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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-03-21
Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
2
-3727
/
+3750
2012-03-21
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
5
-5
/
+57
2012-03-21
add convex state to mesh key, so a change is detected.
UbitUmarov
2
-1
/
+9
2012-03-21
Refix the fixed fix!
Melanie
1
-2037
/
+2037
2012-03-21
fix compile error from last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-20
Fixed borkness with map search introduce by my last changes to it.
Diva Canto
1
-1
/
+1
2012-03-20
Fixed borkness with previous merge.
Diva Canto
1
-16
/
+1
2012-03-21
refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()
Justin Clark-Casey (justincc)
1
-18
/
+7
2012-03-20
Line endings
Diva Canto
1
-89
/
+89
2012-03-20
HG Friends: allow the establishment of HG friendships without requiring co-pr...
Diva Canto
13
-2189
/
+2785
2012-03-21
Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
1
-7
/
+14
2012-03-21
Move the health monitoring stuff where it will do some good
Melanie
1
-3
/
+3
2012-03-20
Add prim name to "[MESH]: No recognized physics mesh..." log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-20
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-03-20
remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
Justin Clark-Casey (justincc)
1
-3
/
+2
2012-03-20
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2
-2
/
+2
2012-03-20
Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
8
-179
/
+213
2012-03-21
let convex be a parameter to createMesh so it can be used. Was forced to add ...
UbitUmarov
4
-7
/
+21
2012-03-20
added convex decomposition hulls support. Hardcoded to use mesh or this. (so...
UbitUmarov
1
-18
/
+146
2012-03-20
slight increase in jump power to make running jump slightly better.
nebadon
1
-1
/
+1
2012-03-20
reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
1
-1
/
+1
2012-03-20
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2
-8
/
+16
2012-03-20
refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
1
-3
/
+7
2012-03-20
WORK in progress!! Now it reads the simple hull shape to use if convex shape ...
UbitUmarov
2
-124
/
+164
2012-03-20
Cover the case where prims are loaded and ParentGroup is not yet set
Melanie
1
-5
/
+10
2012-03-20
add some more notifications about changes on physical parameters ( still inc...
UbitUmarov
3
-10
/
+14
2012-03-20
Cause prims to be saved if extra physics parameters are changed
Melanie
1
-0
/
+5
2012-03-20
Fix an invalid cast that only showed at runtime
Melanie
1
-1
/
+1
2012-03-20
Store and reload extra physics from database
Melanie
1
-2
/
+20
2012-03-20
Remove pointless ThreadAbortException catching in a test that isn't run anyway.
Justin Clark-Casey (justincc)
1
-11
/
+5
2012-03-20
Remove some pointless catching/throwing in the scene loop.
Justin Clark-Casey (justincc)
1
-7
/
+0
2012-03-20
Fix small typo
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-20
Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
1
-10
/
+16
2012-03-19
Add some doc about the EventManager.OnLoginsEnabled event.
Justin Clark-Casey (justincc)
1
-0
/
+7
2012-03-19
Fix a bug where logins to standalones would fail if the RegionReady module wa...
Justin Clark-Casey (justincc)
1
-7
/
+2
2012-03-19
Stop console command "xengine status" throwing an exception if there are no s...
Justin Clark-Casey (justincc)
1
-4
/
+4
2012-03-19
Remove debug output using Console.WriteLine and trim excessive whitespace
Melanie
1
-8
/
+0
2012-03-19
Fix configuration problems where XAssetDatabasePlugin was picked up accidenta...
Justin Clark-Casey (justincc)
4
-12
/
+153
2012-03-17
Added GetUUID(first, last) on UserAgentsService so that we can finally make d...
Diva Canto
6
-10
/
+136
2012-03-17
Amend to previous commit: normalize strings ToLower.
Diva Canto
1
-2
/
+6
2012-03-17
More on HG access control. This commit splits the UserManagementModule into t...
Diva Canto
3
-40
/
+182
2012-03-17
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...
Diva Canto
3
-55
/
+62
2012-03-17
Region access control! Region operators can now specify things like DisallowF...
Diva Canto
3
-29
/
+142
2012-03-17
added a new UbitMeshing module so i can mess it...
UbitUmarov
6
-0
/
+4726
2012-03-17
Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927
Justin Clark-Casey (justincc)
3
-0
/
+30
2012-03-17
Clean up "save iar" help
Justin Clark-Casey (justincc)
1
-8
/
+8
2012-03-16
Terrain: added [Terrain] section with an option to load an initial flat terra...
Diva Canto
3
-19
/
+59
2012-03-16
some more work on costs
UbitUmarov
3
-22
/
+192
2012-03-16
minor: reuse threadpool count we just fetched instead of fetching it again
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-16
Add total scripts count to "show threads"
Justin Clark-Casey (justincc)
1
-2
/
+10
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