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2012-09-14Sequence/throttle asset retrievals.Melanie2-37/+69
2012-09-14Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie7-158/+295
2012-09-14Allow setting connection limits, part 2Melanie1-0/+20
2012-09-14Allow some more connections to try to ease lag.Melanie2-2/+4
2012-09-14Wait longer for arrival cofirmation to aid tps into laggy regionsMelanie1-2/+2
2012-09-14Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie1-1/+1
2012-09-14Allow setting max connections for an endpointMelanie2-3/+3
2012-09-12Add a logger so the prior commit will workMelanie1-0/+3
2012-09-12Stop expiry timer when upload is complete. Log if timeout is reached.Melanie1-0/+2
2012-09-12Add a timer to time out upload caps handlers that are not used.Melanie1-0/+12
2012-09-11Add a missing brace, remove a useless temp variable, enable charging.Melanie1-6/+3
2012-09-11 report mesh upload costs ( fake values)UbitUmarov2-3/+68
2012-09-11 let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov2-1/+11
2012-09-11Removing the variable prica handler again. It's never called, was misnamed andMelanie1-332/+0
2012-09-11Re-add the module and fix a typoMelanie1-0/+332
2012-09-11Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie1-332/+0
2012-09-11Add cost calculation suppor tto the VariablePrice one as wellMelanie2-9/+44
2012-09-11Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie1-0/+296
2012-09-11Add the option to have variable costing for uploadsMelanie2-9/+46
2012-09-11Remove the unused NewFileAgentInventoryVariablePrice module.Melanie1-296/+0
2012-09-11Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie1-81/+117
2012-09-10Remove commented codeMelanie1-11/+0
2012-09-10add a extra httppool thread to compensate for webfetchinventoryUbitUmarov1-1/+2
2012-09-10webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov1-11/+32
2012-09-09Reduce max concurrent endpoint connections from 50 to 6 (was 2 before)Melanie1-1/+1
2012-09-09Catch zero UUIDs in LSL and shout as an error. Also catch attempts to send IMMelanie2-1/+4
2012-09-08 llClientView: try to have only one thread per client processingUbitUmarov1-4/+49
2012-09-07Set the maximum number of concurrent connections to a service endpointMelanie1-0/+2
2012-09-07 One more redundante ParcelProprieties on loginUbitUmarov1-0/+2
2012-09-07 stop sending duplicated parcelProprieties at loginUbitUmarov1-18/+39
2012-09-07remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov1-1/+3
2012-09-06Prevent double slashes, try #4UbitUmarov1-1/+1
2012-09-06Prevent double slashes, try #3Melanie1-0/+3
2012-09-06Revert "Change string concatenation to Path.Combine to eliminate extra slashes."Melanie1-8/+6
2012-09-06Change string concatenation to Path.Combine to eliminate extra slashes.Melanie1-6/+8
2012-09-06Revert " remove extra '/' in assets url"Melanie1-13/+6
2012-09-06 remove extra '/' in assets urlUbitUmarov1-6/+13
2012-09-04Make friend notifies and closing child agents async because both canMelanie3-43/+48
2012-09-04 bug fixUbitUmarov1-4/+6
2012-09-04 a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov3-3/+11
2012-09-04 let avatar keep flying in tps to same region. (still bad for otherUbitUmarov1-0/+6
2012-09-04Remove debug spamMelanie1-6/+6
2012-09-04Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie3-97/+113
2012-09-03Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie1-14/+17
2012-09-01 try to reduce potencial recursive lockingUbitUmarov1-26/+51
2012-08-30move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov3-4/+8
2012-08-30[possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov3-35/+38
2012-08-30Sequence inventory descendents requests to reduce inventory server load andMelanie2-5/+56
2012-08-29Allow llList2Key to also act on System.StringMelanie1-1/+2
2012-08-29Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie1-2/+8