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2009-04-13* Some more experimental work on distributed assets. Nothing hotwired yet.lbsa7112-153/+241
* Introduced preprocess step in FetchAsset (Might revert this later) * Some minor CCC * Added actual implementation of GetUserProfile( uri ) and the corresponding handler to OGS1. * Introduced non-functioning GetUserUri( userProfile) awaiting user server wireup (this might move elsewhere)
2009-04-13* Remove null reference exception in the J2KDecoderModule's J2K repair ↵Teravus Ovares1-2/+14
routine for when the asset we're looking up isn't an image at all. (did someone set the texture on the side of a primitive to some other kind of asset with the script engine?)
2009-04-13*Bypass J2kDecoder when asset is nullTeravus Ovares1-0/+4
2009-04-13if Data is null, shortcut to client.SendImageNotFound, as any otherSean Dague1-3/+10
option at this point is going to give us a NullReferenceException
2009-04-13scream out a bit warning if we failed to set default imageSean Dague1-0/+2
2009-04-13catch for a null asset so we don't get an exception here, though thisSean Dague1-1/+7
probably just makes the decoder break somewhere else.
2009-04-13put J2KImage into it's own file, please no doubling up on classes inSean Dague2-316/+354
files
2009-04-12Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2-256/+197
in SceneGraph to fast dictionary lookups. Includes a regression fix for attachments by myself. Fixes Mantis #3312
2009-04-12Actually do what I promised in the previous commit :/Melanie Thielker1-4/+14
2009-04-12Funnel stored (offline) IMs through the Scene EventManager to make sureMelanie Thielker1-14/+10
they are processed by the modules rather than sent to the client directly. Allows friends and group requests and responses to be saved, too
2009-04-12Actually remove the script if it tries to remove itself.Melanie Thielker4-5/+38
Fixes Mantis #2929
2009-04-12Fix a regression where animations would only be sent if the avatar hasMelanie Thielker3-5/+73
attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
2009-04-11Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker5-1/+42
This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
2009-04-11* Minor MRM CleanupAdam Frisby14-614/+662
* Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
2009-04-11Correct Opensim.ini.example to reflect the default settings for clouds.idb1-49/+2
Fixes Mantis #3421 Change the agent/avatar events subscriptions to just OnNewClient. The data only needs to be sent once and keeping track of log ins/movements is not required. This will also send cloud data to child agents so that they can see clouds above neighbouring regions not just regions that they have visited.
2009-04-11* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵Teravus Ovares1-2/+93
now.
2009-04-11* Add catch-all error handlers back to scene.Teravus Ovares1-8/+8
2009-04-11* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares4-25/+37
Interface. (blame prebuild)
2009-04-10* Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares1-108/+268
2009-04-10Add XmlRpcGridRouter, a module that communicates URIs for XMLRPC channelsMelanie Thielker1-0/+143
to a central server via REST, for centralized XMLRPC routing.
2009-04-10Make the scrpt engines ignore any script that begins with //MRM:Melanie Thielker2-0/+6
2009-04-10Add an optional region module which will supply a script event,Melanie Thielker1-0/+90
xmlrpc_uri(string) in response to a OpenRemoteDataChannel call. The string is the fully qualified URI to post XMLRPC requests for that script to.
2009-04-10Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker6-1/+76
UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
2009-04-10Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker2-0/+6
publication
2009-04-10Add events to IScriptEngine to notify scripting modules of the removalMelanie Thielker4-2/+29
of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.
2009-04-10Thank you, OwenOyen, for a patch that corrects the behavior of llRot2Euler.Melanie Thielker1-2/+2
Committed with comment changes. Fixes Mantis #3412
2009-04-10* Apply http://opensimulator.org/mantis/view.php?id=3427Justin Clarke Casey1-1/+71
* Return different values for llCloud() over time based on a cellular automation system. * Thanks aduffy70!
2009-04-10* Apply http://opensimulator.org/mantis/view.php?id=3432Justin Clarke Casey1-3/+5
* Make llGroundSlope() return correct results * Thanks aduffy70!
2009-04-10* Apply http://opensimulator.org/mantis/view.php?id=3439Justin Clarke Casey3-11/+11
* This corrects problems seen on some SQLite systems where the migration fails because the two argument substr() isn't implemented * Thanks RemedyTomm!
2009-04-10* Patch from RemedyTomm Mantis 3440Teravus Ovares5-511/+449
* Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin11-3/+198
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10* Tweak the character controller some moreTeravus Ovares2-191/+348
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
2009-04-10* Fixes a bug in MRM scripting whereby the Touch flag is never enabled for ↵Adam Frisby1-0/+2
OnTouch capable scripts.
2009-04-09* Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares1-1/+1
2009-04-09* Changes the timstep of the bullet world Teravus Ovares2-11/+12
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
2009-04-09* Reinstated Scene Crossing tests, now with timeouts to check for race ↵Arthur Valadares1-16/+55
conditions
2009-04-09* minor: correct some documentation in SQLiteAssetData.csJustin Clarke Casey1-8/+2
2009-04-09* minor: remove some mono compiler warningsJustin Clarke Casey3-4/+3
2009-04-09* Tagged long running tests with LongRunningAttribute.lbsa718-16/+23
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
2009-04-09* Remove Autooar module pending it's migration to the forgeJustin Clarke Casey1-99/+0
2009-04-09* Terminate OpenSim startup if we cannot listen to the designated HTTP portJustin Clarke Casey1-2/+6
* This makes the problem much more obvious to the user, and OpenSim isn't that useful without inbound http anyway
2009-04-09* Change SQLite asset UUID to dashed format to be consistentJustin Clarke Casey2-6/+13
* Remaining inconsistent uuids (non dashed) are in region store for sqlite and mysql * Migration of these will happen at a later date, unless someone else wants to do it
2009-04-09* Change UUIDs in SQLite user db to dashed format to match representations ↵Justin Clarke Casey3-11/+22
elsewhere
2009-04-09* Improve inventory uuid conversions to make sure that we aren't converting ↵Justin Clarke Casey2-9/+30
anything that already contains a - * Among other things, this means that if a migration is interrupted, it can simply be retried
2009-04-09* Migrate UUID representations in SQLite inventory store to dashed formatJustin Clarke Casey2-28/+42
* This makes the representation consistent with that most commonly used in the other supported database layers
2009-04-09* Added some more experimental code; nothing wired in so far.lbsa715-57/+272
2009-04-09* Moved the DatabaseTestAttribute to Test.Common, and thus included ref to ↵lbsa7137-6/+63
that in all db tests. *phew*
2009-04-09* Allows MRMs to import libraries in the OpenSim bin directory.Adam Frisby1-5/+16
* Syntax: //@DEPENDS:library.dll
2009-04-09From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague3-0/+53
The attached patch implements osKey2Name and osName2Key which converts between a UUID key for an avatar and an avatar name and vice-versa. osKey2Name is similar to llKey2Name except that it will work even if the avatar being looked up is not in the same region as the script.
2009-04-09* Implements IObject.Materials[].*Adam Frisby3-2/+93
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");