Commit message (Collapse) | Author | Files | Lines | ||
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2012-01-05 | Prevent spurious "CHANGED_POSITION" during region backup | Melanie | 1 | -3/+4 | |
2012-01-02 | Reduce accessibility of some J2KImage/LLImageManager properties and methods ↵ | Justin Clark-Casey (justincc) | 2 | -12/+12 | |
to reduce potential code complexity and make code reading easier. | |||||
2012-01-02 | Adding commented out log messages and some minor formatting for future bug ↵ | Justin Clark-Casey (justincc) | 6 | -72/+97 | |
hunting. No functional changes. | |||||
2012-01-01 | Fix for failed http request status | BlueWall | 1 | -14/+17 | |
Thanks "sendapatch" for fixes to llHTTPRequest status reporting. | |||||
2011-12-30 | Bug fix in map tiles in standalone: the map has been blank since commit ↵ | Diva Canto | 1 | -13/+20 | |
01ae916bad672722aa62ee712b7b580d6f5f4370 r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4901167779f07ed3e89fb1d24ffc22a Author: Oren Hurvitz Date: 7/22/2011 This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images. | |||||
2011-12-30 | Bring back the Hyperlinker to the Robust console. Moved the config to ↵ | Diva Canto | 1 | -30/+25 | |
[GridService]. Changed all HG-related .inis, including HyperSimianGrid. No changes in user-facing inis. | |||||
2011-12-30 | Default LocalToGrid to true. Fixes minor bug introduced yesterday where old ↵ | Diva Canto | 1 | -5/+1 | |
robust UserAccount service would result is LocalToGrid at the sim being false. | |||||
2011-12-29 | Set the local grid flag in the user account through the simian connector | Mic Bowman | 1 | -0/+4 | |
This should make bi-directional hypergrid work. | |||||
2011-12-29 | Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout ↵ | Diva Canto | 7 | -36/+80 | |
region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account. | |||||
2011-12-29 | Added field LocalToGrid in UserAccount. Context: make HG work in Simian. | Diva Canto | 1 | -0/+8 | |
2011-12-29 | Deleted two obsolete files in Inventory modules. | Diva Canto | 2 | -460/+0 | |
2011-12-29 | Deleted unused methods from HGAssetBroker | Diva Canto | 1 | -18/+0 | |
2011-12-29 | Fixed mix-up in UserAccount fields when passing UserAccounts remotely. | Diva Canto | 1 | -1/+1 | |
2011-12-29 | HG: more adjustments for making HG Simian work. Added server_uri as new key ↵ | Diva Canto | 3 | -3/+7 | |
on get_agent_home in UAS. | |||||
2011-12-28 | Introduce a LightShare kill packet ans send it when needed. Currently only | Melanie | 2 | -5/+13 | |
understood by AVN v0.3 | |||||
2011-12-27 | Fix permissions being lost and correct slam behavior, removing icompatible | Melanie | 1 | -86/+72 | |
code inherited from core and dead code. | |||||
2011-12-27 | Remove a debug spam | Melanie | 1 | -1/+0 | |
2011-12-24 | HG: more / love for Xmas | Diva Canto | 3 | -6/+49 | |
2011-12-24 | Introduce a LightShare kill packet ans send it when needed. Currently only | Melanie | 2 | -5/+13 | |
understood by AVN v0.3 | |||||
2011-12-24 | Add setter for Acceleration on physics objects. | Melanie | 2 | -0/+2 | |
2011-12-24 | Fix camera orientation for sit targets to use the prim actually sat on. | Melanie | 1 | -1/+1 | |
Now SL compatible. | |||||
2011-12-24 | Add PRIM_POS_LOCAL as an alias to PRIM_POSITION for setting the position. | Melanie | 1 | -0/+9 | |
For SL compatibility only | |||||
2011-12-23 | HG: one more adjustment with trailing /s | Diva Canto | 1 | -2/+8 | |
2011-12-23 | HG: AAdded a few missing /'s at the end of URLs | Diva Canto | 3 | -1/+6 | |
2011-12-23 | remove the old region crossing handler | Mic Bowman | 1 | -10/+0 | |
2011-12-22 | Fixes some problems with objects that attempt to cross a region boundary | Mic Bowman | 1 | -0/+24 | |
into a region that does not exist. This is particularly problematic for physical objects where the velocity continues to move them out of the region causing an infinite number of failed region crossings. The patch forces an object that fails a crossing to be non-physical and moves it back into the starting region. | |||||
2011-12-22 | fix the UsesPhysics flag to reference the physics flag rather than the ↵ | Mic Bowman | 1 | -1/+1 | |
temponrez flag | |||||
2011-12-22 | Enables processing of hypergrid links through simiangrid services. Thanks | Mic Bowman | 1 | -25/+56 | |
otakup0pe | |||||
2011-12-22 | Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2011-12-22 | rename Scene.m_physicalPrim to PhysicalPrims since its public and access ↵ | Justin Clark-Casey (justincc) | 2 | -3/+3 | |
external as a property | |||||
2011-12-22 | Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() | Justin Clark-Casey (justincc) | 2 | -4/+2 | |
2011-12-22 | Make it possible to force all prims to be phantom via the collidable_prim ↵ | Justin Clark-Casey (justincc) | 2 | -1/+13 | |
boolean setting in the OpenSim.ini config [Startup] section. Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain. | |||||
2011-12-22 | Region crossings redone: (1) removed WaitForCallback. Now that we are ↵ | Diva Canto | 1 | -39/+32 | |
passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected. | |||||
2011-12-22 | And a typo fix | Melanie | 1 | -1/+1 | |
2011-12-22 | Add a few comments, correct a merge artefact | Melanie | 1 | -1/+6 | |
2011-12-22 | Harmonizing SP with Avination | Melanie | 1 | -41/+55 | |
2011-12-22 | Fixing a bug introduced yesterday. This put the precondition test inside ↵ | Diva Canto | 1 | -105/+109 | |
CheckForBorderCrossing the right way. | |||||
2011-12-21 | Moved an external test into the method that uses those preconditions. | Diva Canto | 1 | -19/+11 | |
2011-12-21 | HG: Verify that the user is local | Diva Canto | 1 | -0/+8 | |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 11 | -35/+14 | |
2011-12-20 | Though the viewer warns about receiving this, not sending appears to break ↵ | Justin Clark-Casey (justincc) | 1 | -4/+1 | |
baked texture caching when crossing region boundaries. Needs further investigation. Revert "Stop sending the viewer its own AvatarAppearance packet." This reverts commit 92039f295d7fe66bf1a09b29483f9057e395839e. | |||||
2011-12-20 | Fixed bug of avie going under the terrain when crossing regions in certain ↵ | Diva Canto | 1 | -2/+2 | |
directions. This was a 1-off bug: the terrain was being placed in 127, 127 resulting in a bounding box if -2, 256. I placed it in 128, 128 resulting in a bounding box of -1, 257. | |||||
2011-12-19 | Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs ↵ | Justin Clark-Casey (justincc) | 3 | -36/+44 | |
as this is updating SOG/SOP.GroupID, which is arguably generic. | |||||
2011-12-19 | Stop sending the viewer its own AvatarAppearance packet. | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
The viewer warns in the log if it receives this. Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures. | |||||
2011-12-19 | Stop unnecessarily sending the TextureEntry in client avatar updates. | Justin Clark-Casey (justincc) | 1 | -1/+7 | |
As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead. Tested this back to viewer 1.23. Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free. | |||||
2011-12-19 | Fix race condition where the appearance update timer could be stopped just ↵ | Justin Clark-Casey (justincc) | 1 | -3/+6 | |
after another thread had started it on QueueAppearanceSave() or *Send() However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway. | |||||
2011-12-19 | Migrate detailed "appearance show" report generation up to ↵ | Justin Clark-Casey (justincc) | 7 | -56/+90 | |
AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages. | |||||
2011-12-19 | addresses mantis #5827 | nebadon | 1 | -1/+1 | |
RAdmin - admin_save_oar fails if noassets parameter missing thanks Michelle Argus | |||||
2011-12-17 | Make raycast more efficient by checking exclusion flags earlier | Melanie | 1 | -15/+21 | |
2011-12-17 | Fix hit testing link sets properly. Fix raycasting for LSL. | Melanie | 4 | -104/+343 | |