Commit message (Collapse) | Author | Files | Lines | ||
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2011-12-05 | Fix CHANGED_TEXTURE and CHANGED_COLOR. | Melanie | 4 | -66/+67 | |
2011-12-05 | Strip CR from http responses and limit them to 2048 chars | Melanie | 1 | -1/+3 | |
2011-12-05 | Don't allow deletion of a terrain from the database unless we have one to ↵ | Melanie | 1 | -7/+21 | |
replace it with | |||||
2011-12-05 | Fix setting seated avatar position and make llSameGroup work as in SL. | Melanie | 1 | -2/+4 | |
2011-12-05 | Reinstate setter for OffsetPosition to allow setting the offset by script | Melanie | 1 | -0/+7 | |
while seated | |||||
2011-12-04 | Don't allow position update on sitting avatar. Don't bounds check sitting | Melanie | 1 | -2/+9 | |
avatars as they will be crossed by the vehicle and not individually | |||||
2011-12-04 | Implement ChangeInventoryItemFlagsPacket handling | Melanie | 5 | -0/+21 | |
2011-12-01 | Remove some debug code that had snuck in | Melanie | 1 | -8/+8 | |
2011-12-01 | Implement llTransferLindenDollars | Melanie | 4 | -0/+93 | |
2011-11-29 | Provide more user feedback when "debug http" is set | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
2011-11-29 | On "show caps", stop excluding the seed cap but do exclude it elsewhere | Justin Clark-Casey (justincc) | 4 | -18/+21 | |
2011-11-29 | With "debug http 1", show the path with the query string instead of just the ↵ | Justin Clark-Casey (justincc) | 1 | -21/+21 | |
path. Also simplifies debug levels to just 0 and 1 | |||||
2011-11-29 | Improve some of the debug help messages | Justin Clark-Casey (justincc) | 3 | -6/+6 | |
2011-11-29 | minor: remove mono compile warning, a Vector3 can never be null since it's a ↵ | Justin Clark-Casey (justincc) | 1 | -9/+6 | |
struct | |||||
2011-11-29 | tabulate "show caps" output for easier readability | Justin Clark-Casey (justincc) | 1 | -5/+10 | |
2011-11-29 | Correct mistake in "debug eq" help | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-11-29 | Add "debug http" command for currently simple extra debug logging of ↵ | Justin Clark-Casey (justincc) | 2 | -14/+67 | |
non-event queue inbound http requests to a simulator | |||||
2011-11-26 | Add missing property to llGetLinkPrimitiveParams | BlueWall | 2 | -0/+4 | |
2011-11-26 | When removing an LSL sensor for a script (e.g. through llResetScript() or ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
state change), don't also remove sensors for other scripts in the same prim. Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452 | |||||
2011-11-26 | minor: formatting changes in Scene.PacketHandlers.cs | Justin Clark-Casey (justincc) | 1 | -5/+5 | |
2011-11-26 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-11-26 | Rip out unused Scene.HandleFetchInventoryDescendentsCAPS(). | Justin Clark-Casey (justincc) | 3 | -59/+13 | |
This has been handled by WebFetchInvDescHandler.Fetch() for some time. | |||||
2011-11-26 | Use the same web fetch handler for every request from every avatar, since it ↵ | Justin Clark-Casey (justincc) | 1 | -3/+11 | |
contains no instance code | |||||
2011-11-26 | Stop locking the requests coming in to WebFetchInvDecHandler. | Justin Clark-Casey (justincc) | 1 | -8/+8 | |
There's no technical reason for this as the methods are thread safe. However, it might have served to slow down requests. | |||||
2011-11-25 | Fix config so that you can have both WebFetchInventoryDescendents and ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
FetchInvnetoryDescendents2 caps active at once | |||||
2011-11-25 | Resolve error where an unknown asset type would cause the fetch inventory ↵ | Justin Clark-Casey (justincc) | 2 | -44/+44 | |
descendents cap to fail. Introduced just a few commits ago in 0688861 | |||||
2011-11-25 | Implement the FetchInventoryDescendents2 capability using the same code as ↵ | Justin Clark-Casey (justincc) | 2 | -18/+39 | |
WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers. | |||||
2011-11-25 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 5 | -10/+10 | |
2011-11-25 | Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() ↵ | Justin Clark-Casey (justincc) | 3 | -61/+5 | |
conversion rather than the arrays in TaskInventoryItem | |||||
2011-11-25 | Fix WebFetchInventoryDescendents cap to use ↵ | Justin Clark-Casey (justincc) | 2 | -8/+17 | |
Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings These cover a wider range of types. | |||||
2011-11-24 | Adding missing CrossBehaviour.cs file to fix build | Justin Clark-Casey (justincc) | 1 | -0/+169 | |
2011-11-24 | Remove bizarre call to PhysicsScene.Simulate(0) in ↵ | Justin Clark-Casey (justincc) | 1 | -4/+2 | |
Scene.GetNearestAllowedPosition() At least on ODE, this wasn't doing any harm but there wasn't any point to it either | |||||
2011-11-24 | On pCampBot, add bot as a property on behaviours instead of passing it in ↵ | Justin Clark-Casey (justincc) | 7 | -56/+115 | |
every time | |||||
2011-11-24 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-11-24 | When setting packet level logging via "debug packet", apply to all clients, ↵ | Justin Clark-Casey (justincc) | 2 | -21/+21 | |
not just root ones. Also adds scene name and client type (root|child) to logged information. | |||||
2011-11-24 | comment out a noisy log line I accidentally left in from the last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-11-24 | Stop passing a request handler to the initial caps.RegisterHandler in ↵ | Justin Clark-Casey (justincc) | 2 | -161/+165 | |
EventQueueGetModule since this is immediatley replaced by a poll server handler. This allows us to comment out a bunch of code and simplify the codebase and readability. | |||||
2011-11-24 | Add a "debug eq" console command for debugging. | Justin Clark-Casey (justincc) | 1 | -6/+79 | |
This will log outgoing event queue message names if turned on. | |||||
2011-11-24 | Add disabled CrossBehaviour to pCampBot, which is designed to cross test ↵ | Justin Clark-Casey (justincc) | 5 | -15/+19 | |
bots between neighbouring regions. Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail. | |||||
2011-11-23 | Append asset ID to URL for storage requests to allow caching proxies to work ↵ | Dan Lake | 1 | -1/+3 | |
with Simian | |||||
2011-11-23 | Line endings | Dan Lake | 1 | -101/+101 | |
2011-11-23 | Print out what behaviours are active when pCampBot starts up | Justin Clark-Casey (justincc) | 5 | -12/+42 | |
2011-11-23 | Add teleport behaviour to pCampBot | Justin Clark-Casey (justincc) | 3 | -1/+77 | |
This teleports the bot to any other regions +/- 5 on the x or y axis. Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval. No checking yet to see if teleport was successful. | |||||
2011-11-23 | In pCampbot, change "show status" command to "show bots" | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2011-11-23 | Rename Bot.BotManager to Manager | Justin Clark-Casey (justincc) | 1 | -9/+16 | |
2011-11-23 | get pCampBot to extract nearby and store nearby region information | Justin Clark-Casey (justincc) | 2 | -4/+62 | |
2011-11-23 | Change random number generator property name in pCampbot | Justin Clark-Casey (justincc) | 1 | -1/+7 | |
2011-11-23 | Shell Environment Variables in config | BlueWall | 3 | -3/+30 | |
Adding updated Nini and support to use shell environment variables in OpenSimulator configuration. Nini @ https://github.com/BlueWall/Nini-Dev | |||||
2011-11-22 | Log error if we attempt to add/remove an OdeCharacter from the _characters ↵ | Justin Clark-Casey (justincc) | 1 | -23/+33 | |
list inappropriately | |||||
2011-11-22 | Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since ↵ | Justin Clark-Casey (justincc) | 1 | -6/+1 | |
this is now being down in OdeCharacter.DestroyOdeStructures() |