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2013-05-22Let the event queue do lees work - expire every 40s as per Teravus instead ↵Melanie1-1/+1
of every seconds - whoever put that in....
2013-05-14* This fixes the avatar stuck in objects on login and teleport by gently ↵teravus1-0/+12
applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
2013-05-14* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵teravus1-1/+27
This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection)
2013-05-13Explicitly zero avatar velocity on sitMelanie1-0/+4
2013-05-13Small adjustments to the floater moduleMelanie2-2/+5
2013-05-11Guard against trying to access terrain heights out of bounds. Clamp to sim.Melanie1-1/+9
2013-05-11Refactor to get closer to coreMelanie2-3/+3
2013-05-06Remove dumb "Region found!" message from map searchMelanie1-2/+2
2013-05-05Implement llSetContentType using the new OpenID auth support for authenticationMelanie5-1/+71
2013-05-04Add RegionManager level and the ability to use literal XML to the dynamic ↵Melanie4-5/+17
floater module
2013-05-04Add llGetPhysicsMaterialMelanie3-0/+18
2013-05-01Fix the long standing bug of items being delivered to lost and found or ↵Melanie1-2/+3
trash when takig copy. This bug was recently aggravated through the perms changes required for the export permission.
2013-04-30Fix CAPS to work like they should - do not send caps to the viewer if ↵Melanie3-4/+18
they're not in the requested caps list. The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail on all viewers when turned off. UDB inventory would not be correctly used in that case.
2013-04-30Fix bug where an agent that declined an inventory offer and subsequently ↵Justin Clark-Casey (justincc)1-2/+8
emptied their trash would make the item invalid in the giver's inventory This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
2013-04-27Controller module for dynamic floaters (WIP)Melanie2-0/+279
2013-04-25Change EconomyDataRequest signature to use an IClientAPI rather than UUID. ↵Melanie3-13/+8
This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID. Sending the reply requires having the IClientAPI.
2013-04-25Make the kicked user's avie truly disappear when it's god-kicked.Diva Canto1-2/+1
2013-04-25Adding the dynamic menu module which allows registering new menu options in ↵Melanie2-0/+339
compliant viewers
2013-04-25Send 503 when throttling texturesMelanie2-2/+34
2013-04-25Gods module cleanupMelanie1-10/+0
2013-04-22Allow callers to set the invoice parameter for GenericMessageMelanie6-12/+22
2013-03-31Export permission, part two. Setting export perms for textures and clothing ↵Melanie3-10/+74
works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
2013-03-31Export permission, part two. Setting export perms for textures and clothing ↵Melanie3-11/+66
works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
2013-03-30In the flotasm asset cache, if we get a request for a file that we're ↵Justin Clark-Casey (justincc)1-25/+27
actively writing, simply return null instead of first logging an exception.
2013-03-30refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to ↵Justin Clark-Casey (justincc)1-9/+9
InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods
2013-03-29refactor: move the append magic number processing for attachments back up ↵Justin Clark-Casey (justincc)1-6/+6
into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
2013-03-29Added missing functionality (mainly custom headers) to llHTTPRequest.Kevin Cozens4-65/+195
2013-03-29Check viewer 2/3 attachment calls against avatar appearance attachment data ↵Justin Clark-Casey (justincc)3-26/+23
rather than actually attached objects By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side. Initiating simulator-side is always necessary for version 1 viewers. This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
2013-03-29Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for ↵Justin Clark-Casey (justincc)4-2/+31
scripts in attachments. This was because the script resumption in AttachmentsModule was firing the attach event instead. Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal. This is to resolve http://opensimulator.org/mantis/view.php?id=6578
2013-03-29Revert "Try eliminating the pause before auto-reteleporting for a megaregion ↵Justin Clark-Casey (justincc)1-1/+1
now that we're telepoting in a different way." Unfortunately fails on Nebadon's system right now. Needs investigation. May put in a temproary option for experimentation soon. This reverts commit d87ddf50fcd674fbd9aa8b8556bf57f2d285a3ba.
2013-03-29Add Location (relative), Rotation (Relative) and Rotation (World) to "show ↵Justin Clark-Casey (justincc)1-0/+3
part" and other related console commands
2013-03-29Try eliminating the pause before auto-reteleporting for a megaregion now ↵Justin Clark-Casey (justincc)1-1/+1
that we're telepoting in a different way. On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up. Trying this change to see if this is true for other people.
2013-03-29Eliminate code which tries to restart attachment scripts in ↵Justin Clark-Casey (justincc)1-18/+0
ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule
2013-03-28Stop attempts to update/add existing attachments in user inventory when ↵Justin Clark-Casey (justincc)4-24/+25
teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
2013-03-28Add "debug attachments" console command to allow highly verbose attachment ↵Justin Clark-Casey (justincc)1-61/+109
logging to be switched on and off. Default is off.
2013-03-28minor: remove some mono compiler warnings from EntityTransferModuleJustin Clark-Casey (justincc)1-5/+0
2013-03-28minor: comment out unused Scene.AgentCrossing() to reduce code complexityJustin Clark-Casey (justincc)1-27/+27
2013-03-28If the viewer has already rezzed any attachments itself, then ignore the ↵Justin Clark-Casey (justincc)3-11/+19
simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
2013-03-28Fix regression tests by making a new NPC always trigger simulator side ↵Justin Clark-Casey (justincc)1-2/+2
attachment code when created. Regression from previous commit c2093ccc. Failed because NPCs don't set the ViaLogin flag
2013-03-28Move the simulator-side RezAttachments call on login to SP.MakeRootAgent ↵Justin Clark-Casey (justincc)3-39/+32
with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. This is to simplify the code (no tricky 'wasChild' signalling required) and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers) and the viewer-side attaching the v3 viewers perform.
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams5-22/+35
The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages.
2013-03-28BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams1-21/+29
2013-03-28Add back a log message when we attempt a megaregion auto-reteleportJustin Clark-Casey (justincc)1-0/+4
2013-03-28minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() ↵Justin Clark-Casey (justincc)1-4/+7
if module was enabled.
2013-03-28Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a ↵Justin Clark-Casey (justincc)1-1/+1
region is removed rather than base.AddRegion()
2013-03-28Instead of going via GodLikeRequestTeleport, auto-teleport the agent ↵Justin Clark-Casey (justincc)2-4/+13
directly in a megaregion, in the same manner at the "teleport user" console command. This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
2013-03-28On the North and East sides of a megaregion, only consider regions within ↵Justin Clark-Casey (justincc)1-2/+2
256m to be neighbours rather than regions up to 512 distant. This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides. This reduces the number of child agents being logged into regions neighbouring a megaregion.
2013-03-28minor: Fix usage error message for "debug eq" console commandJustin Clark-Casey (justincc)1-1/+1
2013-03-28Make HGLureModule track god like lures as well as normal lures, to see if ↵Justin Clark-Casey (justincc)1-1/+2
this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.
2013-03-28Add "show eq" console command to show numbers of messages in agent event queues.Justin Clark-Casey (justincc)1-0/+23
For debugging purposes.