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2016-08-24potencial null refUbitUmarov1-0/+3
2016-08-24potencial null refUbitUmarov1-15/+15
2016-08-24potencial null refUbitUmarov1-40/+36
2016-08-24potencial null refUbitUmarov1-2/+3
2016-08-24potencial null refUbitUmarov1-3/+5
2016-08-24estate handleTerrainRequest memory leaksUbitUmarov1-6/+15
2016-08-24 DynamicTextureModule memory leaksUbitUmarov1-28/+35
2016-08-24 fix a use of string Trim()UbitUmarov1-1/+1
2016-08-24 remove some dead codeUbitUmarov1-9/+0
2016-08-24 use known name a group ejetee if its local clientUbitUmarov1-13/+10
2016-08-23 change odd condition on groupsV2 add to roleUbitUmarov1-1/+1
2016-08-23 coment some debug messagesUbitUmarov4-7/+7
2016-08-23 replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2-106/+56
2016-08-22change strange rotation in legacy MapImageModule (untested)UbitUmarov1-4/+4
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov5-40/+34
2016-08-22try to make mono happyUbitUmarov1-3/+3
2016-08-22workaround potencial memory leakUbitUmarov1-1/+3
2016-08-22workaround potencial memory leakUbitUmarov1-0/+4
2016-08-22locking issueUbitUmarov1-4/+5
2016-08-22minor locking issueUbitUmarov1-11/+11
2016-08-22remove unnecessary lockUbitUmarov1-31/+21
2016-08-22locking issueUbitUmarov1-2/+2
2016-08-22minor locking issueUbitUmarov1-13/+3
2016-08-22locking issueUbitUmarov1-18/+18
2016-08-22minor locking issueUbitUmarov1-2/+2
2016-08-22workaround potencial memory leakUbitUmarov1-0/+2
2016-08-22workaround potencial memory leakUbitUmarov1-2/+2
2016-08-22workaround potencial memory leaksUbitUmarov3-61/+66
2016-08-22workaround potencial memory leakUbitUmarov3-36/+43
2016-08-22workaround potencial memory leaksUbitUmarov7-50/+32
2016-08-22 (re)fix avatar standup from a child prim on object deleteUbitUmarov1-1/+1
2016-08-21 add a missing lock()UbitUmarov1-1/+2
2016-08-21 put back the dangerous resp.ReuseContext = true option, that for some odd ↵UbitUmarov1-2/+2
reason OSgrid nginx configuration seems to need
2016-08-21 remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov3-7/+19
scene.PacketHandlers) where it belongs
2016-08-21 in HGAssetBroker do cache all if asset id changedUbitUmarov1-5/+7
2016-08-21 partially apply patch in mantis 8002UbitUmarov1-3/+9
2016-08-21 limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov1-2/+23
2016-08-21 fix llSetText utf8 string size clipingUbitUmarov1-12/+2
2016-08-21 fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov1-1/+1
2016-08-21 make the case llCollisionSound("",1.0) more clear its retunring to default ↵UbitUmarov1-1/+3
sounds, ie like a prim that never had this funtion called.
2016-08-20 fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov2-22/+50
llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
2016-08-20Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!Melanie Thielker1-23/+29
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-08-20Allow creation of user appearance from a model avatar. Thank you,Melanie Thielker2-4/+215
Cinder, for this patch. Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-08-20fix GetLandData(...) in land connectors not suporting large regionsUbitUmarov2-2/+29
2016-08-19fix physics sits on child primsUbitUmarov1-1/+1
2016-08-19fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2-6/+28
core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
2016-08-19 on sog unlink loose the reference to the deleted physics actorUbitUmarov1-0/+3
2016-08-19on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2-8/+3
Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
2016-08-19fix updates resend by reEnqueing, that got broken down the lineUbitUmarov1-15/+13
2016-08-19 avoid telling a work job to cancel itselfUbitUmarov1-2/+9