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2012-06-12*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ↵UbitUmarov2-3/+272
code in SOP.cs
2012-06-11change object drag so it applies a impulse and not a push force so it works ↵UbitUmarov1-2/+6
as before my fix to impulse/forces
2012-06-08Make llTeleportAgent conform to Magnum SL Server and add ↵Melanie3-5/+73
llTeleportAgentGlobalCoords()
2012-06-08Fix a corner case where checking for region corssing may cross an avatar back ifMelanie1-2/+7
it's pending to be sat onto a vehicle that is in the process of crossing.
2012-06-08Revert "Add a frame based watchdog function to keyframed motion"Melanie1-20/+0
This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c.
2012-06-08*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending ↵UbitUmarov1-7/+37
position change on others; don't assume m_host is in same grp that part (possible always is)...
2012-06-08*UNTESTED* let SetPrimParams for avatars parse even unsupported parameters ↵UbitUmarov1-2/+84
so that if a supported one is in the middle of then it still works.
2012-06-08*UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for ↵UbitUmarov1-6/+46
avatars. Stopped setting position twice in normal SetPrimParams
2012-06-08Add a frame based watchdog function to keyframed motionMelanie1-0/+20
2012-06-08Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie1-1/+1
with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds.
2012-06-07Further limit the amount of avatar collisions that will actually triggerMelanie1-2/+4
sounds. They are distracting.
2012-06-07Typo fixMelanie1-3/+5
2012-06-07Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie8-0/+63
2012-06-07Implement playing of the real collision sounds, change scaling for avatarMelanie1-133/+57
collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise.
2012-06-07Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
up the sound pipeline in the viewer.
2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
is not listening to at_target
2012-06-07Typo correctionMelanie1-1/+1
2012-06-07Disable default collision sounds until they can be uploaded, but enable ↵Melanie1-55/+56
custom ones
2012-06-07Set collision sound type so custom sound types are recognizedMelanie1-0/+2
2012-06-07Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie3-31/+61
it altogether. Allow a maximum of three uses before the restart goes through.
2012-06-07Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2-2/+34
URLs to banned clients.
2012-06-07Prevent a null ref when getting the velocity of an avatar during login orMelanie1-2/+3
logout.
2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-06-05 revert last bad commit but fix recoil directionUbitUmarov1-4/+4
2012-06-05 Stop llRezAtRoot() from applying velocity setting impulse in ↵UbitUmarov1-2/+3
World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04 fix addforce/impulse.UbitUmarov1-3/+3
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie5-9/+27
positions.
2012-06-03When regions are set to shut down the instance, always send notifications toMelanie1-6/+30
all affected regions and disregard the region id parameter.
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie2-8/+34
2012-06-01Fix impersonation, it got broken in a mergeMelanie1-7/+10
2012-06-01Remove the kill record. Core has removed it long ago and it really does more ↵Melanie1-19/+19
harm than good these days
2012-05-30ubitode prim: if makebody() is called already having a body, do a full ↵UbitUmarov1-3/+4
destrution so there are no 'leaks'.
2012-05-30Guard setting the building flagMelanie1-0/+4
2012-05-30Whitespace fixMelanie1-1/+1
2012-05-30Prevent multiple requests to go physical from reaching the physics pluginMelanie1-0/+4
2012-05-30Fix the log standing attach-from-world bug.Melanie2-42/+59
2012-05-29 fix physics not reporting collisions only with terrainUbitUmarov1-0/+1
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-28 fix avatars collisions on sim crossings and other few cases where ↵UbitUmarov1-2/+1
freemove() is called
2012-05-28a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov1-7/+6
2012-05-28 let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov1-29/+25
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28revert making sculpts phanton if sculpt meshing option is offUbitUmarov1-2/+0
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-28If a region is not found on a simulator, make the health query returnMelanie1-4/+13
0 to indicate it's still starting rather than an error. There are other methods that can discover the presence of a region and slow starting regions may cause the watchdog to kill them while they start,
2012-05-28Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie1-176/+90
Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case.
2012-05-27Let OOB information usable outside ubitodeUbitUmarov3-29/+33