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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
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2013-04-03
minor: Make SOP.UpdateOffset() more consistent by checking against the same o...
Justin Clark-Casey (justincc)
1
-7
/
+7
2013-04-02
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass()...
Justin Clark-Casey (justincc)
1
-4
/
+4
2013-04-02
BulletSim: create axis lock constraint with proper orientation and
Robert Adams
1
-4
/
+2
2013-04-01
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
Robert Adams
3
-6
/
+20
2013-04-01
BulletSim: rearrange mega-region terrain code to make the thread flow
Robert Adams
1
-15
/
+18
2013-04-02
Use Output instead of OutputFormat in appropriate places of XEngine status re...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-04-02
minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.Updat...
Justin Clark-Casey (justincc)
1
-2
/
+0
2013-04-02
Fix what appears to be a bug in HGUserManagementModule where it enables on th...
Justin Clark-Casey (justincc)
1
-2
/
+1
2013-04-02
Change recent MSSQL migrations to drop COLUMN from ALTER TABLE which is eithe...
Justin Clark-Casey (justincc)
1
-6
/
+6
2013-03-31
BulletSim: stop an avatar from moving if standing on a stationary
Robert Adams
1
-1
/
+8
2013-03-31
BulletSim: not quite functional axis lock code.
Robert Adams
5
-35
/
+43
2013-03-31
BulletSim: start the renaming of local variables to m_ form to match the Open...
Robert Adams
1
-23
/
+23
2013-03-31
BulletSim: fix line endings in BSActor*
Robert Adams
2
-291
/
+302
2013-03-31
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
5
-112
/
+149
2013-03-31
BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
4
-74
/
+311
2013-03-31
Export permission, part two. Setting export perms for textures and clothing w...
Melanie
3
-10
/
+74
2013-03-30
In the flotasm asset cache, if we get a request for a file that we're activel...
Justin Clark-Casey (justincc)
1
-25
/
+27
2013-03-30
refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to Infor...
Justin Clark-Casey (justincc)
1
-9
/
+9
2013-03-29
refactor: move the append magic number processing for attachments back up int...
Justin Clark-Casey (justincc)
1
-6
/
+6
2013-03-29
Added missing functionality (mainly custom headers) to llHTTPRequest.
Kevin Cozens
4
-65
/
+195
2013-03-29
Check viewer 2/3 attachment calls against avatar appearance attachment data r...
Justin Clark-Casey (justincc)
3
-26
/
+23
2013-03-29
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...
Justin Clark-Casey (justincc)
4
-2
/
+31
2013-03-29
Revert "Try eliminating the pause before auto-reteleporting for a megaregion ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-03-29
Add Location (relative), Rotation (Relative) and Rotation (World) to "show pa...
Justin Clark-Casey (justincc)
1
-0
/
+3
2013-03-29
Try eliminating the pause before auto-reteleporting for a megaregion now that...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-03-29
Eliminate code which tries to restart attachment scripts in ScenePresence.Mak...
Justin Clark-Casey (justincc)
1
-18
/
+0
2013-03-28
Stop attempts to update/add existing attachments in user inventory when telep...
Justin Clark-Casey (justincc)
4
-24
/
+25
2013-03-28
Add "debug attachments" console command to allow highly verbose attachment lo...
Justin Clark-Casey (justincc)
1
-61
/
+109
2013-03-28
minor: remove some mono compiler warnings from EntityTransferModule
Justin Clark-Casey (justincc)
1
-5
/
+0
2013-03-28
minor: comment out unused Scene.AgentCrossing() to reduce code complexity
Justin Clark-Casey (justincc)
1
-27
/
+27
2013-03-28
If the viewer has already rezzed any attachments itself, then ignore the simu...
Justin Clark-Casey (justincc)
3
-11
/
+19
2013-03-28
Fix regression tests by making a new NPC always trigger simulator side attach...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-03-28
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with...
Justin Clark-Casey (justincc)
3
-39
/
+32
2013-03-28
BulletSim: fix race condition when creating very large mega-regions.
Robert Adams
5
-22
/
+35
2013-03-28
BulletSim: tweaks to terrain boundry computation. No functional changes.
Robert Adams
1
-21
/
+29
2013-03-28
Add back a log message when we attempt a megaregion auto-reteleport
Justin Clark-Casey (justincc)
1
-0
/
+4
2013-03-28
minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if...
Justin Clark-Casey (justincc)
1
-4
/
+7
2013-03-28
Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-03-28
Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly...
Justin Clark-Casey (justincc)
2
-4
/
+13
2013-03-28
On the North and East sides of a megaregion, only consider regions within 256...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-03-28
minor: Fix usage error message for "debug eq" console command
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-03-28
Make HGLureModule track god like lures as well as normal lures, to see if thi...
Justin Clark-Casey (justincc)
1
-1
/
+2
2013-03-28
Add "show eq" console command to show numbers of messages in agent event queues.
Justin Clark-Casey (justincc)
1
-0
/
+23
2013-03-28
Remove some Console.WriteLines accidentally left in last commit cfb20f09
Justin Clark-Casey (justincc)
1
-2
/
+0
2013-03-28
refactor: combine the checks for megaregion view range into a single place.
Justin Clark-Casey (justincc)
1
-51
/
+51
2013-03-28
Fix problem with megaregions where teleporting into a different region which ...
Justin Clark-Casey (justincc)
1
-1
/
+44
2013-03-26
Add admin_get_agents xmlrpc method.
Justin Clark-Casey (justincc)
1
-0
/
+66
2013-03-26
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
Robert Adams
1
-52
/
+64
2013-03-26
Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars i...
Justin Clark-Casey (justincc)
1
-30
/
+194
2013-03-26
Implement a pref to turn on the simulator ExportSupported feature entry.
Melanie
1
-0
/
+6
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