aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2015-09-25 add butterflies to terrainUbitUmarov1-185/+757
2015-09-24 we still don't have extended wind and cloud neither do viewersUbitUmarov2-49/+36
2015-09-24 some cleanup on terrain encoderUbitUmarov2-182/+63
2015-09-24 save a few more bits per flat patchUbitUmarov1-4/+5
2015-09-24 don't mess ray direction..UbitUmarov1-74/+78
2015-09-24 add physics assistance on placement of a new object. This may help on ↵UbitUmarov2-67/+104
mantis 7727, but may still need more work
2015-09-24 bug fix, let ubODE see more than one mesh on cast rayUbitUmarov1-14/+1
2015-09-24 change console main help to match masterUbitUmarov1-13/+8
2015-09-24 slow down terrain sending so other users of LAND queue do have a chance to ↵UbitUmarov2-4/+4
send things
2015-09-23 dont let http keepalive and context reuse be trueUbitUmarov2-3/+16
2015-09-23 fix the DC term on flat patch encodingUbitUmarov1-3/+3
2015-09-23 speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov1-173/+62
2015-09-23 add Culture.FormatProvider on all casts to LSLString on Vectors and ↵UbitUmarov1-6/+4
Quaternions. This may need better checking
2015-09-23 fix for future non square regionsUbitUmarov2-5/+6
2015-09-23 same for old OdeUbitUmarov1-1/+1
2015-09-23 remove a odd floating offset on physical prims/terrain collisionsUbitUmarov1-16/+9
2015-09-23 change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2-22/+64
2015-09-22fix GetPacketsQueuedCount typos in last commitUbitUmarov1-1/+1
2015-09-22let minimum wqburst be a bit larger than MTUUbitUmarov2-4/+4
2015-09-22 removed a protocol breaking lludp debug option that no one should try, ↵UbitUmarov5-100/+35
changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
2015-09-21last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2-49/+6
2015-09-21replace LSL reference to sog GetLinkedAvatarsUbitUmarov1-3/+5
2015-09-21try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵UbitUmarov2-14/+6
still work
2015-09-21add missing sit checkUbitUmarov1-1/+2
2015-09-21remove duplicated and breaking codeUbitUmarov1-3/+0
2015-09-21Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens6-44/+37
2015-09-21coment out lludp debug things that only fill up the help screenUbitUmarov1-0/+2
2015-09-21 SQLite db migration updateUbitUmarov3-6/+57
2015-09-21 revert my change to the range of greyscale image maps, setting it back to 0 ↵UbitUmarov1-3/+8
- 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
2015-09-20 fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range ↵UbitUmarov1-54/+16
and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
2015-09-19 put back the hack to make viewers display map tags (now and then at least) ↵UbitUmarov1-127/+236
that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
2015-09-19a few more changes to worldMap. Use ExpireCaches, cache remote mapItems ↵UbitUmarov2-269/+196
requests, etc
2015-09-18MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov3-63/+16
2015-09-17sync remote responses for mapItens with the local ones, but sending all ↵UbitUmarov1-18/+11
valid information, so later we can cache/throotle
2015-09-17dont block a region just bc it doesnt have the requested map itemUbitUmarov1-10/+0
2015-09-17dont create terrain map asset for V1 viewers on large regions again, but do ↵UbitUmarov1-165/+186
create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
2015-09-17recover bulletS fps math change lost in mergeUbitUmarov1-2/+3
2015-09-17remove messages on agents cross fails that got mergedUbitUmarov1-64/+40
2015-09-17generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov1-2/+2
2015-09-17 merge issues and a few more changesUbitUmarov1-152/+116
2015-09-17 remove bad merge code..UbitUmarov1-14/+16
2015-09-16 remove bad merge from masterUbitUmarov1-12/+0
2015-09-16 change point of evocation of AgentHasMovedAway for HGUbitUmarov1-19/+9
2015-09-15Added migration for UserAccounts table.Kevin Cozens1-0/+7
2015-09-16restore some avn code, fixing for var regionsUbitUmarov1-23/+8
2015-09-15avoid a null ref (that should not happen after last commit), also reduce use ↵UbitUmarov1-20/+28
of thread jobs, where one is good enought
2015-09-15fix missing check for viaHGLoginUbitUmarov1-2/+2
2015-09-15fix bad side efects of missing avination optional configurationUbitUmarov1-11/+16
2015-09-15temporary reduce maxwearables, so teleport testing can be performed before ↵UbitUmarov1-3/+3
other regions get updated
2015-09-15 remove redundant using(){}UbitUmarov1-47/+40