Commit message (Collapse) | Author | Files | Lines | ||
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2012-09-04 | Remove debug spam | Melanie | 1 | -6/+6 | |
2012-09-04 | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into | Melanie | 3 | -97/+113 | |
it's own sub-method | |||||
2012-09-03 | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are | Melanie | 1 | -14/+17 | |
not yet initialized | |||||
2012-09-01 | try to reduce potencial recursive locking | UbitUmarov | 1 | -26/+51 | |
2012-08-30 | move keyframemotion.copy from sop.copy to sog.copy, where there is | UbitUmarov | 3 | -4/+8 | |
newgroup information avaiable. | |||||
2012-08-30 | [possible still bad] make use of keyframemotion.copy on sop.copy, replacing | UbitUmarov | 3 | -35/+38 | |
fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them. | |||||
2012-08-30 | Sequence inventory descendents requests to reduce inventory server load and | Melanie | 2 | -5/+56 | |
movement lag. | |||||
2012-08-29 | Allow llList2Key to also act on System.String | Melanie | 1 | -1/+2 | |
2012-08-29 | Fix issue with the quit packet being stuck int he queue and a one packet delay. | Melanie | 1 | -2/+8 | |
Also fix semaphore excetion caused by enqueueing while dequque is taking place. | |||||
2012-08-29 | Remove Justin's addition to avoid sending incoming packets to inactive clients | Melanie | 1 | -9/+9 | |
This also causes the initial AgentUpdate to be rejected because our processing is asynchronous. | |||||
2012-08-29 | A few more changes to keyframes | UbitUmarov | 4 | -65/+117 | |
2012-08-29 | [Potentially broken] keyframes changes.. since it's there, use timer for | UbitUmarov | 1 | -115/+165 | |
crossing retries and not still another thread, etc... | |||||
2012-08-28 | Add a queue with two priority levels. This is a drop in replacement for | Melanie | 1 | -2/+111 | |
the BlockingQueue from OMV, but allows two priorities. | |||||
2012-08-28 | Fix a nullref while object is being created | Melanie | 1 | -1/+2 | |
2012-08-28 | [possible still very broken] mess around keyframes. timer events | UbitUmarov | 8 | -115/+311 | |
threads overlaps, some null objects exceptions, region crossing... | |||||
2012-08-26 | fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal | UbitUmarov | 1 | -2/+2 | |
DataFormat enum, using values from the KFM constants | |||||
2012-08-25 | Make llCollisionSprite not throw anymore | Melanie | 1 | -1/+2 | |
2012-08-24 | Remove debug spam | Melanie | 1 | -2/+2 | |
2012-08-24 | Fix background inventory loading (Viewer 3) so it won't lag out the sim | Melanie | 3 | -51/+107 | |
2012-08-23 | Fix bad child prim permissions that can make objects change perms after rezzing | Melanie | 3 | -3/+39 | |
2012-08-22 | Make terrain save every 1000 frames instead of every 50. Database load is a ↵ | Melanie | 1 | -1/+1 | |
sim killer. | |||||
2012-08-21 | Fix group return stuff | Melanie | 1 | -1/+1 | |
2012-08-21 | Allow updates sent for right pec to go to the client | Melanie | 1 | -1/+1 | |
2012-08-21 | Implement seeing busy status in LSL | Melanie | 1 | -0/+7 | |
2012-08-21 | Cause a persistence save if prim flags change | Melanie | 1 | -0/+2 | |
2012-08-21 | Add Camera Offsets to serialization | Melanie | 1 | -0/+14 | |
2012-08-20 | Fix scripted detach of temp attachments | Melanie | 1 | -6/+2 | |
2012-08-18 | Make the console output from the reigon console hookable | Melanie | 2 | -0/+11 | |
2012-08-18 | Fix a typo | Melanie | 1 | -1/+1 | |
2012-08-16 | let setLinkPrimParams terminate even if there are no more parts. | UbitUmarov | 1 | -2/+3 | |
2012-08-16 | fix vs2010 build | UbitUmarov | 5 | -3/+6 | |
2012-08-16 | Do a proper null check to avoid the overloaded operator == trap | Melanie | 1 | -1/+1 | |
2012-08-16 | Remove AreUpdatesSuspended flag because it does nothing | Melanie | 3 | -36/+0 | |
2012-08-16 | Change case of areUpdatesSuspended to upper case as is proper for a property | Melanie | 3 | -20/+20 | |
2012-08-16 | Fix casts and calls for link primitive param setting for avatars | Melanie | 1 | -4/+14 | |
2012-08-16 | Remove XML debug spam from vivox voice | Melanie | 1 | -12/+12 | |
2012-08-15 | Do a proper null check to avoid the overloaded operator == trap | Melanie | 1 | -1/+1 | |
2012-08-15 | Implementing PRIM_LINK_TARGET in a non-recursive fashion | SignpostMarv | 1 | -49/+74 | |
2012-08-15 | Don't enable the thread watchdog until all regions are ready. | Justin Clark-Casey (justincc) | 2 | -7/+33 | |
This is to avoid false positives when the machine is under heavy load whilst starting up. | |||||
2012-08-15 | Add a real_id field to the login response if impersonation is used. The wrapper | Melanie | 9 | -6/+64 | |
script needs this for proper logging. | |||||
2012-08-15 | Implementing PRIM_LINK_TARGET in a non-recursive fashion | SignpostMarv | 2 | -117/+107 | |
2012-08-15 | adding ATTACH_*_PEC constants | SignpostMarv | 1 | -0/+2 | |
2012-08-15 | BulletSim: add hinge constraint. | Robert Adams | 3 | -6/+126 | |
Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint. | |||||
2012-08-15 | BulletSim: add locking to constraintCollection and rename some of the public ↵ | Robert Adams | 2 | -147/+197 | |
method variables to reduce confusion between a physics scene and the real scene. | |||||
2012-08-15 | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 5 | -34/+44 | |
and then commenting out most of the additions. | |||||
2012-08-15 | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵ | Robert Adams | 1 | -15/+15 | |
Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. | |||||
2012-08-15 | BulletSim: fix problem of a null reference exception on shutdown if there ↵ | Robert Adams | 1 | -12/+13 | |
were linksets in the region. | |||||
2012-08-15 | BulletSim: Refactor BSConstraintCollection to add a new ↵ | Robert Adams | 1 | -4/+12 | |
RemoveAndDestroyConstraint(BSConstraint xx) | |||||
2012-08-15 | BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵ | Robert Adams | 1 | -0/+17 | |
recomputation after linksets changed, etc | |||||
2012-08-15 | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 1 | -6/+10 | |