index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2015-09-28
clear merge issue
UbitUmarov
1
-7
/
+1
2015-09-28
add missing handlers for preferences
UbitUmarov
1
-0
/
+2
2015-09-28
change copyright to opensim
UbitUmarov
1
-3
/
+27
2015-09-28
change copyright to opensim
UbitUmarov
1
-5
/
+26
2015-09-28
add missing handlers for preferences
UbitUmarov
1
-0
/
+4
2015-09-28
change version string
UbitUmarov
1
-2
/
+2
2015-09-28
remove virtual declarations master doesnt have
UbitUmarov
1
-14
/
+14
2015-09-27
apply changes to xmlrcp groups to groups V2, compiles but not tested :(
UbitUmarov
1
-164
/
+77
2015-09-27
let SendAvatarGroupsReply fall back to UDP if no caps and make use of it
UbitUmarov
2
-72
/
+10
2015-09-27
add missing SendAgentGroupDataUpdate to llClientView
UbitUmarov
5
-1
/
+50
2015-09-27
AvatarGroupsReply message does not have ListInProfile fields
UbitUmarov
1
-4
/
+4
2015-09-27
several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are pr...
UbitUmarov
1
-83
/
+67
2015-09-26
in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings e...
UbitUmarov
1
-2
/
+2
2015-09-26
add the Default Groups module lost in the merge
UbitUmarov
1
-0
/
+260
2015-09-26
coment out some debug, clean a bit
UbitUmarov
3
-32
/
+3
2015-09-26
fix unscripted sits without physics help
UbitUmarov
1
-9
/
+4
2015-09-26
fix object rez on terrain, i broke adding physics assistance
UbitUmarov
1
-11
/
+19
2015-09-26
fix object crossings to other scene on same instance
UbitUmarov
3
-1
/
+10
2015-09-25
revert previus wrong commit
UbitUmarov
1
-8
/
+1
2015-09-25
patch objects crossings for var regions, until region location is fully fixed
UbitUmarov
1
-1
/
+7
2015-09-25
rearrange source code
UbitUmarov
1
-313
/
+304
2015-09-25
add butterflies to terrain
UbitUmarov
1
-185
/
+757
2015-09-24
we still don't have extended wind and cloud neither do viewers
UbitUmarov
2
-49
/
+36
2015-09-24
some cleanup on terrain encoder
UbitUmarov
2
-182
/
+63
2015-09-24
save a few more bits per flat patch
UbitUmarov
1
-4
/
+5
2015-09-24
don't mess ray direction..
UbitUmarov
1
-74
/
+78
2015-09-24
add physics assistance on placement of a new object. This may help on mantis...
UbitUmarov
2
-67
/
+104
2015-09-24
bug fix, let ubODE see more than one mesh on cast ray
UbitUmarov
1
-14
/
+1
2015-09-24
change console main help to match master
UbitUmarov
1
-13
/
+8
2015-09-24
slow down terrain sending so other users of LAND queue do have a chance to s...
UbitUmarov
2
-4
/
+4
2015-09-23
dont let http keepalive and context reuse be true
UbitUmarov
2
-3
/
+16
2015-09-23
fix the DC term on flat patch encoding
UbitUmarov
1
-3
/
+3
2015-09-23
speedup flat terrain patchs encoding, plus a few minor changes.
UbitUmarov
1
-173
/
+62
2015-09-23
add Culture.FormatProvider on all casts to LSLString on Vectors and Quaterni...
UbitUmarov
1
-6
/
+4
2015-09-23
fix for future non square regions
UbitUmarov
2
-5
/
+6
2015-09-23
same for old Ode
UbitUmarov
1
-1
/
+1
2015-09-23
remove a odd floating offset on physical prims/terrain collisions
UbitUmarov
1
-16
/
+9
2015-09-23
change the encapsulation of compressed land patchs in llUDP packets
UbitUmarov
2
-22
/
+64
2015-09-22
fix GetPacketsQueuedCount typos in last commit
UbitUmarov
1
-1
/
+1
2015-09-22
let minimum wqburst be a bit larger than MTU
UbitUmarov
2
-4
/
+4
2015-09-22
removed a protocol breaking lludp debug option that no one should try, chang...
UbitUmarov
5
-100
/
+35
2015-09-21
last merging of sog m_linkedAvatars into m_sittingAvatars - untested.
UbitUmarov
2
-49
/
+6
2015-09-21
replace LSL reference to sog GetLinkedAvatars
UbitUmarov
1
-3
/
+5
2015-09-21
try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...
UbitUmarov
2
-14
/
+6
2015-09-21
add missing sit check
UbitUmarov
1
-1
/
+2
2015-09-21
remove duplicated and breaking code
UbitUmarov
1
-3
/
+0
2015-09-21
Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
Kevin Cozens
6
-44
/
+37
2015-09-21
coment out lludp debug things that only fill up the help screen
UbitUmarov
1
-0
/
+2
2015-09-21
SQLite db migration update
UbitUmarov
3
-6
/
+57
2015-09-21
revert my change to the range of greyscale image maps, setting it back to 0 ...
UbitUmarov
1
-3
/
+8
[prev]
[next]