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2017-10-15add osGetSimulatorMemoryKB(). This allows work around the fact ↵UbitUmarov3-1/+23
osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
2017-10-13mantis 8249: give better data to llDetectedGrabUbitUmarov1-4/+7
2017-10-13BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" toRobert Adams2-4/+13
adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines.
2017-10-06remove a dead line of codeUbitUmarov1-1/+1
2017-10-06 mantis 8246: don't allow 'delete object name' to delete attachments, but ↵UbitUmarov1-9/+12
allow delete object id, with confirmation
2017-10-01bug fix: add missing stub for osSetInertiaUbitUmarov2-0/+6
2017-09-16bug fix: Of course i had to pick a wrong number for profileBeginUbitUmarov2-2/+2
2017-09-16double request.ReadWriteTimeoutUbitUmarov1-2/+2
2017-09-16bug fix. Increase the values of profileHollow and profileBegin used to match ↵UbitUmarov2-7/+19
pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
2017-09-05BulletSim: add raycast filteringRobert Adams1-3/+35
2017-09-04Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.Kevin Cozens1-3/+3
2017-09-03BulletSim: first version of raycast. Only single contact point and noRobert Adams8-128/+137
filtering.
2017-09-02BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams8-0/+252
work.
2017-08-29fix cache.cs (used on parcels info)UbitUmarov1-10/+14
2017-08-28BulletSim: add clock and change logic for taint processing a littleRobert Adams5-27/+62
so taints check if they are not in simulation time and execute immediately if not.
2017-08-25 in some cases ll TPVs can only see avatar rotations around Z or camera ↵UbitUmarov1-0/+13
misbehaves
2017-08-25change camera view constraint. we need to do it a lot more :(UbitUmarov1-50/+40
2017-08-24frozen avatars should not do local teleports. Possible none should not be ↵UbitUmarov1-3/+13
allowed, but that may be abusive
2017-08-24change a few more parcel eject code pathsUbitUmarov3-3/+3
2017-08-24add missing file. Also in last commit comment the flag was relative to ↵UbitUmarov1-2/+16
(un)freeze no t(un)eject
2017-08-24(un)eject flag is only lowest bit, only protect active gods from freeze; do ↵UbitUmarov1-3/+3
not check landing point (telehubs) on eject.
2017-08-22mantis 8233: media changes flag object updated in region dbUbitUmarov1-0/+3
2017-08-19change SOP updates throttles again. Small values of omega on ↵UbitUmarov2-58/+74
llSetTargetOmega where skiped
2017-08-17Make VERSION_FLAVOUR public too, per request. I question the practice of ↵Diva Canto1-1/+1
insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different.
2017-08-16fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()UbitUmarov1-14/+9
2017-08-14BulletSim: remove chatty debug message.Robert Adams1-2/+2
2017-08-14Refactor archive loading to optionally start script engine after loading.Robert Adams1-12/+20
2017-08-14BUlletSim: return better terrain height inRobert Adams1-4/+20
BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide.
2017-08-14Revert "Let's try giving Common a default constructor instead of the workaround"Diva Canto3-4/+13
This reverts commit 8b6557e377f7bac1bdb38f3e6dd22c797417d09c.
2017-08-14Let's try giving Common a default constructor instead of the workaroundDiva Canto3-13/+4
2017-08-14This is the correct work around. Jenkins is confuzzled.Diva Canto2-4/+4
2017-08-14Strengthen the tests for the possibility that SetUpFixture does not run in ↵Diva Canto2-0/+13
the beginning.
2017-08-14Comment to trigger jenkinsDiva Canto1-0/+1
2017-08-14Another comment for testing jenkinsDiva Canto1-0/+1
2017-08-14Added comment just to trigger jenkinsDiva Canto1-0/+1
2017-08-13jenkins tests still don't set scene.IsRunningUbitUmarov1-2/+2
2017-08-13change locking on sop updatesUbitUmarov2-169/+186
2017-08-03avoid a null refUbitUmarov1-3/+4
2017-08-03add a few locksUbitUmarov1-8/+16
2017-08-02Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov1-1/+1
2017-07-30Corrected index number in ErrorFormat based Exception messageKevin Cozens1-1/+1
2017-07-29mantis 8222UbitUmarov1-1/+1
2017-07-28fix typoUbitUmarov1-3/+3
2017-07-28partial mantis 8219; on creating or updating items (animationsets, ↵UbitUmarov3-58/+99
wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
2017-07-27mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵UbitUmarov1-1/+1
stated on ini files.
2017-07-26 display remaining pass time in hours, mins or seconds acording to valueUbitUmarov1-1/+9
2017-07-26 change buypass insuficent funds to make clear that its on that region money ↵UbitUmarov1-2/+3
system (buypass now uses the new MoveMoney)
2017-07-26 add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵UbitUmarov3-6/+15
MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
2017-07-26add comments to make that more clearUbitUmarov2-0/+2
2017-07-26do not allow setting land passes on group owned land, because currently we ↵UbitUmarov1-1/+1
cant give money to the group