Commit message (Collapse) | Author | Files | Lines | ||
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2012-05-17 | Force the default Telehub router if no matches are found in the config. | BlueWall | 1 | -29/+28 | |
2012-05-17 | minor: improve method doc for ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
TestSameSimulatorSeparatedRegionsCreateAgentFails() | |||||
2012-05-17 | Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails() | Justin Clark-Casey (justincc) | 1 | -0/+67 | |
2012-05-17 | Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression ↵ | Justin Clark-Casey (justincc) | 2 | -2/+8 | |
test logging accidentally left in | |||||
2012-05-17 | minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator ↵ | Justin Clark-Casey (justincc) | 1 | -8/+6 | |
because checking EstateOwner == user Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true | |||||
2012-05-17 | Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails() | Justin Clark-Casey (justincc) | 2 | -1/+77 | |
2012-05-17 | Remove redundant "Teleport failed:" from reason when QueryAccess fails for ↵ | Justin Clark-Casey (justincc) | 1 | -4/+12 | |
the destination simulator. This part of the string is already provided by the viewer. Also adds more reason logging for diagnostics when teleports are refused/fail. | |||||
2012-05-16 | Route OAR SOG loading through the common ↵ | Justin Clark-Casey (justincc) | 3 | -115/+5 | |
SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG(). Remove buggy Xml2ToSOG(). | |||||
2012-05-15 | Fix issue where loading OARs could sometimes result in link numbers being ↵ | Justin Clark-Casey (justincc) | 4 | -6/+72 | |
reordered. This was because the parts in scene objects were sometimes not serialized in link order. This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this had not been done in the SerialiserModule methods that OAR loading used. Add regression test for same. Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749 | |||||
2012-05-15 | Allow use of regular expressions in "show object name", "show part name" and ↵ | Justin Clark-Casey (justincc) | 1 | -101/+208 | |
"delete object name" console commands if --regex switch is used. Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion. | |||||
2012-05-15 | use part VolumeDetectActive and not rootPart.VolumeDetectActive to be ↵ | UbitUmarov | 1 | -2/+5 | |
coerent with other places in case of future changes. Should be equivalent if all is well. | |||||
2012-05-15 | sop colisions don't play sounds on volume detectors | UbitUmarov | 1 | -1/+1 | |
2012-05-15 | sop: - added UpdatePhysicsSubscribedEvents() to update physics ator ↵ | UbitUmarov | 1 | -48/+118 | |
collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing) | |||||
2012-05-15 | ubitODE: if stopped having collisions do report zero colisions once, so ↵ | UbitUmarov | 2 | -9/+43 | |
collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. | |||||
2012-05-15 | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 1 | -2/+25 | |
2012-05-14 | Add another null check to Melanie's last commit. Seems to eliminate sqlite ↵ | dahlia | 1 | -1/+1 | |
errors in log but no idea if it's working properly | |||||
2012-05-15 | Guard against null root part on SQLite. This really needs to be fixed so SQLite | Melanie | 1 | -1/+1 | |
loads roots before children like MySQL does. | |||||
2012-05-15 | Try to fix sqlite breakage | Melanie | 1 | -0/+3 | |
2012-05-15 | Port the mel/dahlia fix | Melanie | 2 | -1/+11 | |
2012-05-15 | don't send colision events to volume detectors | UbitUmarov | 1 | -1/+2 | |
2012-05-15 | Port Avination's collision fixes to core. | Melanie | 5 | -523/+199 | |
2012-05-14 | make llGetCameraPos and llGetCameraRot apply to avatar that granted ↵ | UbitUmarov | 1 | -4/+14 | |
permission and not owner | |||||
2012-05-15 | Fix an omission | Melanie | 1 | -1/+1 | |
2012-05-14 | Completely revamp collision handling. Now works as it is supposed to. | Melanie | 5 | -523/+189 | |
2012-05-14 | Save the Telehub and its Spawn Points in the OAR | Oren Hurvitz | 6 | -5/+100 | |
2012-05-14 | minor: add explanative comment to 'missing baked texture' logging commonly ↵ | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
seen on inter-simulator teleports where avatar baked textures are not available from the asset service. | |||||
2012-05-14 | minor: comment out individual attachment transfer log messages for now | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
2012-05-14 | Set the agent in transit teleport flag at the first available opportunity ↵ | Justin Clark-Casey (justincc) | 1 | -11/+37 | |
(i.e. when IsInTransit() was being checked) to close down a race condition. On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts. However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check. This has been seen in the field and the results aren't pretty. This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window. More failure cases are made to to call ResetInTransit() to adjust to this move. | |||||
2012-05-14 | Add more region information to some teleport related logging | Justin Clark-Casey (justincc) | 1 | -7/+8 | |
2012-05-14 | Check parcel entry permissions when moving objects | Melanie | 1 | -1/+2 | |
2012-05-14 | Allow non-gods to deed no-mod objects | Melanie | 1 | -1/+4 | |
2012-05-13 | Modifications for SMTP in OpenSimulator. Email size limit was fixed (was out ↵ | Chris Koeritz | 2 | -26/+26 | |
of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing. Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-05-13 | Add configurable SpawnPointRouting | BlueWall | 2 | -38/+146 | |
Will use one of three selected methods to route avatar landing points when using Telehubs. The setting is in [Startup] using SpawnPointRouting = closest/random/sequence closest: The default setting. Routes avatar to the nearest SpawnPoint to the location. random: Picks random SpawnPoints to land the avatar. sequence: Follows a sequence to place the avatar on the next available SpawnPoint location Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | |||||
2012-05-13 | ubitODE fix force in case of mlinear motor offset present | UbitUmarov | 1 | -4/+5 | |
2012-05-12 | display a sleep time of zero if forced spare time to zero, when sim fps is ↵ | UbitUmarov | 1 | -2/+7 | |
lower than desired, for better display coerence. | |||||
2012-05-12 | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵ | UbitUmarov | 7 | -3/+53 | |
parameters to define if to add or remove, and if to send anims pack on that evocation, etc | |||||
2012-05-12 | ubitODE let vehicles responde faster to changes of some parameters like ↵ | UbitUmarov | 1 | -12/+13 | |
motors decay times | |||||
2012-05-12 | ubitODE reduced again a bit the max allowed correction velocity on ↵ | UbitUmarov | 1 | -1/+1 | |
colisions, to reduce a bit bouncing inerent to colisions. | |||||
2012-05-12 | ubitODE: trial workaround for avatar colisions | UbitUmarov | 1 | -6/+49 | |
2012-05-12 | Fix mono compiler warning. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
Last jenkins failure looked like a glitch. | |||||
2012-05-12 | Revert "Save the Telehub and its Spawn Points in the OAR" | Justin Clark-Casey (justincc) | 6 | -100/+5 | |
This reverts commit b0b7b45b943dd94546bcfcf5d3bb871cfe35b507. Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc. I wouldn't normally revert but thinks get tricky when it comes to data formats. Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008 | |||||
2012-05-11 | revert terminal vel reduction. It helped but not efective | UbitUmarov | 1 | -2/+2 | |
2012-05-10 | Save the Telehub and its Spawn Points in the OAR | Oren Hurvitz | 6 | -5/+100 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-05-11 | Print out more information on connecting bots | Justin Clark-Casey (justincc) | 2 | -9/+19 | |
2012-05-11 | Mantis 6015 new LSL function llGetAgentList. | Talun | 4 | -0/+96 | |
Details in the lsl wiki | |||||
2012-05-11 | Increase minimum period between bot actions to 3 seconds, so that teleport ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
doesn't fall under the minimum 2 second limits that clients take to process it | |||||
2012-05-11 | Stagger multiple bot logins by 5 seconds to make this part of the test more ↵ | Justin Clark-Casey (justincc) | 1 | -0/+13 | |
'realistic' TODO: Need to make this value configurable by a command line parameter to pCampbot | |||||
2012-05-11 | Do bot startup on another thread so console is responsive during this process | Justin Clark-Casey (justincc) | 2 | -1/+5 | |
2012-05-11 | Do each bot shutdown on its own threads to prevent one slow shutdown holding ↵ | Justin Clark-Casey (justincc) | 1 | -8/+13 | |
up all the rest. This does increase the aggressiveness of shutdown Also prevents the bot list being locked for a long period, which was preventing commands such as "show bots" from working during shutdown | |||||
2012-05-11 | Change bot.IsConnected to be ConnectionState with Disconnected, Connecting, ↵ | Justin Clark-Casey (justincc) | 2 | -5/+22 | |
Connnected and Disconnecting states |