| Commit message (Collapse) | Author | Files | Lines |
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idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter
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Default is currently on since this is the historical setting
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than going through scene
I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
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GridService.RegisterRegion()
Allowing regions with UUID.Zero causes problems elsewhere according to http://opensimulator.org/mantis/view.php?id=3426
It's probably a bad idea to allow these in any case.
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http://opensimulator.org/mantis/view.php?id=3426
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check on XMLRPC RemoteAdmin handlers.
If admin is disabled then the XMLRPC handlers are never registered, which means that they cannot be called anyway.
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HashSet
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Also adds password check to some functions where this was missing and fixes some parameter checking.
This is a patch from http://opensimulator.org/mantis/view.php?id=5715 with a few small unrelated spacing tweaks from me.
Thanks Michelle Argus.
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of 11.
We're been lying since 2008 so I'm sure another few years can't hurt.
To know the real fps, either divide sim fps by 5 and/or look at the frame time.
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This method is used by externasl/3rd party management tools to
create users and they depend on us to generate the UUID.
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As per earlier discussions with dslake
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ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists.
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retrieval mechanisms.
Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/
Can't do this with webstats yet since it does insane things to the path.
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http://opensimulator.org/mantis/view.php?id=4536
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which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit().
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private sets when needed. Removed redundant code when methods replicated what the set already does
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This should fix recent issues with 3rd party apps that use the
old interface w/o breaking the new one.
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in the main Scene.Update() loop, like the other stats
Some of the places where agentMS was added were in separate threads launched by the update loop. I don't believe this is correct, since such threads are no longer contributing to frame time.
Some of the places were also driven by client input rather than the scene loop. I don't believe it's appropriate to add this kind of stuff to scene loop stats.
These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time
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a single one
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with the main create user prompts
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ineviable NullReferenceException!
Also, tidy up spacing.
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Also remove some unused fields and improve naming on others.
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objects already triggers objectkill packet to client. No need to send again.
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UUID to be specified to override the randomly generated one.
This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership.
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handlers for attachments to call public interface and rearranged module file into sections
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converted back and forth between ScenePresence and IClientAPI. More to be done still.
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http://opensimulator.org/mantis/view.php?id=3036
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rather than ""
As per http://wiki.secondlife.com/wiki/LlGetTexture
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the inventory name rather than the asset UUID
This is as per http://wiki.secondlife.com/wiki/LlGetTexture
Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early.
Thanks Michelle Argus!
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This appears to be code clutter since the code that uses this has long gone.
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SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase.
No point making the code more complex until it actually needs to be,
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This module is more than 2 years old and at least some of the 'example' code it gives is now misleading.
Even the logs say it say some bits were broken where it was put in!
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when an avatar sits on a prim, we get now his key & name ;-)
http://opensimulator.org/mantis/view.php?id=4476
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Applies patch in http://opensimulator.org/mantis/view.php?id=5686
Thanks Michelle Argus!
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AvatarFactoryModule.Initialize()
This is never null
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allow attachments to be temporarily turned off.
This is for debugging purposes. Defaults to Attachments Enabled
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http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
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any issues with float serialization with machines set to non en_US locales.
Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708, though if it does I'm really surprised not to have seen it before now.
Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead.
But don't want to do something like that this close to a release.
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are only sent to affected clients.
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This was a bizarre relic of a bygone age that had no implementations.
If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command
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The method LoadRegionsPlugin.LoadRegionFromConfig was no longer being referenced from anywhere, so I removed it. It's function has apparently been taken on by the PostInitialise of that module.
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to start up with no regions configured.
I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region.
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