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2012-10-20 bug fixUbitUmarov2-1/+3
2012-10-19UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov1-2/+3
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-16 coment a debug warningUbitUmarov1-1/+1
2012-10-16 fixesUbitUmarov3-67/+82
2012-10-13 missing fileUbitUmarov1-0/+2
2012-10-13 add mesh cache expire on region startup. Expires will be relative toUbitUmarov4-3/+88
2012-10-13 retouch mesh idsUbitUmarov2-11/+21
2012-10-13 missing file (again)UbitUmarov1-4/+8
2012-10-13longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov1-1/+3
2012-10-12missing fileUbitUmarov1-0/+6
2012-10-12[TEST] disk cache meshsUbitUmarov3-282/+532
2012-10-12commit the right files!UbitUmarov2-5737/+4763
2012-10-12 remove some more debug spam on odeUbitUmarov2-4766/+5735
2012-10-10normalize quaternion.Slerp outputsUbitUmarov2-0/+2
2012-10-10 add some quaternion normalizations to keep errors under controlUbitUmarov1-0/+3
2012-10-10debugUbitUmarov1-0/+6
2012-10-09fix debug :)UbitUmarov1-1/+1
2012-10-09debug...UbitUmarov1-0/+5
2012-10-09debug...UbitUmarov1-2/+5
2012-10-09avoid crashing so debug is seenUbitUmarov1-0/+1
2012-10-09 another debug msgUbitUmarov1-0/+22
2012-10-09 force allocation of mesh data on creation ( messy code version )UbitUmarov9-12/+45
2012-10-09temporary debug codeUbitUmarov1-0/+19
2012-10-09 fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov1-0/+3
2012-10-09Change ray to land colision range limitation so it has no impact on otherUbitUmarov1-6/+8
2012-10-09move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov4-83/+229
2012-10-07 a few changes/fix (?)UbitUmarov4-117/+112
2012-10-07 bug fix + make costs visible for testingUbitUmarov4-41/+85
2012-10-07refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov1-0/+11
2012-10-07 fix wrong file commitedUbitUmarov1-10/+0
2012-10-07 comment out a spam coment on core MeshmerizerUbitUmarov1-26/+4
2012-10-07i update core ode plugin and make it load is meshs (i hope)UbitUmarov3-24/+118
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov7-1052/+632
2012-10-05make sure a buffer is closed, and changed a misleading log msgUbitUmarov1-8/+20
2012-10-05Fix threading in remote asset connectorMelanie1-16/+21
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
2012-10-04 more changes and more non active codeUbitUmarov4-29/+144
2012-10-04apply cmic fix to multi layer wearablesUbitUmarov1-1/+1
2012-10-04 more changes. Most code not in useUbitUmarov5-23/+615
2012-10-03 missing changed fileUbitUmarov1-1/+1
2012-10-03meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2-4/+41
2012-10-03 making meshworker have more work..UbitUmarov2-4/+23
2012-10-03 introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov7-163/+262
2012-10-03Fix a viewer crash issueMelanie1-1/+12
2012-10-02Attempt to fix Mantis #6311. Honor a destination folder if one is givenMelanie1-0/+39
2012-09-28Fix a possible NREMelanie1-3/+10
2012-09-27make some forgotten changes be done by simulation thread not by callerUbitUmarov2-34/+126