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2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares9-26/+183
2008-01-21Another attempt to squash the animation bug. Wish I could get this to fail ↵Brian McBee1-1/+1
at will.
2008-01-21Change misleading placeholder error messages for attempts to persist ↵Justin Clarke Casey1-2/+2
non-script items to prim inventory
2008-01-21Attempt to catch animation fubar on region crossing that causes client hang. ↵Brian McBee1-1/+11
Mantis 319.
2008-01-21* Following on from sdague's r3144, commenting out other parts of TribalMediaJustin Clarke Casey6-1/+14
* This should resolve the current build problem
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey6-139/+71
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21comment out use of the TribalMedia data mapper layerSean Dague1-1/+1
for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21Method renameJustin Clarke Casey3-5/+7
2008-01-21Properly lock new separate database accessesJustin Clarke Casey2-111/+117
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey8-131/+141
inventory persistence
2008-01-21Small bug in ResetScriptTedd Hansen2-11/+1
2008-01-21Add additional mainlog data to LogOffUserCharles Krinke1-1/+2
to aid in debugging.
2008-01-21* And, so did the UDPServer VerbosenessTeravus Ovares1-16/+7
2008-01-21Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke1-16/+34
llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, llRotateTexture & llGetTexture
2008-01-21* Stopped Physical Object saving on SQLite got commented out in my last ↵Teravus Ovares2-7/+19
commit.. un commenting it out now.
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares15-27/+135
* Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20Graceful failure of teleport to unavailable regions might actually work now.Brian McBee4-10/+34
I blame all bugs on the age of my brain cells.
2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee5-27/+72
remote region should now fail gracefully if remote simulator is down.
2008-01-20Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. ↵Tedd Hansen1-0/+2
(Someone please fix! :)) Lets see if it works every time or just some ;)
2008-01-20* Found and fixed a situation where a neighbor region would come up send a ↵Teravus Ovares1-2/+6
notice and would be tagged as 'too far away' when it was right next door.
2008-01-19* Announcing the alternative prim early adoption program.. Adding regular ↵Teravus Ovares2-5/+90
spheres to the physical prim mix. * Be advised.. these are not ellipsoids.. these are spheres.
2008-01-19Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen2-14/+8
innocent*
2008-01-19That didn't work -- added more debuggingTedd Hansen1-19/+8
2008-01-19That didn't work, trying with TableAdapter.FillSchema(DataSet, ↵Tedd Hansen1-4/+26
SchemaType.Source)
2008-01-19Removed mega-debugging.Tedd Hansen1-26/+7
Possibly solved startup crash. Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen4-27/+19
2008-01-19More debuggingTedd Hansen2-10/+8
2008-01-19Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen1-2/+13
2008-01-19Getting closer to that crash .. :)Tedd Hansen1-1/+6
2008-01-19More debuggingTedd Hansen3-0/+16
2008-01-19checking return code may make failed teleports fail more gracefully.Brian McBee2-17/+24
2008-01-19More debugging in hunt for that random startup crashTedd Hansen1-0/+4
2008-01-19one more try before I leaveTedd Hansen1-6/+6
2008-01-19"compile before commit, AND check compile result" - forgot a ;Tedd Hansen1-1/+1
2008-01-19Still hunting, added debug outputTedd Hansen2-4/+11
2008-01-19Still looking for that startup crash bug. Added some exception handling in ↵Tedd Hansen1-52/+59
prim object load.
2008-01-19* Potential fix to the 'can't run a script anymore bug'Teravus Ovares1-6/+7
2008-01-18Added block for scenario: global exception handler called in loop when ↵Tedd Hansen2-5/+10
exception happens inside global exception handler Added InnerException to output
2008-01-18* Return of the avatar wobble.Teravus Ovares1-35/+43
2008-01-18Why don't you try compiling before you commit?Tedd Hansen1-2/+2
No, I don't need to. I'm good, my code never fails!
2008-01-18Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen1-8/+8
2008-01-18Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ↵Tedd Hansen1-8/+12
can get rid of that annoying startup crash...
2008-01-18* Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares1-1/+1
2008-01-18On reflection, HasGroupChanged is more appropriateJustin Clarke Casey3-15/+15
2008-01-18Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey3-13/+17
2008-01-18* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, ↵lbsa712-18/+21
hence always retuning false on GenericObjectPermission.
2008-01-18* Friction reduction update. Teravus Ovares1-3/+3
* It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is....
2008-01-18* ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares3-27/+44
* Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps * Fixed a few things * Tweaked some more * Played with gravity (-9.8m/s)
2008-01-17parametrize like clauses for avatar pickerSean Dague1-18/+23
2008-01-17Added data structure to be passed through event execution queue so that ↵Tedd Hansen9-47/+85
events can use llDetect*-commands to find information about event.