Commit message (Collapse) | Author | Files | Lines | ||
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2012-02-28 | A few blind changes to go try to go around bad mesh little box replacement fail | UbitUmarov | 1 | -67/+50 | |
2012-02-28 | Really dirty hack to make sims start. Causes errors but the ting runs. Remove | Melanie | 1 | -1/+5 | |
when fixed right. | |||||
2012-02-27 | Let inworld meshs colide as such and not as basic prim all the time. ↵ | UbitUmarov | 2 | -5/+10 | |
Removed also LOD, and outerskin on colision meshs. | |||||
2012-02-27 | Fix vehicles going physical stopping llTargetOmega parts (boat radar) | Melanie | 1 | -3/+5 | |
2012-02-27 | Fix NPC appearance setting to include attachments again | Melanie | 1 | -1/+4 | |
2012-02-27 | update ubitODE to my current working state | UbitUmarov | 4 | -568/+378 | |
2012-02-26 | Make llSetKeyframedMotion prims waut at the borders of down sims and try again | Melanie | 2 | -0/+18 | |
periodically. | |||||
2012-02-26 | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵ | UbitUmarov | 2 | -3/+41 | |
data. | |||||
2012-02-26 | Move KeyframeMotion from SOG to SOP because we can't persist it any | Melanie | 8 | -41/+75 | |
other way because SOG doesn't technically exist in the DB | |||||
2012-02-26 | Implement proper selection behavior | Melanie | 3 | -2/+37 | |
2012-02-26 | Implement KeyframedMotion selection behavior | Melanie | 3 | -2/+37 | |
2012-02-26 | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new | Melanie | 5 | -11/+9 | |
code. | |||||
2012-02-26 | Fix an infinite recursion caused by checking the wrong values for | Melanie | 1 | -24/+27 | |
Buoyancy, Force and Torque | |||||
2012-02-26 | Serialize Keyframe motion for region crossings | Melanie | 4 | -4/+96 | |
2012-02-26 | Zero force and torque on take so that items don't run away when rezzed | Melanie | 1 | -0/+2 | |
2012-02-26 | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet. | Melanie | 9 | -2/+493 | |
2012-02-25 | changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵ | UbitUmarov | 3 | -35/+98 | |
Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual) | |||||
2012-02-25 | Delay the sending of the initial werables update until the inventory and | Melanie | 2 | -8/+12 | |
VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login | |||||
2012-02-24 | replace bad meshs by a small cube and log it. | UbitUmarov | 1 | -5/+21 | |
2012-02-24 | Try not to send the avatar updates on login. This may mean loggin in with | Melanie | 1 | -1/+2 | |
invisible attachments again but could help the appearance issues. | |||||
2012-02-24 | stop using useless geom tricallback. | UbitUmarov | 1 | -1/+2 | |
2012-02-24 | Add a cache on GridService requests | Melanie | 1 | -0/+10 | |
2012-02-23 | Prevent a nullref when nonphysical motion objects cross sim boundaries | Melanie | 1 | -1/+1 | |
2012-02-23 | Partially apply the core banlines fix | Melanie | 2 | -6/+9 | |
2012-02-23 | Try to resolve some problems with viewers crashing after hitting parcel ↵ | Justin Clark-Casey (justincc) | 3 | -16/+41 | |
banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822 | |||||
2012-02-23 | Correct sit position calculations | Melanie | 1 | -2/+2 | |
2012-02-23 | Fix preserving the animation state of a crossing seated avatar | Melanie | 1 | -2/+10 | |
2012-02-23 | Properly sequence updates of avatars and attachments so that we don't | Melanie | 2 | -0/+11 | |
update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible | |||||
2012-02-23 | Show avatars as sitting on proot prims only to avoid motion jitter | Melanie | 1 | -5/+31 | |
for passengers | |||||
2012-02-23 | Add a position parameter to region crossing of objects. This avoids the | Melanie | 8 | -18/+25 | |
potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high. | |||||
2012-02-23 | fix the last fix. Regions are square but... Also remove the 0.5 offset in ↵ | UbitUmarov | 1 | -1/+3 | |
map position. It was apparently needed to fix we having nsamples = size and not size + 1. | |||||
2012-02-23 | fix my bug on ChODE terrain heightmap build | UbitUmarov | 1 | -3/+3 | |
2012-02-23 | Add permission checks to scripted object movements, which didn't respect bans | Melanie | 3 | -1/+59 | |
and parcel settings until now. Add llSetRegionPos() function according to LL spec | |||||
2012-02-22 | Count agents for LSL instead of relying on SceneGraph to have the correct | Melanie | 1 | -1/+7 | |
value. Fixes a reported glitch. | |||||
2012-02-22 | Adjust sit target and the llSetLinkPrimitiveParams sit position hack | Melanie | 2 | -16/+68 | |
to match SL. | |||||
2012-02-22 | Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in ↵ | Justin Clark-Casey (justincc) | 1 | -8/+2 | |
constructor and never subsequent set to null. | |||||
2012-02-21 | Restore the taskItem null check that I accidentally blatted in 5397a6d | Justin Clark-Casey (justincc) | 1 | -0/+9 | |
This is a valid check because the caller could supply an invalid uuid. | |||||
2012-02-21 | Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim | PixelTomsen | 1 | -1/+1 | |
2012-02-21 | Fix problem with dragging child part inventory item to user inventory. | Justin Clark-Casey (justincc) | 2 | -30/+4 | |
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller. Resolves http://opensimulator.org/mantis/view.php?id=5569 | |||||
2012-02-21 | Revert "Fix:Cannot drag inventory from child prim into inventory ↵ | Justin Clark-Casey (justincc) | 1 | -8/+4 | |
http://opensimulator.org/mantis/view.php?id=5569" This reverts commit 15ce73caca9ea6448e34b95d344cbbf5c9507f6d. As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way. | |||||
2012-02-21 | Fix:Cannot drag inventory from child prim into inventory ↵ | PixelTomsen | 1 | -4/+8 | |
http://opensimulator.org/mantis/view.php?id=5569 | |||||
2012-02-21 | Reverse the changed to ODE heightmap. It results in SERIOUS issues like an | Melanie | 1 | -4/+4 | |
irreversible y-flip and holes in the map. | |||||
2012-02-21 | Also preserve angular velocity on crossing. | Melanie | 1 | -0/+3 | |
2012-02-21 | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert. | |||||
2012-02-21 | Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. | Justin Clark-Casey (justincc) | 9 | -14/+51 | |
2012-02-21 | Fix bug where NPCs would establish child agents on other neighbour regions ↵ | Justin Clark-Casey (justincc) | 1 | -15/+14 | |
that had come up after the NPC was created. | |||||
2012-02-21 | Remove PhysXPlugin and wrappers. | Justin Clark-Casey (justincc) | 5 | -1001/+0 | |
In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support. | |||||
2012-02-20 | Amend to last commit: synchronize access to queues. | Diva Canto | 1 | -2/+5 | |
2012-02-20 | More improvements on agent position updates: if the target sims fail, ↵ | Diva Canto | 2 | -11/+16 | |
blacklist them for 2 min, so that we don't keep doing remote calls that fail. | |||||
2012-02-20 | Make vehicles retain velocity when crossing between regions. | Melanie | 1 | -0/+4 | |