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My fork of OpenSim for IG and DG, called SledjChisl.
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2014-10-18
change child agents creation/notification. As before this assumes that
UbitUmarov
2
-121
/
+119
2014-10-17
debug makeroot timing
UbitUmarov
1
-0
/
+10
2014-10-17
send motion control state in update to childs. Reset CollisionPlane on
UbitUmarov
2
-2
/
+18
2014-10-17
send correct caps seed on CreateAgent to a nearby region
UbitUmarov
1
-45
/
+23
2014-10-16
Fix an obscure permissions exploit. Taking items from a friend's prim could
Melanie Thielker
1
-6
/
+4
2014-10-15
fix some errors when using http debug level > 4
UbitUmarov
1
-6
/
+8
2014-10-14
lso remove caps with "PUT" http method
UbitUmarov
1
-0
/
+1
2014-10-13
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
Melanie Thielker
2
-18
/
+1
2014-10-13
revert to async send, since past experience showed sync didn't work when
UbitUmarov
1
-2
/
+2
2014-10-13
Allow 20 outbound connections per endpoint for the services
Melanie Thielker
1
-0
/
+1
2014-10-13
Set connection limit to 20 for all servers.
Melanie Thielker
1
-0
/
+4
2014-10-13
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
UbitUmarov
2
-2
/
+19
2014-10-13
on util thread pool reduce the min number of threads, increase the
UbitUmarov
2
-3
/
+3
2014-10-13
name the thread
UbitUmarov
1
-0
/
+1
2014-10-13
change/fix previus commits
UbitUmarov
2
-3
/
+11
2014-10-13
reduce minimum number of smartpool threads and name it
UbitUmarov
1
-3
/
+3
2014-10-13
tune poll smartThreadpool use and give it a name
UbitUmarov
1
-2
/
+5
2014-10-12
move AnimationSet and AvatarSkeleton to OpenSimExtras
UbitUmarov
1
-5
/
+7
2014-10-12
try to reduce avatar bounce on falls. Not all possible side effects
UbitUmarov
1
-25
/
+19
2014-10-11
add simulator features AvatarSkeleton and AnimationSet report
UbitUmarov
1
-1
/
+4
2014-10-11
changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
UbitUmarov
2
-26
/
+26
2014-10-11
dont let test mesh go to meshes inventory folder that is not displayed by
UbitUmarov
1
-1
/
+3
2014-10-11
bug fix
UbitUmarov
1
-2
/
+3
2014-10-11
check for avatar skeleton data on meshs headers on cost estimation. Dont
UbitUmarov
2
-11
/
+101
2014-10-06
fix targetOmega resend on deselect on the right place, can't be at sop
UbitUmarov
2
-2
/
+5
2014-10-05
reduce some avatar engine strenght
UbitUmarov
1
-9
/
+10
2014-10-04
try to help steps climb a bit compensating the bounce reduction
UbitUmarov
1
-0
/
+2
2014-10-04
bug fix: resend part targetOmega on deSelect
UbitUmarov
1
-0
/
+2
2014-10-04
bug fix: leave jumping state only to landing, without fallback into
UbitUmarov
1
-12
/
+12
2014-10-04
bug fix: revert back check on creating link
UbitUmarov
1
-4
/
+4
2014-10-03
added a missing angularVelocity.Zero on sitting, removed odd camera based
UbitUmarov
1
-61
/
+68
2014-10-03
Also store names of assets in the AnimationSet
Melanie Thielker
1
-6
/
+36
2014-10-01
clean up coments, use a even faster XY move request detection
UbitUmarov
1
-65
/
+19
2014-10-01
removed useless unreal inworld movement vector estimation. Do animation stat...
UbitUmarov
1
-70
/
+97
2014-09-30
do global position X and Y with double precision in autopilot, so
UbitUmarov
1
-4
/
+7
2014-09-30
fix a incomplet landing handling case
UbitUmarov
1
-14
/
+11
2014-09-30
persist script changes to mediaURL and musicURL ( heavy thing )
UbitUmarov
1
-0
/
+2
2014-09-30
fix musicURL change being sent back with wrong snap_selection, and not
UbitUmarov
1
-22
/
+20
2014-09-30
keep same animation if in transit
UbitUmarov
1
-0
/
+3
2014-09-29
remove check of other prim top height on steps climb code
UbitUmarov
1
-3
/
+4
2014-09-29
change avatar physics and motion control. Still not that good :(
UbitUmarov
4
-200
/
+493
2014-09-27
Also fetch and store old asset for animation sets
Melanie Thielker
1
-2
/
+4
2014-09-27
Reinstate the part of the id theft protection that was lost in a long ago merge
Melanie Thielker
1
-0
/
+20
2014-09-27
Make changes to AnimationSet to allow indexing by names rather than indices. ...
Melanie Thielker
2
-35
/
+40
2014-09-26
change permitions again
UbitUmarov
1
-3
/
+3
2014-09-26
change it again...
UbitUmarov
2
-12
/
+37
2014-09-26
remove unnecessary argument ref
UbitUmarov
2
-2
/
+2
2014-09-26
make c# more happy
UbitUmarov
2
-6
/
+3
2014-09-26
use central animationset permitions define
UbitUmarov
1
-2
/
+2
2014-09-26
change animset permitions to reflect no transfer nature
UbitUmarov
1
-4
/
+8
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