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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-11-06
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
4
-28
/
+82
2012-11-06
BulletSim: remove limit on taints that can happen before a step. Remove some ...
Robert Adams
1
-12
/
+16
2012-11-06
BulletSim: recalculate the compound shape bounding box when built.
Robert Adams
1
-0
/
+2
2012-11-06
BulletSim: only compute linkset mass when membership changes rather than ever...
Robert Adams
1
-2
/
+6
2012-11-06
BulletSim: Add separate linear and angular damping function calls. Add functi...
Robert Adams
1
-0
/
+9
2012-11-06
To keep things consistent allowing an UnregisterModuleInterface... Force the...
teravus
1
-5
/
+13
2012-11-06
Update folder version numbers when moving items and making the Delete(string[...
Justin Clark-Casey (justincc)
2
-4
/
+53
2012-11-06
Increment version number of a folder when an object it contains is deleted.
Justin Clark-Casey (justincc)
1
-3
/
+25
2012-11-05
This implements the Caps throttler. After some testing, the system seemed ...
teravus
1
-13
/
+106
2012-11-05
Another step in the chain. Pipe the throttle update to the appropriate PollS...
teravus
2
-13
/
+40
2012-11-04
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...
teravus
8
-3
/
+75
2012-11-05
Change user message on TeskInventoryAccepted to let the viewer format it
Melanie
1
-5
/
+5
2012-11-04
Prevent IMs being sent to prims when avies decline inventory offers from them.
Diva Canto
1
-9
/
+12
2012-11-04
Prevent IMs being sent to prims when avies decline inventory offers from them.
Diva Canto
1
-9
/
+12
2012-11-04
Add a method to query all registered script constants to allow non-XEngine
Melanie
2
-0
/
+18
2012-11-04
Add a method to query all registered script constants to allow non-XEngine
Melanie
2
-0
/
+18
2012-11-04
removed potencial null refs and rearrange code a bit
UbitUmarov
1
-13
/
+19
2012-11-03
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
6
-17
/
+25
2012-11-03
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
4
-20
/
+96
2012-11-03
BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
3
-61
/
+120
2012-11-03
BulletSim: parameterize selection of linkset implementation
Robert Adams
3
-10
/
+24
2012-11-03
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
10
-132
/
+274
2012-11-03
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
5
-17
/
+39
2012-11-03
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
7
-266
/
+256
2012-11-03
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
9
-176
/
+328
2012-11-03
BulletSim: vehicle tweeking.
Robert Adams
3
-93
/
+90
2012-11-03
BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
5
-54
/
+33
2012-11-03
BulletSim: Use the PostTaints operation to build the linkset once before the ...
Robert Adams
2
-124
/
+68
2012-11-03
BulletSim: Add gravity force to vehicle. Some debugging additions.
Robert Adams
1
-2
/
+6
2012-11-03
BulletSim: fix problem with multiple linksets stepping on each other if they ...
Robert Adams
1
-3
/
+4
2012-11-03
BulletSim: add definitions for linkset collision mask
Robert Adams
1
-0
/
+3
2012-11-03
BulletSim: code rearrangement
Robert Adams
2
-8
/
+6
2012-11-03
BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...
Robert Adams
1
-29
/
+36
2012-11-03
BulletSim: add post taint taints and post step taints. The post taints operat...
Robert Adams
1
-16
/
+122
2012-11-03
BulletSim: remove unneeded parameter from Refresh().
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
3
-18
/
+38
2012-11-03
BulletSim: rename constraint classes so they show up together alphabetically.
Robert Adams
3
-6
/
+6
2012-11-03
BulletSim: many small changes for vehicles simulation.
Robert Adams
1
-31
/
+40
2012-11-03
BulletSim: add ForEachMember(action) call for linkset.
Robert Adams
1
-8
/
+28
2012-11-03
BulletSim: Add activations after vehicle properties change. Problem was the v...
Robert Adams
1
-12
/
+62
2012-11-03
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Robert Adams
3
-3
/
+7
2012-11-03
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
11
-188
/
+323
2012-11-03
Prevent a null client from crashing windlight.
Melanie
1
-0
/
+3
2012-11-03
HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder w...
Diva Canto
1
-0
/
+9
2012-11-02
actually remove the use of random on persist timmings
UbitUmarov
1
-4
/
+6
2012-11-02
Create a new random when needed using normal time based seed instead of
UbitUmarov
1
-2
/
+5
2012-11-02
Squash reporting HelloNeighbor exception - it simply means the other sim
Melanie
1
-4
/
+4
2012-11-02
HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...
Diva Canto
3
-8
/
+10
2012-11-02
add debug position on bad primmesh error
UbitUmarov
1
-2
/
+2
2012-11-02
lock unique and uniqueReleased in same order when both locks are needed
UbitUmarov
1
-20
/
+14
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