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2014-08-10LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker1-2/+10
to be found.
2014-08-09Give extra info on the call stack when SQL errors happenMelanie Thielker1-0/+1
2014-08-09Comment out stupid XEngine-bound message about script vs non-script startup, ↵Melanie Thielker1-6/+6
it's annoyed me for a long time. Comment out periodic stats as well, they've never been useful to us and just cause console spew.
2014-08-08of course.. bug..UbitUmarov1-1/+2
2014-08-08 lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov1-93/+97
overlap in same cases
2014-08-08DANGER back to right current max number of wearables ( TP out of regionsUbitUmarov1-3/+3
with this may kill old regions)
2014-08-08back to max 15 wearables until its safe ( and before i kill other gridUbitUmarov1-3/+3
regions)
2014-08-07max 16 for testingUbitUmarov1-3/+4
2014-08-07add limites checks on wearables size, revert to max 15 forUbitUmarov3-6/+19
compatibility/testing
2014-08-07Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker1-1/+1
Terrain IS more important than avatar!
2014-08-07update the max number of texture faces and wearables to current values.UbitUmarov3-6/+12
This should be safe now..
2014-08-07bugUbitUmarov1-1/+2
2014-08-07remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov1-1/+1
2014-08-07 make grid baked textures override the ones on appearance. Due to bugUbitUmarov1-35/+60
somewhere they are always bad at ValidateBakedTextures entry. ( even if they where good and on assets cache we whould need to generate the cacheID hash )
2014-08-07bug on upload new bakes decisionUbitUmarov1-2/+3
2014-08-07minor clean, dont check for cache if we aren't using it..UbitUmarov2-105/+27
2014-08-07 reply to cached checks with same serial numberUbitUmarov1-3/+4
2014-08-07bugUbitUmarov1-1/+1
2014-08-07only send to bakedmodule the baked textures :)UbitUmarov1-10/+13
2014-08-07 buggUbitUmarov2-29/+27
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov5-218/+299
only, reduced number of accesses to it. TESTING
2014-08-06bakemodule didnt like last changesUbitUmarov2-13/+8
2014-08-06some debug to remove laterUbitUmarov2-1/+9
2014-08-06try to make the baked textures cache workUbitUmarov1-33/+40
2014-08-05 apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2-8/+8
single object condition for renaming
2014-08-05dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2-2/+7
name can change for inventory purposes only.
2014-08-05revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov1-1/+43
reviewed/fixed
2014-08-05 put back a check for null foldedpermsUbitUmarov1-1/+1
2014-08-05 dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov1-2/+3
change
2014-08-05dont assume that all zero folded perms are to ignore ( coerence with oldUbitUmarov1-2/+2
code in avn-current )
2014-08-04diference fixUbitUmarov1-1/+4
2014-08-04check...UbitUmarov3-606/+598
2014-08-04Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov5-629/+616
This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
2014-08-04start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov5-616/+629
change on significante AgentUpdate check.
2014-08-04local chat gods bug fixUbitUmarov1-2/+2
2014-08-04 missing child login parcel overlayUbitUmarov1-0/+8
2014-08-03 missing currentParcelUUID updateUbitUmarov1-0/+1
2014-08-03some mess cleanupUbitUmarov1-40/+35
2014-08-03 mess update ( hide avatars )UbitUmarov2-33/+47
2014-08-03 remove debug msgs at attachments deRezUbitUmarov1-7/+1
2014-08-03buggUbitUmarov1-11/+15
2014-08-03 dont get script states for NPCs on deRezUbitUmarov1-8/+11
2014-08-03replace debug msgs by othersUbitUmarov3-10/+21
2014-08-03 several debug msgs, need to be removed asapUbitUmarov2-0/+12
2014-08-03Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.Melanie Thielker1-13/+17
This was an OpenSim hack to prevent vehicles from trying to cross.
2014-08-03debug...UbitUmarov1-25/+110
2014-08-03....UbitUmarov1-3/+4
2014-08-03test...UbitUmarov1-2/+74
2014-08-03test not rezzing attachments on a FireAndForgetUbitUmarov1-14/+13
2014-08-03comment out a debug msg. more on gods being GodsUbitUmarov2-9/+15