Commit message (Collapse) | Author | Files | Lines | ||
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2012-03-23 | Remove unnecessary shutting down check in Scene.Heartbeat(). Add some ↵ | Justin Clark-Casey (justincc) | 1 | -17/+20 | |
method doc. Rename HeartbeatThread, shuttingdown to conform to code standards. | |||||
2012-03-23 | Rename Scene.StartTimer() to Start() - this method no longer uses a timer. ↵ | Justin Clark-Casey (justincc) | 2 | -25/+26 | |
Comment out more effectively unused old heartbeat code. | |||||
2012-03-23 | Fix build break | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-23 | Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e | Justin Clark-Casey (justincc) | 2 | -3/+3 | |
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase. | |||||
2012-03-23 | Comment out unused scene loop restart code. | Justin Clark-Casey (justincc) | 1 | -19/+22 | |
This has actually been unused since at least 0.7.2 due to earlier changes. | |||||
2012-03-23 | Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
m_lastUpdate is no longer properly updated and is redundant anyway. | |||||
2012-03-22 | RegionReady logging | BlueWall | 1 | -10/+5 | |
Some maintenance to clean up logging messages | |||||
2012-03-23 | Add commented out section on collisions switch in Scene.SetSceneCoreDebug(). | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
This was not implemented before the recent changes but should be at some point. | |||||
2012-03-22 | Comment out login parameters debug output accidentally included with c4b2d24 | Justin Clark-Casey (justincc) | 1 | -11/+13 | |
2012-03-22 | Comment out a terrain save-tile debugging message that accidentally crept in ↵ | Justin Clark-Casey (justincc) | 1 | -6/+6 | |
with c4b2d24 | |||||
2012-03-22 | refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in ↵ | Justin Clark-Casey (justincc) | 1 | -11/+8 | |
MoveTaskInventoryItem() | |||||
2012-03-22 | Fix llGiveInventory() so that it checks the destination part for ↵ | Justin Clark-Casey (justincc) | 2 | -6/+63 | |
AllowInventoryDrop, not the source. This allows llAllowInventoryDrop() to work. Regression test added for this case. | |||||
2012-03-22 | Add llGiveInventory() test from object to object where both objects are ↵ | Justin Clark-Casey (justincc) | 7 | -7/+146 | |
owned by the same user. | |||||
2012-03-22 | HG Friends: don't notify if the server isn't there. | Diva Canto | 1 | -7/+10 | |
2012-03-22 | Fix merge issue from core | Melanie | 1 | -1/+1 | |
2012-03-22 | Change a false false to be truly true - or is this statement false? | Melanie | 1 | -1/+1 | |
Fixes perms boo-boo | |||||
2012-03-22 | Rework Diva's patch to simplify it | Melanie | 3 | -16/+30 | |
2012-03-22 | Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵ | Melanie | 4 | -88/+6 | |
DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9. | |||||
2012-03-22 | Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵ | Diva Canto | 4 | -6/+88 | |
Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch. | |||||
2012-03-22 | refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵ | Justin Clark-Casey (justincc) | 4 | -9/+9 | |
clarity since non-default animations are handled completely separately from this class | |||||
2012-03-21 | Instead of loading default avatar animations in both SLUtil and ↵ | Justin Clark-Casey (justincc) | 10 | -99/+85 | |
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit"). | |||||
2012-03-21 | Revert "Stop messing order of updates, destroing the defined order of the ↵ | Melanie | 1 | -8/+3 | |
selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out." This reverts commit 68981d01f024f8a46949127e1cc23c81282f5220. | |||||
2012-03-21 | Stop messing order of updates, destroing the defined order of the selected ↵ | UbitUmarov | 1 | -3/+8 | |
priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out. | |||||
2012-03-21 | minor clean | UbitUmarov | 1 | -27/+24 | |
2012-03-21 | Updated the UserAccountsClient a little bit, plus some more sanity checks on ↵ | Diva Canto | 2 | -22/+53 | |
the service connector. | |||||
2012-03-21 | HG Friends: reroute the status notifications to the HGFriends service, so ↵ | Diva Canto | 9 | -8/+248 | |
that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release. | |||||
2012-03-21 | HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that ↵ | Diva Canto | 3 | -20/+58 | |
we can better manage this traffic. | |||||
2012-03-21 | fix a bad reset of shapetype on pbshape change, added missing ↵ | UbitUmarov | 1 | -7/+10 | |
checksculpload ( to reload mesh on change ) | |||||
2012-03-21 | Removed extraneous debug message | Diva Canto | 1 | -1/+0 | |
2012-03-21 | Removed extraneous debug message | Diva Canto | 1 | -3/+0 | |
2012-03-21 | missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵ | UbitUmarov | 1 | -4/+9 | |
may colide with how meshs and sculpts are loaded. This needs a good revision.. | |||||
2012-03-21 | shapetype support on chOde so it can also request a simple convex hull 'mesh' | UbitUmarov | 2 | -34/+46 | |
2012-03-20 | Removed extraneous debug messages. Added a check for UUID.Zero. | Diva Canto | 1 | -16/+23 | |
2012-03-21 | Changes of PrimShapeType should now work with UbitOde ( almost untested ) | UbitUmarov | 2 | -3727/+3750 | |
2012-03-21 | If "debug scene updates true" then print out to log when a garbage ↵ | Justin Clark-Casey (justincc) | 2 | -0/+65 | |
collection occurs. | |||||
2012-03-21 | Tell physics about physics shape when creating. Added some virtual methods ↵ | UbitUmarov | 5 | -5/+57 | |
to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc ) | |||||
2012-03-21 | Add Scene.DebugUpdates switch which, if turned on, will print out a warning ↵ | Justin Clark-Casey (justincc) | 1 | -10/+32 | |
when a frame updates takes longer than twice the desired time This is controlled via "debug scene updates true|false" on the region console. Also fix an oversight with "debug scene teleport true|false" | |||||
2012-03-21 | add convex state to mesh key, so a change is detected. | UbitUmarov | 2 | -1/+9 | |
2012-03-21 | Incorporate scene teleporting debugging into "debug scene teleport ↵ | Justin Clark-Casey (justincc) | 3 | -18/+6 | |
true|false" command | |||||
2012-03-21 | Replace "scene debug true false true" console command with "scene debug ↵ | Justin Clark-Casey (justincc) | 3 | -37/+45 | |
scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings. | |||||
2012-03-21 | Refix the fixed fix! | Melanie | 1 | -2037/+2037 | |
2012-03-21 | fix compile error from last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-20 | Fixed borkness with map search introduce by my last changes to it. | Diva Canto | 1 | -1/+1 | |
2012-03-20 | Fixed borkness with previous merge. | Diva Canto | 1 | -16/+1 | |
2012-03-21 | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() | Justin Clark-Casey (justincc) | 1 | -18/+7 | |
2012-03-20 | Line endings | Diva Canto | 1 | -89/+89 | |
2012-03-20 | HG Friends: allow the establishment of HG friendships without requiring ↵ | Diva Canto | 13 | -2189/+2785 | |
co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY. | |||||
2012-03-21 | Add ability to log warn if a frame takes longer than twice the expected ↵ | Justin Clark-Casey (justincc) | 1 | -7/+14 | |
time. Currently commented out. | |||||
2012-03-21 | Move the health monitoring stuff where it will do some good | Melanie | 1 | -3/+3 | |
2012-03-20 | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 1 | -1/+1 | |