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2013-03-29Add Location (relative), Rotation (Relative) and Rotation (World) to "show ↵Justin Clark-Casey (justincc)1-0/+3
part" and other related console commands
2013-03-29Try eliminating the pause before auto-reteleporting for a megaregion now ↵Justin Clark-Casey (justincc)1-1/+1
that we're telepoting in a different way. On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up. Trying this change to see if this is true for other people.
2013-03-29Eliminate code which tries to restart attachment scripts in ↵Justin Clark-Casey (justincc)1-18/+0
ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule
2013-03-28Stop attempts to update/add existing attachments in user inventory when ↵Justin Clark-Casey (justincc)4-24/+25
teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
2013-03-28Add "debug attachments" console command to allow highly verbose attachment ↵Justin Clark-Casey (justincc)1-61/+109
logging to be switched on and off. Default is off.
2013-03-28minor: remove some mono compiler warnings from EntityTransferModuleJustin Clark-Casey (justincc)1-5/+0
2013-03-28minor: comment out unused Scene.AgentCrossing() to reduce code complexityJustin Clark-Casey (justincc)1-27/+27
2013-03-28If the viewer has already rezzed any attachments itself, then ignore the ↵Justin Clark-Casey (justincc)3-11/+19
simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
2013-03-28Fix regression tests by making a new NPC always trigger simulator side ↵Justin Clark-Casey (justincc)1-2/+2
attachment code when created. Regression from previous commit c2093ccc. Failed because NPCs don't set the ViaLogin flag
2013-03-28Move the simulator-side RezAttachments call on login to SP.MakeRootAgent ↵Justin Clark-Casey (justincc)3-39/+32
with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. This is to simplify the code (no tricky 'wasChild' signalling required) and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers) and the viewer-side attaching the v3 viewers perform.
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams5-22/+35
The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages.
2013-03-28BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams1-21/+29
2013-03-28Add back a log message when we attempt a megaregion auto-reteleportJustin Clark-Casey (justincc)1-0/+4
2013-03-28minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() ↵Justin Clark-Casey (justincc)1-4/+7
if module was enabled.
2013-03-28Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a ↵Justin Clark-Casey (justincc)1-1/+1
region is removed rather than base.AddRegion()
2013-03-28Instead of going via GodLikeRequestTeleport, auto-teleport the agent ↵Justin Clark-Casey (justincc)2-4/+13
directly in a megaregion, in the same manner at the "teleport user" console command. This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
2013-03-28On the North and East sides of a megaregion, only consider regions within ↵Justin Clark-Casey (justincc)1-2/+2
256m to be neighbours rather than regions up to 512 distant. This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides. This reduces the number of child agents being logged into regions neighbouring a megaregion.
2013-03-28minor: Fix usage error message for "debug eq" console commandJustin Clark-Casey (justincc)1-1/+1
2013-03-28Make HGLureModule track god like lures as well as normal lures, to see if ↵Justin Clark-Casey (justincc)1-1/+2
this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.
2013-03-28Add "show eq" console command to show numbers of messages in agent event queues.Justin Clark-Casey (justincc)1-0/+23
For debugging purposes.
2013-03-28Remove some Console.WriteLines accidentally left in last commit cfb20f09Justin Clark-Casey (justincc)1-2/+0
2013-03-28refactor: combine the checks for megaregion view range into a single place.Justin Clark-Casey (justincc)1-51/+51
2013-03-28Fix problem with megaregions where teleporting into a different region which ↵Justin Clark-Casey (justincc)1-1/+44
already had a child agent would stop the eq working for the agent in the new region. This was because the calculation as to whether a new agent was needed in the receiving region did not take megaregions into account, unlike the original calculation when the user first teleported into the region. This meant that on teleport, entity transfer would create a new CAP but this would be ignored by the viewer and receiving region, meaning that the EQ could no longer be used. This would prevent subsequent teleport, amongst other things. Currently, regions up to 512m from a megaregion are considered neighbours.
2013-03-26Add admin_get_agents xmlrpc method.Justin Clark-Casey (justincc)1-0/+66
This allows one to retrieve information about agents from a particular region (name, id, position, etc.) Similar to output from "show users" See http://opensimulator.org/wiki/Remoteadmin:admin_get_agents for more details
2013-03-26BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams1-52/+64
Check for the case where the fetched mesh asset fails meshing (degenerate triangles or no physical mesh). In this case, the asset is marked 'failed' and BulletSim doesn't keep trying to fetch over-and-over trying to get a good asset.
2013-03-26Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars ↵Justin Clark-Casey (justincc)1-30/+194
in a linkset. llGetPrimitiveParams() works through PRIM_LINK_TARGET Setting via llSetLinkPrimitiveParams(), etc. not yet implemented
2013-03-26Implement a pref to turn on the simulator ExportSupported feature entry.Melanie1-0/+6
This tells the viewer to enable the UI for export permissions. WARNING: If your inventory store contains invalid flags data, this will result in items becoming exportable! Don't turn this on in production until it's complete!
2013-03-26Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie27-19/+65
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-25BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams1-3/+45
arithmetic to compute the shortest path between the current tilt and vertical.
2013-03-25BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams1-5/+16
2013-03-25BulletSim: fix possible race condition where an prim's asset can be ↵Robert Adams3-11/+24
requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
2013-03-25BulletSim: parameterize C# HACD hull creation. Add feature of reducing max ↵Robert Adams2-14/+74
hull count for simple (non-cut prims) meshes.
2013-03-25Start recording inter-region teleport attempts, aborts, cancels and failures ↵Justin Clark-Casey (justincc)1-10/+109
in statistics for monitoring/debugging purposes These are recorded as 'entitytransfer' stats as seen by the "show stats entitytransfer" console command.
2013-03-23Fix teleporting into the non-SW 256x256 corner of a megaregion, though ↵Justin Clark-Casey (justincc)1-0/+7
currently with a 10 second delay before auto-reteleport to the correct location. This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent(). If left any later, it looks like the physics scene changes the position and stops the cross happening. If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case.
2013-03-23Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)6-11/+54
This is relevant to mega-regions where the borders are very different to a regular region. Also adds some method doc and other code comments.
2013-03-22Following on from 476a7d3e (which wasn't enough), make chat across regions ↵Justin Clark-Casey (justincc)1-56/+31
on different simulators work. Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours
2013-03-22Take out a testing sleep I accidentally left in the teleport code from last ↵Justin Clark-Casey (justincc)1-2/+0
commit 7471bc7
2013-03-22At strategic points in the teleport process, if the client has ↵Justin Clark-Casey (justincc)2-10/+69
simultaneously logged out then do not continue. This aims to reduce any side effects if the process tries to complete after the client has logged back in (e.g. it was delayed due to a slow destination region response). This introduces a new Aborting entity transfer state which signals that the teleport should be stopped but no compensating actions performed.
2013-03-22Implement chat across region borders since we can tell if avatars in ↵Justin Clark-Casey (justincc)1-1/+1
neighbouring regions are in range.
2013-03-21minor: On teleport, signal a child agent before we send the viewer ↵Justin Clark-Casey (justincc)1-5/+5
TeleportFinish in order to avoid a theoretical race condition when teleporting to a neighbour. If we do this after TeleportFinish, then it's possible for a neighbour destination to request the source to create a child agent whilst its still treated as root. This closes the original presence which we don't really want to do. This is probably okay (albeit with warnings on the console) but afaics there's no reason not to move the child agent signal.
2013-03-21On a teleport, lock m_agentsInTransit whilst we grab the value to check for ↵Justin Clark-Casey (justincc)2-5/+12
completion just to be sure we're not using a thread cached version.
2013-03-20minor: disable logging on regression TestCrossOnSameSimulator() that I ↵Justin Clark-Casey (justincc)1-1/+1
accidentally left on a few commits ago.
2013-03-20minor: don't bother with the pause before rezzing attachments if we are ↵Justin Clark-Casey (justincc)1-1/+15
running regression tests (fire and forget calls launched on the same thread). Also adds code comments as to why this pause exists.
2013-03-20Add file missing from last commit 36651beJustin Clark-Casey (justincc)1-0/+91
2013-03-20On the later forms of teleport failure, tell the user if this was because ↵Justin Clark-Casey (justincc)6-71/+185
viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. Also adds regression test for the case where the viewer couldn't connect with the destination region. Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
2013-03-20Insert a short delay on the simulator side rezzing of attachments in order ↵Justin Clark-Casey (justincc)1-1/+1
to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions. This resolves issues (at least in my tests with LL 3.3.4) where this can make attachments invisible until one zooms in on the avatar. This doesn't affect version 1 viewers since this delay is shorter than the login delay. This doesn't increase the login time since this part of the process was already being performed asynchronously. This may be a temporary solution.
2013-03-20Fix "show attachments" command probably broken in commit addab12 (Wed Jan 2 ↵Justin Clark-Casey (justincc)1-10/+7
21:38:00 2013) This break was not connected with the recent attachment code changes.
2013-03-20Force a viewer object update for attachments at the end of the final ↵Justin Clark-Casey (justincc)1-0/+9
Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region. For some reason, sending updates before this will not have this effect. This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right.
2013-03-19BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams1-1/+1
seem to be lots of sculpties with this problem while the condition really doesn't change region operation.
2013-03-19Prevent multiple instances of the same item ID being appended to an ↵Justin Clark-Casey (justincc)3-34/+60
AvatarAppearance It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID). However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there. This commit requires both simulator and service to be updated.