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2015-12-09add some missing GC.RemoveMemoryPressure()UbitUmarov1-0/+2
2015-12-05send a full update on GroupResize, not a terseUbitUmarov1-1/+1
2015-12-04add default eyes to default wearables, and revert previus bad commitUbitUmarov2-2/+7
2015-12-04add other Eyes asset id to xferupload defaultsUbitUmarov1-2/+4
2015-12-03change handling of optional skirt baked textureUbitUmarov1-12/+40
2015-12-03fix a 1m diference in regions view range estimationsUbitUmarov1-1/+1
2015-12-02remove failed CreateAgent from agent child regions listUbitUmarov1-6/+8
2015-12-02fix typoUbitUmarov1-1/+1
2015-12-02createAgent needs to be syncUbitUmarov1-1/+4
2015-12-02minor: fix a log timing informationUbitUmarov1-3/+0
2015-12-01fix protocol version to max wearables mappingUbitUmarov1-1/+3
2015-12-01Fix protocol versions to wearables count mappingMelanie Thielker1-1/+3
2015-12-01Change protocol version max to 0.6Melanie Thielker1-2/+2
2015-12-01more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov3-35/+92
2015-12-01some changes due to lookAt and RotLookAtUbitUmarov2-63/+46
2015-12-01fix a more few typosUbitUmarov1-2/+2
2015-11-30BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams4-20/+27
collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train.
2015-11-30fix a few typosUbitUmarov1-3/+2
2015-11-30add a few more known texture IDsUbitUmarov1-5/+15
2015-11-29fix llLookAt in non-physical caseUbitUmarov1-2/+2
2015-11-29Trying to make http requests less slow, according to ↵Diva Canto1-0/+2
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow
2015-11-29change llLookAt math to master cleaner solution, assuming lAxis2rot does workUbitUmarov1-13/+18
2015-11-29fix the default shape type on upload, it is always convexUbitUmarov1-3/+1
2015-11-29let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov1-1/+8
2015-11-28let old ODE trigger collision sounds like ubOdeUbitUmarov2-2/+21
2015-11-27remove terrain height clamping left over the ushort format testingUbitUmarov1-5/+1
2015-11-27add a nasty global lock, ode.dll requires on multi regions per instance ( ↵UbitUmarov1-5/+8
also make sure ninjaJoints are disabled
2015-11-27coment out warnings that do a messed around number of threadpool workitens ↵UbitUmarov1-1/+3
and number of active threads ( at least when a pool is in use)
2015-11-27Sometimes the viewer sends a null string as mapName; this made the client ↵Diva Canto1-2/+2
thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region.
2015-11-27add a delay to consume other change messages on move and crossUbitUmarov1-0/+1
2015-11-27stop some requests processing when module as no scenes (there must be a ↵UbitUmarov1-0/+17
better way to fix this)
2015-11-27DeregisterRegion from grid earlier on closeUbitUmarov1-4/+4
2015-11-27change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov1-1/+1
2015-11-27remove thread Heartbeat from watchdogUbitUmarov1-5/+7
2015-11-27 revert last change to watchdog timeouts, that should not be neededUbitUmarov1-26/+22
2015-11-27 change JobEngine stop code and add a extra check for thread removed on ↵UbitUmarov2-83/+73
watchdog timeout checks
2015-11-27 change threading on GetTexture and getMesh and WebFetch Modules.UbitUmarov3-62/+69
2015-11-27 change threading on GetTexture and GetMesh NonSharable region modulesUbitUmarov2-44/+44
2015-11-27Fix Region Max height in boundingSize parameters checking in ↵Jak Daniels1-2/+2
ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856aeab2b535094804f15317d5dc544e1 A comparison of consistent 'default' values determines whether boundingBox check is true. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-26Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2-2/+13
prior functionality. Avination code wasn't designed for deep building.
2015-11-25 suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov3-16/+15
issues
2015-11-25 remove default of 60minutes on MapImageService Refresh time, forgotten from ↵UbitUmarov1-1/+1
early merge debug
2015-11-24If no job engine is started at all, keep checking it's status fromMelanie Thielker1-3/+2
bombing
2015-11-24 simplify DeliverChatToAvatars(..) ( hopefully not breaking it )UbitUmarov1-73/+62
2015-11-24 again chat echos, check repeats uncondicionallyUbitUmarov1-2/+5
2015-11-24reset control even prior to useUbitUmarov1-0/+2
2015-11-24at end of teleport disable the sending simulator, not destinyUbitUmarov1-2/+6
2015-11-24reduce 'echos' on several regions per instance (mantis 7754)UbitUmarov1-1/+2
2015-11-24try not to use Process.HasExit that is broken in some mono versionsUbitUmarov1-9/+12
2015-11-23Flipped version to 0.9.0.0Diva Canto1-1/+1