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2012-07-15Make https work in the poll service managerMelanie1-2/+2
2012-07-15Fix a double parenthesis typoMelanie1-1/+1
2012-07-15Set up https to work like http does in the poll handlerMelanie1-3/+3
2012-07-14Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie1-1/+1
Who needs accurate collisions when the sim lags and crashes?
2012-07-13In collisions report linksets root parts to parts, and not all parts.UbitUmarov4-41/+45
Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
2012-07-13 missed fix on vehicle reference frameUbitUmarov1-2/+1
2012-07-13 fix bad vehicle reference frameUbitUmarov1-1/+2
2012-07-13Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"Melanie1-1/+0
Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null effect on nonphysical spinning objects. This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
2012-07-12 Use faster any contact point collision detection for Volumedetect, plusUbitUmarov3-98/+41
some clean up
2012-07-12Revert "Add instrumentation to log finalizer being called. Suppressed for ↵Melanie2-12/+6
backup" This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
2012-07-12Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie1-1/+1
This reverts commit d9b0b03aa3f92bcd860e4edb656cf6b1221776a6.
2012-07-12Add "gc collect" console command for debugging memleaksMelanie1-0/+7
2012-07-11Place instrumentation in the proper place. This needs reverting, too!Melanie1-1/+1
2012-07-11Add instrumentation to log finalizer being called. Suppressed for backupMelanie2-6/+12
interim copies to avoid spammage. Not for release to the grid, must be reverted first!
2012-07-11Change order of operations on backup to ensure keyframe motions are backedMelanie1-2/+6
up properly
2012-07-11 be paranoic (?)UbitUmarov1-0/+6
2012-07-11 Replace a Multicast Delegate by a simple list of delegates in access GetUbitUmarov1-5/+23
Can't seen more than one evocation on the multicast on this case, even expanding its evocation list (as it should be used in case one fails). With the list i do see what we want.
2012-07-11 remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov1-5/+23
replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
2012-07-11ubitODE leaksUbitUmarov3-25/+33
2012-07-11 stop keeping references to objects on released itemsUbitUmarov1-1/+10
2012-07-11 Melanie fix: detach SOGs from backup on linkingUbitUmarov1-0/+2
2012-07-11 clear released minheap items so they don't keep holding references toUbitUmarov1-0/+1
objects.
2012-07-11Make sure handles stay intact when removing from the MinHeapMelanie1-5/+8
2012-07-10add some more memory information to StatsCollectorUbitUmarov1-4/+20
2012-07-10 console region restart: Let Xengine not cry all over the place withUbitUmarov1-6/+10
errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
2012-07-10 lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov1-0/+1
2012-07-10let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov1-1/+9
physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
2012-07-10more work on llSetAngularVelocity()UbitUmarov2-4/+29
2012-07-10 let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov1-19/+46
12rad/s
2012-07-09 retry fixing ode getconfiguration()UbitUmarov1-1/+8
2012-07-09 fix ode getconfigurationUbitUmarov2-2/+2
2012-07-09 log ODE lib configurationUbitUmarov1-3/+7
2012-07-09 fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov1-15/+43
to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation
2012-07-08Reinstate parallel fetching of residents and remove a left over return from ↵Melanie1-5/+7
debugging
2012-07-08Revamp map block sending to eliminate overload of the grid server connectionMelanie2-98/+204
and the sim's http client
2012-07-08Instead of sending 20 records in 2 packets, send just one as we intended in ↵Melanie1-1/+1
the first place.
2012-07-08Address map lag issue seen with non-avination viewersMelanie3-262/+271
2012-07-07Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2-7/+19
2012-07-07 fix vehicle to XML stringUbitUmarov1-7/+13
2012-07-07ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov3-5/+9
Effective. Increase a bit world damping of velocities
2012-07-07Fix storing vehicle dataMelanie1-2/+2
2012-07-07Add saving vehicle physics data to the databaseMelanie4-27/+73
2012-07-06 added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov4-1/+57
this last may need fix) added also some code for llSetAngularVelocity but not working still
2012-07-06Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, ↵UbitUmarov1-1/+3
since viewers don't seem to handle that and keep retrying
2012-07-06Convert the slow request queue into a regular queue and add some cleanupMelanie1-4/+18
and locking.
2012-07-05Fix the boo-booMelanie1-3/+3
2012-07-05Add an EventType enum and Type field to the poll service event args. This allowsMelanie4-16/+39
the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
2012-07-04 use the pollEvent timeout paramenter on poolingUbitUmarov1-4/+7
2012-07-04 added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov4-5/+8
it's timeout
2012-07-04*test2* http poll: increased again the pool rate do 10/s but increased ↵UbitUmarov1-2/+2
timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable