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2012-03-21Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2-3727/+3750
2012-03-21Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov5-5/+57
2012-03-21add convex state to mesh key, so a change is detected.UbitUmarov2-1/+9
2012-03-21Refix the fixed fix!Melanie1-2037/+2037
2012-03-21fix compile error from last commitJustin Clark-Casey (justincc)1-1/+1
2012-03-20Fixed borkness with map search introduce by my last changes to it.Diva Canto1-1/+1
2012-03-20Fixed borkness with previous merge.Diva Canto1-16/+1
2012-03-21refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)1-18/+7
2012-03-20Line endingsDiva Canto1-89/+89
2012-03-20HG Friends: allow the establishment of HG friendships without requiring co-pr...Diva Canto13-2189/+2785
2012-03-21Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)1-7/+14
2012-03-21Move the health monitoring stuff where it will do some goodMelanie1-3/+3
2012-03-20Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)1-1/+1
2012-03-20remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+0
2012-03-20remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)1-3/+2
2012-03-20minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)8-179/+213
2012-03-21let convex be a parameter to createMesh so it can be used. Was forced to add ...UbitUmarov4-7/+21
2012-03-20 added convex decomposition hulls support. Hardcoded to use mesh or this. (so...UbitUmarov1-18/+146
2012-03-20slight increase in jump power to make running jump slightly better.nebadon1-1/+1
2012-03-20reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon1-1/+1
2012-03-20refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)2-8/+16
2012-03-20refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)1-3/+7
2012-03-20WORK in progress!! Now it reads the simple hull shape to use if convex shape ...UbitUmarov2-124/+164
2012-03-20Cover the case where prims are loaded and ParentGroup is not yet setMelanie1-5/+10
2012-03-20 add some more notifications about changes on physical parameters ( still inc...UbitUmarov3-10/+14
2012-03-20Cause prims to be saved if extra physics parameters are changedMelanie1-0/+5
2012-03-20Fix an invalid cast that only showed at runtimeMelanie1-1/+1
2012-03-20Store and reload extra physics from databaseMelanie1-2/+20
2012-03-20Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)1-11/+5
2012-03-20Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)1-7/+0
2012-03-20Fix small typoJustin Clark-Casey (justincc)1-1/+1
2012-03-20Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)1-10/+16
2012-03-19Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)1-0/+7
2012-03-19Fix a bug where logins to standalones would fail if the RegionReady module wa...Justin Clark-Casey (justincc)1-7/+2
2012-03-19Stop console command "xengine status" throwing an exception if there are no s...Justin Clark-Casey (justincc)1-4/+4
2012-03-19Remove debug output using Console.WriteLine and trim excessive whitespaceMelanie1-8/+0
2012-03-19Fix configuration problems where XAssetDatabasePlugin was picked up accidenta...Justin Clark-Casey (justincc)4-12/+153
2012-03-17Added GetUUID(first, last) on UserAgentsService so that we can finally make d...Diva Canto6-10/+136
2012-03-17Amend to previous commit: normalize strings ToLower.Diva Canto1-2/+6
2012-03-17More on HG access control. This commit splits the UserManagementModule into t...Diva Canto3-40/+182
2012-03-17Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...Diva Canto3-55/+62
2012-03-17Region access control! Region operators can now specify things like DisallowF...Diva Canto3-29/+142
2012-03-17 added a new UbitMeshing module so i can mess it...UbitUmarov6-0/+4726
2012-03-17Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927Justin Clark-Casey (justincc)3-0/+30
2012-03-17Clean up "save iar" helpJustin Clark-Casey (justincc)1-8/+8
2012-03-16Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto3-19/+59
2012-03-16 some more work on costsUbitUmarov3-22/+192
2012-03-16minor: reuse threadpool count we just fetched instead of fetching it againJustin Clark-Casey (justincc)1-1/+1
2012-03-16Add total scripts count to "show threads"Justin Clark-Casey (justincc)1-2/+10