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2015-09-28 clear merge issueUbitUmarov1-7/+1
2015-09-28 add missing handlers for preferencesUbitUmarov1-0/+2
2015-09-28 change copyright to opensimUbitUmarov1-3/+27
2015-09-28 change copyright to opensimUbitUmarov1-5/+26
2015-09-28 add missing handlers for preferencesUbitUmarov1-0/+4
2015-09-28 change version stringUbitUmarov1-2/+2
2015-09-28 remove virtual declarations master doesnt haveUbitUmarov1-14/+14
2015-09-27 apply changes to xmlrcp groups to groups V2, compiles but not tested :(UbitUmarov1-164/+77
2015-09-27 let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2-72/+10
2015-09-27 add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov5-1/+50
2015-09-27 AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov1-4/+4
2015-09-27 several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are pr...UbitUmarov1-83/+67
2015-09-26 in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings e...UbitUmarov1-2/+2
2015-09-26 add the Default Groups module lost in the mergeUbitUmarov1-0/+260
2015-09-26coment out some debug, clean a bitUbitUmarov3-32/+3
2015-09-26 fix unscripted sits without physics helpUbitUmarov1-9/+4
2015-09-26 fix object rez on terrain, i broke adding physics assistanceUbitUmarov1-11/+19
2015-09-26 fix object crossings to other scene on same instanceUbitUmarov3-1/+10
2015-09-25 revert previus wrong commitUbitUmarov1-8/+1
2015-09-25 patch objects crossings for var regions, until region location is fully fixedUbitUmarov1-1/+7
2015-09-25 rearrange source codeUbitUmarov1-313/+304
2015-09-25 add butterflies to terrainUbitUmarov1-185/+757
2015-09-24 we still don't have extended wind and cloud neither do viewersUbitUmarov2-49/+36
2015-09-24 some cleanup on terrain encoderUbitUmarov2-182/+63
2015-09-24 save a few more bits per flat patchUbitUmarov1-4/+5
2015-09-24 don't mess ray direction..UbitUmarov1-74/+78
2015-09-24 add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2-67/+104
2015-09-24 bug fix, let ubODE see more than one mesh on cast rayUbitUmarov1-14/+1
2015-09-24 change console main help to match masterUbitUmarov1-13/+8
2015-09-24 slow down terrain sending so other users of LAND queue do have a chance to s...UbitUmarov2-4/+4
2015-09-23 dont let http keepalive and context reuse be trueUbitUmarov2-3/+16
2015-09-23 fix the DC term on flat patch encodingUbitUmarov1-3/+3
2015-09-23 speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov1-173/+62
2015-09-23 add Culture.FormatProvider on all casts to LSLString on Vectors and Quaterni...UbitUmarov1-6/+4
2015-09-23 fix for future non square regionsUbitUmarov2-5/+6
2015-09-23 same for old OdeUbitUmarov1-1/+1
2015-09-23 remove a odd floating offset on physical prims/terrain collisionsUbitUmarov1-16/+9
2015-09-23 change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2-22/+64
2015-09-22fix GetPacketsQueuedCount typos in last commitUbitUmarov1-1/+1
2015-09-22let minimum wqburst be a bit larger than MTUUbitUmarov2-4/+4
2015-09-22 removed a protocol breaking lludp debug option that no one should try, chang...UbitUmarov5-100/+35
2015-09-21last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2-49/+6
2015-09-21replace LSL reference to sog GetLinkedAvatarsUbitUmarov1-3/+5
2015-09-21try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2-14/+6
2015-09-21add missing sit checkUbitUmarov1-1/+2
2015-09-21remove duplicated and breaking codeUbitUmarov1-3/+0
2015-09-21Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens6-44/+37
2015-09-21coment out lludp debug things that only fill up the help screenUbitUmarov1-0/+2
2015-09-21 SQLite db migration updateUbitUmarov3-6/+57
2015-09-21 revert my change to the range of greyscale image maps, setting it back to 0 ...UbitUmarov1-3/+8