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2012-09-06Change string concatenation to Path.Combine to eliminate extra slashes.Melanie1-6/+8
Windoze barfs on them.
2012-09-06Revert " remove extra '/' in assets url"Melanie1-13/+6
This reverts commit 041fcd6a72e1822656d58f87a398e3a0f065a486.
2012-09-06 remove extra '/' in assets urlUbitUmarov1-6/+13
2012-09-04Make friend notifies and closing child agents async because both canMelanie3-43/+48
block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 bug fixUbitUmarov1-4/+6
2012-09-04 a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov3-3/+11
flight. FS 4.2.2 does not.
2012-09-04 let avatar keep flying in tps to same region. (still bad for otherUbitUmarov1-0/+6
regions )
2012-09-04Remove debug spamMelanie1-6/+6
2012-09-04Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie3-97/+113
it's own sub-method
2012-09-03Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie1-14/+17
not yet initialized
2012-09-01 try to reduce potencial recursive lockingUbitUmarov1-26/+51
2012-08-30move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov3-4/+8
newgroup information avaiable.
2012-08-30[possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov3-35/+38
fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30Sequence inventory descendents requests to reduce inventory server load andMelanie2-5/+56
movement lag.
2012-08-29Allow llList2Key to also act on System.StringMelanie1-1/+2
2012-08-29Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie1-2/+8
Also fix semaphore excetion caused by enqueueing while dequque is taking place.
2012-08-29Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie1-9/+9
This also causes the initial AgentUpdate to be rejected because our processing is asynchronous.
2012-08-29 A few more changes to keyframesUbitUmarov4-65/+117
2012-08-29[Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov1-115/+165
crossing retries and not still another thread, etc...
2012-08-28Add a queue with two priority levels. This is a drop in replacement forMelanie1-2/+111
the BlockingQueue from OMV, but allows two priorities.
2012-08-28Fix a nullref while object is being createdMelanie1-1/+2
2012-08-28[possible still very broken] mess around keyframes. timer eventsUbitUmarov8-115/+311
threads overlaps, some null objects exceptions, region crossing...
2012-08-26 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov1-2/+2
DataFormat enum, using values from the KFM constants
2012-08-25Make llCollisionSprite not throw anymoreMelanie1-1/+2
2012-08-24Remove debug spamMelanie1-2/+2
2012-08-24Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie3-51/+107
2012-08-23Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-22Make terrain save every 1000 frames instead of every 50. Database load is a ↵Melanie1-1/+1
sim killer.
2012-08-21Fix group return stuffMelanie1-1/+1
2012-08-21Allow updates sent for right pec to go to the clientMelanie1-1/+1
2012-08-21Implement seeing busy status in LSLMelanie1-0/+7
2012-08-21Cause a persistence save if prim flags changeMelanie1-0/+2
2012-08-21Add Camera Offsets to serializationMelanie1-0/+14
2012-08-20Fix scripted detach of temp attachmentsMelanie1-6/+2
2012-08-18Make the console output from the reigon console hookableMelanie2-0/+11
2012-08-18Fix a typoMelanie1-1/+1
2012-08-16 let setLinkPrimParams terminate even if there are no more parts.UbitUmarov1-2/+3
2012-08-16fix vs2010 buildUbitUmarov5-3/+6
2012-08-16Do a proper null check to avoid the overloaded operator == trapMelanie1-1/+1
2012-08-16Remove AreUpdatesSuspended flag because it does nothingMelanie3-36/+0
2012-08-16Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie3-20/+20
2012-08-16Fix casts and calls for link primitive param setting for avatarsMelanie1-4/+14
2012-08-16Remove XML debug spam from vivox voiceMelanie1-12/+12
2012-08-15Do a proper null check to avoid the overloaded operator == trapMelanie1-1/+1
2012-08-15Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv1-49/+74
2012-08-15Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)2-7/+33
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-15Add a real_id field to the login response if impersonation is used. The wrapperMelanie9-6/+64
script needs this for proper logging.
2012-08-15Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2-117/+107
2012-08-15adding ATTACH_*_PEC constantsSignpostMarv1-0/+2
2012-08-15BulletSim: add hinge constraint.Robert Adams3-6/+126
Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.