Commit message (Collapse) | Author | Files | Lines | ||
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2012-03-07 | changes on undo/redo (untested/incomplete). Think we may consider moving ↵ | UbitUmarov | 3 | -153/+66 | |
this mfrom SOP to client side. At least does seem to work a bit better ( again there wwas a issue on sop.copy ) | |||||
2012-03-06 | Prevent scripted region crossings from crashing with prim limits enabled | Melanie | 1 | -1/+7 | |
2012-03-06 | Null PhysActor on SOP.Copy() to prevent clobbering the original one | Melanie | 1 | -4/+3 | |
2012-03-06 | Removed some whitespace errors - don't be naughty, don't use hard tabs! | Melanie | 1 | -11/+0 | |
Also removed commented code block. | |||||
2012-03-06 | make copied parts have diferent LocalIds than original. More building ↵ | UbitUmarov | 2 | -5/+74 | |
control for ubitODE. for all let physics know about linking of physical parts. Assume UNTESTED | |||||
2012-03-05 | Allow NPC to be removed by the owner of the parcel they're over. | Melanie | 1 | -2/+9 | |
Don't allow NPC creation unless the prim owner has rez rights. | |||||
2012-03-05 | Teleport users to the cornfield when they are teleported with | Melanie | 1 | -3/+13 | |
llTeleportAgentHome(). Don't try to teleport NPCs. | |||||
2012-03-05 | update ubitOde | UbitUmarov | 4 | -78/+297 | |
2012-03-05 | llListSort SL compatibility: When sorting strided list and the list | Melanie | 1 | -2/+5 | |
length is not a multiple of the stride, return the original list. Also, enforce that sort is ascending only when the ascending parameter is 1, and not when it is != 0 | |||||
2012-03-05 | SL compatibility - return only points on segemtn, not ray in llCastRay | Melanie | 1 | -0/+5 | |
2012-03-05 | A stab at making llEjectFromLand work in all cases | Melanie | 1 | -3/+10 | |
2012-03-04 | update UbitOde | UbitUmarov | 5 | -65/+69 | |
2012-03-04 | update UbitODE | UbitUmarov | 3 | -36/+55 | |
2012-03-04 | Zero velocity when drag-copying | Melanie | 1 | -0/+2 | |
2012-03-02 | This still causes terrain artefacts | Melanie | 1 | -3/+3 | |
Revert " fix my bug on ChODE terrain heightmap build" This reverts commit aa77d1d486f11da7dc841190f1ca85e085d0d648. | |||||
2012-03-02 | This still causes terrain artefacts | Melanie | 1 | -3/+1 | |
Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1." This reverts commit 15bc539bd49e7a09c1ec6e539871cde5eee6032e. | |||||
2012-03-02 | update ubitODE | UbitUmarov | 1 | -15/+45 | |
2012-02-29 | ubitODE bug fix | UbitUmarov | 1 | -1/+1 | |
2012-02-29 | update ubitODE to current working state | UbitUmarov | 2 | -113/+199 | |
2012-02-29 | fix | UbitUmarov | 1 | -1/+3 | |
2012-02-29 | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵ | UbitUmarov | 2 | -503/+148 | |
They will not colide if non-physical and Will collide with land if physical. assume UNTESTED | |||||
2012-02-28 | made box a little larger | UbitUmarov | 1 | -6/+6 | |
2012-02-28 | A few blind changes to go try to go around bad mesh little box replacement fail | UbitUmarov | 1 | -67/+50 | |
2012-02-28 | Fix and hook up llTeleportAgent | Melanie | 3 | -1/+7 | |
2012-02-28 | Implement llTeleportAgent | Melanie | 1 | -0/+22 | |
2012-02-28 | Really dirty hack to make sims start. Causes errors but the ting runs. Remove | Melanie | 1 | -1/+5 | |
when fixed right. | |||||
2012-02-27 | Let inworld meshs colide as such and not as basic prim all the time. ↵ | UbitUmarov | 2 | -5/+10 | |
Removed also LOD, and outerskin on colision meshs. | |||||
2012-02-27 | Fix vehicles going physical stopping llTargetOmega parts (boat radar) | Melanie | 1 | -3/+5 | |
2012-02-27 | Fix NPC appearance setting to include attachments again | Melanie | 1 | -1/+4 | |
2012-02-27 | update ubitODE to my current working state | UbitUmarov | 4 | -568/+378 | |
2012-02-26 | Make llSetKeyframedMotion prims waut at the borders of down sims and try again | Melanie | 2 | -0/+18 | |
periodically. | |||||
2012-02-26 | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵ | UbitUmarov | 2 | -3/+41 | |
data. | |||||
2012-02-26 | Move KeyframeMotion from SOG to SOP because we can't persist it any | Melanie | 8 | -41/+75 | |
other way because SOG doesn't technically exist in the DB | |||||
2012-02-26 | Implement proper selection behavior | Melanie | 3 | -2/+37 | |
2012-02-26 | Implement KeyframedMotion selection behavior | Melanie | 3 | -2/+37 | |
2012-02-26 | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new | Melanie | 5 | -11/+9 | |
code. | |||||
2012-02-26 | Fix an infinite recursion caused by checking the wrong values for | Melanie | 1 | -24/+27 | |
Buoyancy, Force and Torque | |||||
2012-02-26 | Serialize Keyframe motion for region crossings | Melanie | 4 | -4/+96 | |
2012-02-26 | Zero force and torque on take so that items don't run away when rezzed | Melanie | 1 | -0/+2 | |
2012-02-26 | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet. | Melanie | 9 | -2/+493 | |
2012-02-25 | changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵ | UbitUmarov | 3 | -35/+98 | |
Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual) | |||||
2012-02-25 | Delay the sending of the initial werables update until the inventory and | Melanie | 2 | -8/+12 | |
VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login | |||||
2012-02-24 | replace bad meshs by a small cube and log it. | UbitUmarov | 1 | -5/+21 | |
2012-02-24 | Try not to send the avatar updates on login. This may mean loggin in with | Melanie | 1 | -1/+2 | |
invisible attachments again but could help the appearance issues. | |||||
2012-02-24 | stop using useless geom tricallback. | UbitUmarov | 1 | -1/+2 | |
2012-02-24 | Add a cache on GridService requests | Melanie | 1 | -0/+10 | |
2012-02-23 | Prevent a nullref when nonphysical motion objects cross sim boundaries | Melanie | 1 | -1/+1 | |
2012-02-23 | Partially apply the core banlines fix | Melanie | 2 | -6/+9 | |
2012-02-23 | Try to resolve some problems with viewers crashing after hitting parcel ↵ | Justin Clark-Casey (justincc) | 3 | -16/+41 | |
banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822 | |||||
2012-02-23 | Correct sit position calculations | Melanie | 1 | -2/+2 | |