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2014-11-27change/fix rez position and rotation on llRezObject and llRezAtRootUbitUmarov1-2/+49
2014-11-21Add an XmlRpc method to get a region's root agent count. This is intendedMelanie Thielker1-0/+26
to let us restart grid regions when the last agent leaves.
2014-11-21Remove braindead "fix" that messed up intersim scripted giving.Melanie Thielker3-12/+31
2014-11-19 fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov1-4/+15
2014-11-19 fix rez position being for root or center for a single object caseUbitUmarov1-0/+22
2014-11-19 some steps to rez center or root of prim inventory object at requestedUbitUmarov3-8/+11
position ( does nothing diferent still )
2014-11-19 return bbox and offsetHeight to RezObjectUbitUmarov3-8/+9
2014-11-18 dont do recoil on llRezObject called from attachments, as seem to happenUbitUmarov1-8/+13
at sl
2014-11-14n llPushObject if pushed object is a avatar use its rotation, not pusherUbitUmarov1-1/+2
rotation
2014-11-12Increase wearablecache size to 32Melanie Thielker1-1/+1
2014-11-12Update libOMV and fix XBakes dependencies.Melanie Thielker2-3/+3
2014-11-12Revert "Bare minimum to get the new bake module to compile with this old code"Melanie Thielker1-2/+0
This reverts commit 1d4355bd735430fbcb79fbce8f22a6c187736578.
2014-11-11Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker5-54/+7
textures to save to Bakes module.
2014-11-10Bare minimum to get the new bake module to compile with this old codeMelanie Thielker1-0/+2
2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
needs textures
2014-11-10Second part of invisible base avatar optionMelanie Thielker3-5/+43
2014-11-10Remove JustinCCs UDP patch - it is harmful to Avination's grid managementMelanie Thielker1-2/+4
2014-11-10Only send the actual bakes to the bakes moduleMelanie Thielker1-6/+8
2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
needs textures
2014-11-08try to preserve permitions on object returnsUbitUmarov1-1/+5
2014-11-08 remove duplicated linesUbitUmarov1-3/+0
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov7-9/+52
root as was done before )
2014-11-06 allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov4-17/+34
value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-03BUG fix : fix a very silly bug uint in place of ulong :(UbitUmarov1-1/+1
2014-11-03 always write physicsShapeType on sop serialization since default valueUbitUmarov1-2/+1
can't be guessed in some cases
2014-11-03 BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov1-12/+15
2014-11-01remove last debug msgUbitUmarov1-1/+1
2014-11-01debug msgUbitUmarov1-1/+1
2014-11-01 only close child agents on sucess of V1 tp not at startUbitUmarov1-38/+10
2014-11-01 don't send updates for deleted agentsUbitUmarov1-3/+4
2014-10-31sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2-4/+47
queue. Viewers fail to handle correctly out of order updates with ugly visible effects. Make sure these packets don't include acks so they aren't lost.
2014-10-30 set udp SocketOptionName.ReuseAddress to false, to not allow two regionsUbitUmarov1-0/+2
to bind to same port, as seems to be possible at least with mono 3.2.8, same as patch just pushed to core by justin. This is not necessary on windows, possible a bug on some mono versions.
2014-10-30Fix a potential nullref in VivoxMelanie Thielker1-0/+4
2014-10-30Fix a script load issueMelanie Thielker1-1/+1
2014-10-29change last commit, need to send to Xbakes or changes will not be detectedUbitUmarov1-1/+2
2014-10-29bug fix and don't send to xbakes if requesting rebakesUbitUmarov1-12/+13
2014-10-29Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov1-32/+35
requests. Those may also be trigger if for same reason one is missing even with Xbakes. Later we can let this regions send the assets on teleports, changing how those are serialized
2014-10-28 try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov1-86/+12
back. This situation points to that sitted avatars should be sent in same http connection that crosses the object
2014-10-26 fix parcel proprieties update sendingUbitUmarov1-4/+7
2014-10-26 do consider skirt baked texture on validationUbitUmarov1-3/+9
2014-10-26 missing fileUbitUmarov1-2/+1
2014-10-26 dont send baked textures assets, but send cache informationUbitUmarov2-5/+17
2014-10-26remove debug messageUbitUmarov1-7/+0
2014-10-26 delete keyframes on temporary backup groupUbitUmarov1-0/+8
2014-10-26bug fixUbitUmarov1-1/+6
2014-10-26Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov1-12/+10
2014-10-26 remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov1-4/+3
2014-10-26 another try to prevent double crossingUbitUmarov1-52/+46