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2014-10-18 change child agents creation/notification. As before this assumes thatUbitUmarov2-121/+119
2014-10-17 debug makeroot timingUbitUmarov1-0/+10
2014-10-17 send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2-2/+18
2014-10-17 send correct caps seed on CreateAgent to a nearby regionUbitUmarov1-45/+23
2014-10-16Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker1-6/+4
2014-10-15 fix some errors when using http debug level > 4UbitUmarov1-6/+8
2014-10-14lso remove caps with "PUT" http methodUbitUmarov1-0/+1
2014-10-13Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2-18/+1
2014-10-13 revert to async send, since past experience showed sync didn't work whenUbitUmarov1-2/+2
2014-10-13Allow 20 outbound connections per endpoint for the servicesMelanie Thielker1-0/+1
2014-10-13Set connection limit to 20 for all servers.Melanie Thielker1-0/+4
2014-10-13*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2-2/+19
2014-10-13on util thread pool reduce the min number of threads, increase theUbitUmarov2-3/+3
2014-10-13name the threadUbitUmarov1-0/+1
2014-10-13 change/fix previus commitsUbitUmarov2-3/+11
2014-10-13reduce minimum number of smartpool threads and name itUbitUmarov1-3/+3
2014-10-13 tune poll smartThreadpool use and give it a nameUbitUmarov1-2/+5
2014-10-12 move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov1-5/+7
2014-10-12 try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov1-25/+19
2014-10-11add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov1-1/+4
2014-10-11changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2-26/+26
2014-10-11 dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov1-1/+3
2014-10-11 bug fixUbitUmarov1-2/+3
2014-10-11 check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2-11/+101
2014-10-06 fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2-2/+5
2014-10-05 reduce some avatar engine strenghtUbitUmarov1-9/+10
2014-10-04try to help steps climb a bit compensating the bounce reductionUbitUmarov1-0/+2
2014-10-04bug fix: resend part targetOmega on deSelectUbitUmarov1-0/+2
2014-10-04bug fix: leave jumping state only to landing, without fallback intoUbitUmarov1-12/+12
2014-10-04bug fix: revert back check on creating linkUbitUmarov1-4/+4
2014-10-03 added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov1-61/+68
2014-10-03Also store names of assets in the AnimationSetMelanie Thielker1-6/+36
2014-10-01clean up coments, use a even faster XY move request detectionUbitUmarov1-65/+19
2014-10-01 removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov1-70/+97
2014-09-30do global position X and Y with double precision in autopilot, soUbitUmarov1-4/+7
2014-09-30 fix a incomplet landing handling caseUbitUmarov1-14/+11
2014-09-30 persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov1-0/+2
2014-09-30 fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov1-22/+20
2014-09-30keep same animation if in transitUbitUmarov1-0/+3
2014-09-29 remove check of other prim top height on steps climb codeUbitUmarov1-3/+4
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov4-200/+493
2014-09-27Also fetch and store old asset for animation setsMelanie Thielker1-2/+4
2014-09-27Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker1-0/+20
2014-09-27Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker2-35/+40
2014-09-26change permitions againUbitUmarov1-3/+3
2014-09-26change it again...UbitUmarov2-12/+37
2014-09-26 remove unnecessary argument refUbitUmarov2-2/+2
2014-09-26make c# more happyUbitUmarov2-6/+3
2014-09-26 use central animationset permitions defineUbitUmarov1-2/+2
2014-09-26 change animset permitions to reflect no transfer natureUbitUmarov1-4/+8