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2008-02-08* Removed a statement that crashes the Meshmerizer if you don't have a ↵Teravus Ovares1-1/+1
specific /dev/ folder
2008-02-08* Okay, fixed the path cut offset, however the inner wall isn't properly ↵Teravus Ovares1-2/+2
'cut' from the hull, so slightly better support, but still limited.
2008-02-08* This update adds limited support for Cylinder meshed prim in the ↵Teravus Ovares3-1/+312
Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.)
2008-02-08* Fix: Send Parcel data on region crossing.Teravus Ovares2-0/+3
2008-02-08Missed one event message that needed to beCharles Krinke1-8/+9
commented out.
2008-02-08Make timer events from scripts a little less chatty. Charles Krinke2-12/+16
DEBUG is defined by default in the Linux build.
2008-02-07Maybe VB.Net will compile now... who knows ;)Tedd Hansen1-8/+8
2008-02-07Same VB.Net patch done right.Tedd Hansen1-4/+9
2008-02-07VB.Net compiler might work on Windows now.Tedd Hansen1-1/+1
2008-02-07* Fixed negative child agents in the sim stats.Teravus Ovares1-0/+6
2008-02-07* This update contains a bucket-full of network optimizations.Teravus Ovares6-7/+53
* ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
2008-02-07* didn't save :P so, this is the other half to my last commitTeravus Ovares1-1/+20
2008-02-07Update version numbers to 0.5Jeff Ames8-9/+9
2008-02-07Additional debugging print on LOGOUT if/else in userServer.Charles Krinke1-2/+1
2008-02-07Shorten root inventory create folder message.Charles Krinke1-2/+1
2008-02-07* Added the Scripted objectflag if there is a script running in a prim. ↵Teravus Ovares3-2/+21
Remove the flag if you delete all of the scripts in the object.
2008-02-06make a couple more changes to get us back very close to old color schemeSean Dague1-3/+16
2008-02-06* Allow terrain load-tile for RAW filesJustin Clarke Casey1-1/+57
* Patch from Sophie Lee [webmage] - IBM. Thanks very much!
2008-02-06ummm... removed 1 too many newlines, formating a bit better nowSean Dague1-1/+1
2008-02-06* Chasing down memory leak where memory used by a client is not returned on ↵Justin Clarke Casey5-10/+50
client logout * This code may or may not be on the right track, but I want to save my work so far.
2008-02-06pass 1 on getting colors back to the consoleSean Dague1-0/+69
2008-02-06* Marking off which uses of catch (Exception e) is legit and which are not, ↵Adam Frisby5-12/+12
for later removal/replacement.
2008-02-06* Added debug message to try track down Mantis#305.Adam Frisby1-0/+1
2008-02-06Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames3-40/+9
Fixes locking issues with Animations in ScenePresence (bug #324)
2008-02-06* Fixed script count incrementer. Was decrementing but only incrementing ↵Teravus Ovares1-2/+2
when a script was requested by UUID
2008-02-06Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt)Jeff Ames1-0/+1
2008-02-06* Put the script run limiter on the SceneObjectPart as otherwise you can ↵Teravus Ovares1-13/+15
drop scripts in prim and they'll still run with scripts disabled.
2008-02-06* Added the ability to start and stop all scripts in the simulator using the ↵Teravus Ovares4-4/+76
debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
2008-02-06Cleaned up some unreachable code warnings.Jeff Ames1-10/+0
2008-02-06Fixed typo in Mag() (Thanks lc_tuco for pointing this out)Jeff Ames1-1/+1
2008-02-06* Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares8-13/+441
* Added Script Performance to report the number of functions run per second to Sim Stats. * Removed a few warnings (@.@ up to 50 now)
2008-02-06Revert color console changes until a cross-platform method is found.Jeff Ames1-1/+0
2008-02-06Added colors back to console output.Jeff Ames1-10/+0
Fixed line duplication in console output.
2008-02-06Fixed regex in LSL2CSConverter so it will properly handle casting to ↵alondria1-2/+2
(string) part of vector (eg. vector.z) This fixes Mantis 388
2008-02-06Somehow llList2Float never made it into LSL_BaseClass and ↵alondria3-1/+6
LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
2008-02-05Converted logging to use log4net.Jeff Ames162-1923/+1828
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05Cut down on the number of packets sent during terraforming. Terraforming ↵Brian McBee1-7/+15
should be much more responsive.
2008-02-05Added explicit Quaternion->string and list->string conversions.alondria3-2/+116
Some preliminary work on llSetStatus and llGetStatus.
2008-02-05Small refactoring on Terrain Update sending, so that other code can force ↵MW1-15/+20
terrain updates to be sent to clients.
2008-02-05some small changes, like adding a couple of extra methods to ↵MW4-0/+36
IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
2008-02-05* Fix Mantis 457Justin Clarke Casey1-6/+6
* Show stats, users, etc. should now work again on the region console.
2008-02-05Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen2-38/+24
work anyway. Added js to OpenSim.ini.example.
2008-02-05* Refactored the sound calls to SceneObjectPart Teravus Ovares8-121/+449
* Fixed a few bugs * Wrote an example module to make certain event systems more mature.
2008-02-05Added copyright statements.Jeff Ames22-37/+634
2008-02-05* Fixing the console write on shutdown where the object is already disposed.Teravus Ovares1-46/+63
2008-02-04* Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey9-189/+201
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-04Change sim command from "stats" to "show stats" for consistencyJustin Clarke Casey1-14/+13
2008-02-04* Synchronize asset storage operations to mysql as well as readsJustin Clarke Casey1-31/+35
* This may help with asset server mysql problems, since both the previous osgrid failures occurred when both a read and write were attempted in the same second
2008-02-04A smidgen more error info for the asset serverJustin Clarke Casey1-4/+5
2008-02-04Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey13-74/+59