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2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵Justin Clark-Casey (justincc)2-2/+41
scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.
2010-09-18* Tweaked the LocationTests for maximum coverage.Teravus Ovares (Dan Olivares)2-1/+60
* Added more mundane tests.
2010-09-18* Covered the type converters in SLUtil with unit tests.Teravus Ovares (Dan Olivares)1-1/+57
* Does anyone have an example raw notecard to look at and test the notecard parser?
2010-09-17* More Mundane TestsTeravus Ovares (Dan Olivares)2-0/+198
* SL Util tests of AssetType2ContentType and ContentType2AssetType
2010-09-18Clarify help text for use of file paths with console command "create region".Marck1-1/+1
2010-09-18REST Console delivers responses with content type text/xml instead of ↵Marck1-2/+2
text/plain. Non-error responses to requests SessionCommand and CloseSession should use the appropriate content type for their XML data payload.
2010-09-18Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurlimanJustin Clark-Casey (justincc)1-2/+3
Though this is actually thread-safe on .net 4.0 and mono today, the .net sdk states that Dictionary instance members are not guaranteed thread-safe
2010-09-18Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatarsJustin Clark-Casey (justincc)1-3/+1
This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars
2010-09-18Move OpenSim/Framework/tests/PrimeNumberHelperTests.cs to ↵Justin Clark-Casey (justincc)1-0/+0
OpenSim/Framework/Tests/PrimeNumberHelperTests.cs I'm assuming the lowercase tests was a mistake. Please revert if it actually wasn't
2010-09-17For all Flotasm group module XMLRPC calls, correct parameter ↵Justin Clark-Casey (justincc)1-9/+2
requestingAgentID to RequestingAgentID This was stopping the get group member roles call from working, and may have affected other things
2010-09-17* Fixed and re-enabled CacheTestsTeravus Ovares (Dan Olivares)3-15/+166
* Added MundaneFrameworkTests.cs for the really mundane tests like testing properties,constructors, etc in OpenSim.Framework. * Fixed LeftAxis and UpAxis unpacking from OSD to AgentPosition (copy and paste error caught while writing mundane test) (Good thing nobody uses the camera frustum from remote regions yet)
2010-09-17Applying the llParseString2List() patch from #5036 that Melanie claims was ↵John Hurliman1-81/+22
already applied
2010-09-17* Add a few more tests to help our meager code coverage %.Teravus Ovares (Dan Olivares)2-0/+242
* Tests Animation Constructors * Tests Animation OSD Packing/Unpacking * Tests the PrimeNumberHelper class which is used in the cache.
2010-09-17Send kill packets for avatars, tooMelanie1-0/+4
2010-09-17Revert "* Changed 11 calls for session info to the more optimized API method"root4-37/+109
This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust
2010-09-16Fixed a regression in SOG.Copy()John Hurliman1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman32-1204/+1057
MapAndArray collection
2010-09-17Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)1-22/+21
2010-09-17Send KillPackets on the Task queue rather than the State queueJustin Clark-Casey (justincc)3-2/+17
Object updates are sent on the task queue. It's possible for an object update to be placed on the client queue before a kill packet comes along. The kill packet would then be placed on the state queue and possibly get sent before the update If the update gets sent afterwards then client get undeletable no owner objects until relog Placing the kills in the task queue should mean that they are received after updates. The kill record prevents subsequent updates getting on the queue Comments state that updates are sent via the state queue but this isn't true. If this was the case this problem might not exist.
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root4-1/+40
2010-09-16minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+3
2010-09-15extend m_entityUpdates.SyncRoot lock in LLClientView.ProcessEntityUpdates() ↵Justin Clark-Casey (justincc)1-49/+49
to reduce scope for kill/update race conditions This is necessary because it was still possible for an entity update packet to be constructed, the thread to pause, a kill to be sent on another thread, and then the original thread to resume and send the update This would result in an update being received after a kill, which results in undeletable ghost objects until the viewer is relogged Extending the lock looks okay since its only taken by kill, update and reprioritize, and both kill and update do not take further locks However, evidence suggests that there is still a kill/update race somewhere
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve ↵Justin Clark-Casey (justincc)4-4/+4
code readability
2010-09-15Instead of locking SOG.Children when a group is being removed from the ↵Justin Clark-Casey (justincc)1-15/+17
scene, iterate over an unlocked list instead Previously, deadlock was possible because deleting a group took a SOG.Children lock then an m_entityUpdates.SyncRoot lock in LLClientView At the same time, a thread starting from LLClientView.ProcessEntityUpdates() could take an m_entityUpdates.SyncRoot lock then later attempt to take a SOG.Children lock in PermissionsModule.GenerateClientFlags() and later on Taking a children list in SOG appears to be a better solution than changing PermissionsModule to not relook up the prim. Going the permission modules root would require that all downstream modules not take a SOG.Children lock either
2010-09-14Fix the aboveMelanie1-4/+3
2010-09-14Allow to place the connection strings and providers for estate and regionMelanie2-0/+16
in their oqn sections, for those of us who don't want a catch-all DatabaseService section.
2010-09-14Remove long unused Region/Framework/ThreadTrackerJustin Clark-Casey (justincc)1-46/+0
All methods had already been deleted, only GetThreads() was left
2010-09-14Fix "show threads" to show threads now being managed by ↵Justin Clark-Casey (justincc)2-18/+22
OpenSim.Framework.Watchdog
2010-09-14fix OpenSim.Tests.ConfigurationLoaderTest to satisfy requirement that ↵Justin Clark-Casey (justincc)1-1/+1
OpenSimDefaults.ini is present this should allow the testsuite to run again and the autobuild to complete
2010-09-14Revert "Move OpenSimDefaults,ini into config-include in order to put it with ↵Justin Clark-Casey (justincc)1-1/+1
all the other default files" This reverts commit c3259e9c26f198b5fe0e7ed6c29c17c27c60ecb1. Reverted by agreement.
2010-09-14Move OpenSimDefaults,ini into config-include in order to put it with all the ↵Justin Clark-Casey (justincc)1-1/+1
other default files
2010-09-14Comment out SOG storing debug log messageJustin Clark-Casey (justincc)1-3/+3
This can get very spammy with regularly changing objects. Please uncomment if required.
2010-09-13Add a missing parenthesisMelanie1-1/+1
2010-09-13Change the help message to point to copying OpenSimDefaults.ini.example.Melanie1-1/+1
Provide a mostly empty OpenSim.ini.example
2010-09-13Output an error and quit if the master file is missing. Also renameMelanie1-4/+16
OpenSim.ini.example to bin/OpenSimDefaults.ini.example
2010-09-13Make the inimaster option default to OpenSimDefaults.ini.Melanie1-1/+1
2010-09-13minor: Add comments which explain what's going on wrt avatar movements at ↵Justin Clark-Casey (justincc)2-0/+6
various points in the main scene loop and associated methods
2010-09-13Improve generic message exception logging. Quieten down complaints about ↵Justin Clark-Casey (justincc)1-2/+4
unhandled GenericMessages
2010-09-13Add client name to packet resend log messages to make them a bit more ↵Justin Clark-Casey (justincc)1-3/+7
informative
2010-09-13Remove SceneGraph.DetachObject() which was accidentally left around after ↵Justin Clark-Casey (justincc)1-10/+0
being migrated to AttachmentsModule
2010-09-13Rename now protected method SetAttachmentInventoryStatus() to ↵Justin Clark-Casey (justincc)1-4/+4
ShowAttachInUserInventory() to match ShowDetachInUserInventory()
2010-09-13Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2-16/+13
No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
2010-09-13If attachment fails (e.g. because asset wasn't found) then don't try to set ↵Justin Clark-Casey (justincc)1-4/+2
attachment as shown in inventory Doing this results in a null reference exception
2010-09-13minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)3-12/+8
2010-09-13* Fixing length calculations for HTTP texture downloads (the end byte is ↵John Hurliman1-4/+6
inclusive in Range: headers)
2010-09-12Fix unit test SceneSetupHelpers to load the mock simulation data storeJohn Hurliman2-1/+76
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman25-227/+404
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames92-774/+756
2010-09-12Add copyright headers.Jeff Ames7-6/+168