitUmarov1-4/+17
2019-06-13handle confirmXfer syncUbitUmarov1-3/+3
2019-06-13delay timeout a bitUbitUmarov1-2/+2
2019-06-13minor cleanupUbitUmarov1-45/+39
2019-06-12test...UbitUmarov1-4/+2
2019-06-12add a lockUbitUmarov1-16/+15
2019-06-12still a few more changes to lludp Xfer download for lost udp caseUbitUmarov1-9/+10
2019-06-11a few more changes to lludp Xfer downloadUbitUmarov1-15/+22
2019-06-10a few more changes to lludp Xfer downloadUbitUmarov2-16/+28
2019-06-09test...UbitUmarov1-5/+4
2019-06-09reduce some useless array copiesUbitUmarov6-27/+31
2019-06-04mantis 8460: reduce odds of watchdog timeout warningUbitUmarov1-9/+4
2019-05-28add sim feature AvatarHoverHeightEnabled; mantis 8535: make option ↵UbitUmarov1-0/+3
MeshModelAllowTextureToInventory visible
2019-05-22missing old flag VEHICLE_FLAG_NO_FLY_UPUbitUmarov1-0/+1
2019-05-14mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore ↵UbitUmarov1-1/+1
texture id/name if invalid, processing the other parameters, for compatibily with old scripts.
2019-05-03osLocalTeleportAgent: if lookat or fly options, just move the avatar, not ↵UbitUmarov1-28/+33
telling viewer about any teleport
2019-05-02soem cleanupUbitUmarov3-12/+18
2019-05-01osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵UbitUmarov2-9/+69
position; flag 8 == force fly; 16 force nofly (both == fly)
2019-05-01add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵UbitUmarov6-28/+62
lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
2019-04-30missing files...UbitUmarov1-1/+1
2019-04-30missing files...UbitUmarov5-7/+7
2019-04-30sop: rename a few fieldsUbitUmarov2-32/+32
2019-04-30primbasicshape: convert eventual MeshEP to SculpEPUbitUmarov1-1/+9
2019-04-23old typoUbitUmarov2-6/+6
2019-04-18change osSetProjectionParams a bit and add a variant that atkes a linknumber ↵UbitUmarov3-7/+43
argument. For now can only change one prim per call
2019-04-18 mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTUREUbitUmarov1-1/+1