Commit message (Collapse) | Author | Files | Lines | ||
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2013-02-06 | Remove long unused Scene.DumpAssetsToFile boolean. | Justin Clark-Casey (justincc) | 4 | -9/+3 | |
2013-02-06 | Remove very long unused IScriptHost and NullScriptHost | Justin Clark-Casey (justincc) | 3 | -138/+1 | |
2013-02-06 | Remove unused ScriptEngineLoader and ScriptEngineInterface in ↵ | Justin Clark-Casey (justincc) | 3 | -168/+0 | |
OpenSim.Region.Framework.dll I believe this predates the generic system of registering interfaces and is very long unused. | |||||
2013-02-06 | Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would ↵ | Justin Clark-Casey (justincc) | 1 | -15/+0 | |
return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name. This would practically never happen. This makes this overloaded version of the function consistent with the other version. It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012 However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID. | |||||
2013-02-06 | Allow JsonReadNotecard() to accept the name of the notecard as well as the ↵ | Justin Clark-Casey (justincc) | 1 | -8/+18 | |
asset ID. Agreed in discussion with cmickeyb. This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id. | |||||
2013-02-05 | BulletSim: make removing zero width triangles from meshes optional | Robert Adams | 2 | -24/+33 | |
and, for the moment, default to 'off'. | |||||
2013-02-06 | refactor: Move functions that lookup asset ids from task inventory or pass ↵ | Justin Clark-Casey (justincc) | 2 | -89/+137 | |
them through to ScriptUtils class in OpenSim.Region.Framework.dll Renames functions to better reflect what they do. This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions. | |||||
2013-02-05 | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 5 | -45/+59 | |
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem. | |||||
2013-02-05 | BulletSim: add debugging looking for doorway sculpty problems | Robert Adams | 3 | -4/+33 | |
2013-02-05 | BulletSim: rework some parameter setting implementation moving functionality ↵ | Robert Adams | 5 | -158/+152 | |
that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. | |||||
2013-02-05 | BulletSim: correct angular vertical attraction to properly correct an upside ↵ | Robert Adams | 1 | -1/+1 | |
down vehicle. | |||||
2013-02-05 | Changed protection of CreateDefaultAppearanceEntries to protected, so ↵ | Diva Canto | 1 | -1/+1 | |
extensions of the UserAccountService can reuse this. | |||||
2013-02-05 | * the root prim was being given an OffsetPosition in addition to setting the ↵ | teravus | 1 | -1/+1 | |
position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it. | |||||
2013-02-05 | Try to fix uploaded mesh rotations - code from Avination code base. | Melanie | 1 | -12/+27 | |
2013-02-05 | Fix bug where viewers would not see the "Module command functions not ↵ | Justin Clark-Casey (justincc) | 1 | -2/+62 | |
enabled" error if these were disabled and a viewer attempted to call one. This was not working because the shouter was wrongly signalled as an agent rather than a prim | |||||
2013-02-05 | Bump version and assembly version numbers from 0.7.5 to 0.7.6 | Justin Clark-Casey (justincc) | 69 | -70/+70 | |
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force. | |||||
2013-02-03 | Adds the ability to load more then one IClientNetworkServer thereby allowing ↵ | teravus | 2 | -47/+73 | |
additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene. | |||||
2013-02-01 | Revert "Update assembly version numbers" | BlueWall | 68 | -69/+69 | |
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec. | |||||
2013-02-02 | minor: change comment about assuming script references are textures in ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
UuidGatherer since this is no longer the behaviour. | |||||
2013-02-01 | Update assembly version numbers | BlueWall | 68 | -69/+69 | |
2013-02-02 | Log missing assets on "fcache assets" found. This ignores references found ↵ | Justin Clark-Casey (justincc) | 2 | -17/+31 | |
by scanning LSL/notecard files since these are the source of false positives. This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures. This is added to help people in determining when they have missing assets such as textures, etc. In this case, one wants to run "fcache clear" first. | |||||
2013-02-02 | Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom | Justin Clark-Casey (justincc) | 2 | -3/+3 | |
2013-02-02 | Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵ | Justin Clark-Casey (justincc) | 2 | -7/+18 | |
tile has been set. Do more informative warn instead. | |||||
2013-02-01 | Sit and Spin reduction. If sitting, slam avatar angular velocity to zero. | teravus | 1 | -2/+3 | |
2013-02-01 | BulletSim: fix problem where editting a physical linkset caused the | Robert Adams | 2 | -19/+33 | |
child prim physical positions to get out of sync with the view. More reliably compute the offset of children in a physical linkset. | |||||
2013-01-31 | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 5 | -80/+106 | |
when individual child pos/rot changes were implementated a week or so ago. Remove some passing of inTaintTime flag when it was never false. | |||||
2013-01-31 | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 5 | -46/+35 | |
physical by delaying setting until pre-step time. Change vehicle.Refresh() to schedule the pre-step setting. Comments and updating of TODO list. | |||||
2013-01-31 | BulletSim: clean up TargetVelocity implementation by using the default defn ↵ | Robert Adams | 2 | -14/+2 | |
in the PhysicsActor base class. | |||||
2013-01-31 | Move the JsonStore regular expressions to static variables to avoid | Mic Bowman | 2 | -87/+190 | |
recompiling on every operation. Added JsonList2Path script function to simplify array iteration. | |||||
2013-01-31 | Whitespace fix and removing unneccessary parentheses | Melanie | 1 | -1/+1 | |
2013-01-31 | Added option for UUID as command parameters. This lets the command handle ↵ | Dan Lake | 1 | -0/+4 | |
the UUID parsing and type checking before the command is executed. | |||||
2013-01-30 | Allow use of MaptileStaticUUID in Regions.ini to override the global setting ↵ | Jak Daniels | 3 | -20/+95 | |
in OpenSim.ini for each region. Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2013-01-30 | Add JsonTestStore to determine if a JsonStore is associated with | Mic Bowman | 3 | -0/+25 | |
a particular UUID. | |||||
2013-01-30 | * This adds a bit more to the previous flying roll effect by adding ↵ | teravus | 1 | -10/+50 | |
additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback. | |||||
2013-01-30 | * Adds a satisfying angular roll when an avatar is flying and turning. ↵ | teravus | 2 | -1/+82 | |
(General, not physics). Makes flying not feel as stiff. | |||||
2013-01-30 | Add JsonDestroyStore() basic regression test | Justin Clark-Casey (justincc) | 1 | -0/+15 | |
2013-01-30 | refactor: Make invocations of json store functions from the regression test ↵ | Justin Clark-Casey (justincc) | 1 | -42/+17 | |
simpler | |||||
2013-01-30 | Add regression test for script func JsonRemoveValue() | Justin Clark-Casey (justincc) | 1 | -0/+52 | |
2013-01-30 | Fix issue where lsl -> c# generation in co-operative termination mode did ↵ | Justin Clark-Casey (justincc) | 2 | -22/+171 | |
not correctly handle single statement versions of for, while and do-while loops. Add regression tests to validate the fix. This problem will not affect the default abort termination mode. | |||||
2013-01-29 | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 3 | -15/+50 | |
for physical objects. Non-physical objects can go anywhere they want. | |||||
2013-01-29 | minor: change name of json script tests to JsonStoreScriptModuleTests ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
instead of copy/pasted LSL_ApiInventoryTests | |||||
2013-01-29 | minor: remove EnableLogging() left over in CoopTerminationTests | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-01-29 | Try ignoring json tests if they can't be run due to being on <=.net 3.5 | Justin Clark-Casey (justincc) | 1 | -6/+17 | |
2013-01-29 | minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵ | Justin Clark-Casey (justincc) | 1 | -8/+10 | |
Make it clear that transaction parameter to HandleUDPUploadRequest is an ID. | |||||
2013-01-29 | minor: remove some mono compile warnings in XEngine.cs | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
2013-01-28 | BulletSim: enable angular vertical attraction. | Robert Adams | 2 | -3/+3 | |
Increase terrain collision margin to help vehicles from tunneling into same. | |||||
2013-01-28 | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 5 | -79/+150 | |
2013-01-28 | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 3 | -96/+118 | |
on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure. | |||||
2013-01-28 | BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed ↵ | Robert Adams | 1 | -14/+14 | |
to unmanaged code. | |||||
2013-01-28 | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 2 | -4/+4 | |