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2014-08-11Make texture anims work right on singuMelanie Thielker1-12/+19
2014-08-10LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker1-2/+10
to be found.
2014-08-08 add wearables array size checks on unpackUbitUmarov2-3/+18
2014-07-20Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker1-4/+4
2014-07-19revert to capsule representation of avatar colliderUbitUmarov1-297/+28
2014-07-18reduce avatar hover in basic ode pluginUbitUmarov1-1/+1
2014-07-18fix Xengine script instance loadUbitUmarov1-7/+6
2014-04-26Differentiate between requests only the owner should be able to do and thoseMelanie Thielker7-29/+29
that managers can do when setting parcel data
2014-04-26Convert region loading to new formatMelanie Thielker2-6/+8
2014-04-26Allow opening a https port using only http so that nginx can be used for sslMelanie Thielker3-18/+42
2014-04-23minor: Remove unused System.Linq reference and use ParcelFlags.None instead ↵Justin Clark-Casey (justincc)1-2/+1
of 0 from previous commit cb1f28
2014-04-23Prevent sending Land Properties for unprivileged usersDev Random1-5/+8
2014-04-20Implement Oren's fix to prevent a privilege escalation with groupsMelanie Thielker1-3/+6
2014-04-06Change OfflineMessageModule to support more differentiated return values and ↵Melanie Thielker1-8/+47
allow support for mobile devices and other non-viewer logins
2014-03-25Guard against Scene being null in attachments it the wearing avatar is in ↵Melanie Thielker1-14/+16
the process of logging out.
2014-03-25Remove the spammy "voice not enabled" message some viewers trigger in non ↵Melanie Thielker1-4/+4
voice parcels
2014-03-25Reinstate the timed region change signalMelanie Thielker1-0/+4
2014-03-18Add delete maptile ability to MapImageService - yet untestedMelanie Thielker3-2/+92
2014-01-15Minor: Add prentheses to make a condition clearerMelanie1-2/+1
2013-09-08Mono 2.0 fix - call ToArray() explicitlyMelanie4-5/+19
2013-09-08Fix exception when brokering HG asset idsMelanie Thielker1-1/+7
2013-09-08Harmonize the class name, ID and Name of the default perms moduleMelanie Thielker4-11/+11
2013-09-08Reinstate SecurePermissionsLoading functionality, default ONMelanie Thielker1-24/+16
2013-09-07Bring Core Groups up to current versionroot12-284/+504
2013-09-07Add two argument constructor to GridInstantMessageroot1-0/+18
2013-09-07Add support for simple external CAPS texture servicesroot1-19/+31
2013-08-25Fix the root cause of keyframe motion region crossing offset - UpdateSceneObjectMelanie2-23/+5
was being called twice on each crossing.
2013-08-24* This fixes the border crossing offsets by storing the final keyframe ↵teravus1-2/+22
location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
2013-08-24* Fix a null ref that causes a stack unwind when crossing borders. Less ↵teravus3-11/+48
stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
2013-08-24Revert "* This increases accuracy when border crossing (the reason is.. ↵teravus1-7/+7
the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f.
2013-08-23* This increases accuracy when border crossing (the reason is.. the border ↵teravus1-7/+7
crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop.
2013-08-01Make attachment state load work againMelanie1-1/+1
2013-06-23Fix prim locking to behave like SLMelanie1-2/+2
2013-06-18Allow coalesced objects to be rezzed even if they extend past the sim boundsMelanie1-2/+6
2013-06-13Forward the reason to the scriptMelanie1-1/+1
2013-06-13Add a result param to te money module interfaceMelanie3-4/+7
2013-06-13* This fixes having to select and deselect prim to get keyframemotion to ↵Melanie3-2/+8
start running when pulled from data storage. Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs
2013-06-11Put the "script saved" and "notecard saved" messages back into the bottomMelanie1-2/+2
right corner.
2013-06-10Explicitly set uploaded mesh object permsMelanie1-10/+13
2013-06-08Make objects attached from the ground appear in inventory again. Fixes a numberMelanie1-1/+1
of interaction issues causing client crashes.
2013-06-07add indexes for new visual parameters shape_hover andUbitUmarov1-1/+6
APPEARANCEMESSAGE_VERSION. For reference only, this aren't used in sim for now
2013-06-07Clean up poll serviceMelanie2-319/+0
2013-06-06try to suspend and resume keyframes on copy to inventory to take copyUbitUmarov1-1/+12
doesn't destroy state
2013-06-06keyframe: add more locks, change timming stop, added Suspend and resumeUbitUmarov1-15/+64
2013-06-02Fix llTeleportAgentGlobalCoordsMelanie1-11/+16
2013-06-02Unsit seated avatars when an object is deletedMelanie1-0/+8
2013-06-02Implement PERMISSION_TELEPORT and the needed checks to make it work.Melanie2-7/+19
Old auth system still works as well.
2013-05-31Fix multi-wear of alpha and tattoo layers.Melanie3-6/+6
2013-05-31Stop sending velocity to avoid snap-backMelanie1-1/+1
2013-05-29retouch prim stopped condition testUbitUmarov1-3/+3