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2012-11-06BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams4-28/+82
2012-11-06BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams1-12/+16
2012-11-06BulletSim: recalculate the compound shape bounding box when built.Robert Adams1-0/+2
2012-11-06BulletSim: only compute linkset mass when membership changes rather than ever...Robert Adams1-2/+6
2012-11-06BulletSim: Add separate linear and angular damping function calls. Add functi...Robert Adams1-0/+9
2012-11-06To keep things consistent allowing an UnregisterModuleInterface... Force the...teravus1-5/+13
2012-11-06Update folder version numbers when moving items and making the Delete(string[...Justin Clark-Casey (justincc)2-4/+53
2012-11-06Increment version number of a folder when an object it contains is deleted.Justin Clark-Casey (justincc)1-3/+25
2012-11-05This implements the Caps throttler. After some testing, the system seemed ...teravus1-13/+106
2012-11-05Another step in the chain. Pipe the throttle update to the appropriate PollS...teravus2-13/+40
2012-11-04Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus8-3/+75
2012-11-05Change user message on TeskInventoryAccepted to let the viewer format itMelanie1-5/+5
2012-11-04Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto1-9/+12
2012-11-04Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto1-9/+12
2012-11-04Add a method to query all registered script constants to allow non-XEngineMelanie2-0/+18
2012-11-04Add a method to query all registered script constants to allow non-XEngineMelanie2-0/+18
2012-11-04 removed potencial null refs and rearrange code a bitUbitUmarov1-13/+19
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams6-17/+25
2012-11-03BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams4-20/+96
2012-11-03BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams3-61/+120
2012-11-03BulletSim: parameterize selection of linkset implementationRobert Adams3-10/+24
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams10-132/+274
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams5-17/+39
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams7-266/+256
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams9-176/+328
2012-11-03BulletSim: vehicle tweeking.Robert Adams3-93/+90
2012-11-03BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams5-54/+33
2012-11-03BulletSim: Use the PostTaints operation to build the linkset once before the ...Robert Adams2-124/+68
2012-11-03BulletSim: Add gravity force to vehicle. Some debugging additions.Robert Adams1-2/+6
2012-11-03BulletSim: fix problem with multiple linksets stepping on each other if they ...Robert Adams1-3/+4
2012-11-03BulletSim: add definitions for linkset collision maskRobert Adams1-0/+3
2012-11-03BulletSim: code rearrangementRobert Adams2-8/+6
2012-11-03BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...Robert Adams1-29/+36
2012-11-03BulletSim: add post taint taints and post step taints. The post taints operat...Robert Adams1-16/+122
2012-11-03BulletSim: remove unneeded parameter from Refresh().Robert Adams1-1/+1
2012-11-03BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams3-18/+38
2012-11-03BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams3-6/+6
2012-11-03BulletSim: many small changes for vehicles simulation.Robert Adams1-31/+40
2012-11-03BulletSim: add ForEachMember(action) call for linkset.Robert Adams1-8/+28
2012-11-03BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams1-12/+62
2012-11-03BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams3-3/+7
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams11-188/+323
2012-11-03Prevent a null client from crashing windlight.Melanie1-0/+3
2012-11-03HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder w...Diva Canto1-0/+9
2012-11-02 actually remove the use of random on persist timmingsUbitUmarov1-4/+6
2012-11-02 Create a new random when needed using normal time based seed instead ofUbitUmarov1-2/+5
2012-11-02Squash reporting HelloNeighbor exception - it simply means the other simMelanie1-4/+4
2012-11-02HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...Diva Canto3-8/+10
2012-11-02 add debug position on bad primmesh errorUbitUmarov1-2/+2
2012-11-02 lock unique and uniqueReleased in same order when both locks are neededUbitUmarov1-20/+14