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2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
needs textures
2014-11-08try to preserve permitions on object returnsUbitUmarov1-1/+5
2014-11-08 remove duplicated linesUbitUmarov1-3/+0
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov7-9/+52
root as was done before )
2014-11-06 allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov4-17/+34
value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-03BUG fix : fix a very silly bug uint in place of ulong :(UbitUmarov1-1/+1
2014-11-03 always write physicsShapeType on sop serialization since default valueUbitUmarov1-2/+1
can't be guessed in some cases
2014-11-03 BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov1-12/+15
2014-11-01remove last debug msgUbitUmarov1-1/+1
2014-11-01debug msgUbitUmarov1-1/+1
2014-11-01 only close child agents on sucess of V1 tp not at startUbitUmarov1-38/+10
2014-11-01 don't send updates for deleted agentsUbitUmarov1-3/+4
2014-10-31sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2-4/+47
queue. Viewers fail to handle correctly out of order updates with ugly visible effects. Make sure these packets don't include acks so they aren't lost.
2014-10-30 set udp SocketOptionName.ReuseAddress to false, to not allow two regionsUbitUmarov1-0/+2
to bind to same port, as seems to be possible at least with mono 3.2.8, same as patch just pushed to core by justin. This is not necessary on windows, possible a bug on some mono versions.
2014-10-30Fix a potential nullref in VivoxMelanie Thielker1-0/+4
2014-10-30Fix a script load issueMelanie Thielker1-1/+1
2014-10-29change last commit, need to send to Xbakes or changes will not be detectedUbitUmarov1-1/+2
2014-10-29bug fix and don't send to xbakes if requesting rebakesUbitUmarov1-12/+13
2014-10-29Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov1-32/+35
requests. Those may also be trigger if for same reason one is missing even with Xbakes. Later we can let this regions send the assets on teleports, changing how those are serialized
2014-10-28 try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov1-86/+12
back. This situation points to that sitted avatars should be sent in same http connection that crosses the object
2014-10-26 fix parcel proprieties update sendingUbitUmarov1-4/+7
2014-10-26 do consider skirt baked texture on validationUbitUmarov1-3/+9
2014-10-26 missing fileUbitUmarov1-2/+1
2014-10-26 dont send baked textures assets, but send cache informationUbitUmarov2-5/+17
2014-10-26remove debug messageUbitUmarov1-7/+0
2014-10-26 delete keyframes on temporary backup groupUbitUmarov1-0/+8
2014-10-26bug fixUbitUmarov1-1/+6
2014-10-26Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov1-12/+10
2014-10-26 remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov1-4/+3
2014-10-26 another try to prevent double crossingUbitUmarov1-52/+46
2014-10-26 bug fixUbitUmarov1-1/+1
2014-10-26 keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov1-41/+38
2014-10-26some cleanup, localID coerence fix..UbitUmarov2-30/+10
2014-10-25 some code reorder/minor changesUbitUmarov1-50/+40
2014-10-24 don't backup in transit SOGsUbitUmarov1-1/+1
2014-10-24 don't send pack baked texture assets into updates.UbitUmarov1-1/+2
2014-10-24add more temporary fixes for regionSize zeroUbitUmarov1-0/+12
2014-10-24 check new region size on added code for varsize till its fully suportedUbitUmarov1-0/+4
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov5-267/+426
2014-10-24 TEST**** wingridproxy detection at grid login. Untested possible notUbitUmarov4-8/+31
very reliable. Adds some load even on region servers because of code at BaseHttpServer.
2014-10-22remove some Xengine errors on scripted object deleteUbitUmarov1-14/+8
2014-10-21refuse crossings if logins disabledUbitUmarov1-0/+7
Please enter the commit message for your changes. Lines starting
2014-10-21make sure we return false if catch() is triggered on crossingUbitUmarov1-0/+1
2014-10-21do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov3-10/+56
this also ), so it doesn't stop heartbeat
2014-10-20 Assume childreen don't need to know caps seedsUbitUmarov3-33/+84
2014-10-19 try to fix propagation of seeds to all relevante regionsUbitUmarov4-37/+139
2014-10-18 change position in new region estimation. Reduce border jitter marginUbitUmarov1-34/+14
2014-10-18 fix SW direction diagonal crossingUbitUmarov1-2/+5
2014-10-18 change child agents creation/notification. As before this assumes thatUbitUmarov2-121/+119
sending regions close out of view connections.