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2009-10-02Closing another stream.Diva Canto1-4/+19
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman27-48/+55
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02* Removed code that is no longer used with Melanie's queue callback optimizationJohn Hurliman1-126/+88
* Moved all priority queue access to helper functions to improve reliability and readability * New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
2009-10-02Close streams in MakeRequest.Diva Canto1-6/+20
2009-10-02* Removed even more unnecessary state variables from J2KImageJohn Hurliman2-182/+142
* Fixed the incorrect "out of memory?" exception messages and replaced them with useful information * Cleaned up J2KImage and LLImageManager to conform to coding conventions
2009-10-02* Changed the flush logic to drop packets in non-transactional streams, and ↵John Hurliman3-59/+19
to not fire any "put more data in the queues" callbacks * Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow
2009-10-02Restore the missing image handling to the image manager. The missingMelanie3-71/+92
image packet crashes Hippo without a message.
2009-10-01Locking the priority queue to see if it gets pass that exception.Diva Canto1-7/+28
2009-10-02Change texture sending to be driven by the queue empty event from theMelanie4-90/+60
packet queue, rather than a timer
2009-10-01Removing console debug spewJohn Hurliman1-7/+7
2009-10-01* Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman3-449/+331
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
2009-10-01Add a method to determine the count of packets in a throttleMelanie3-0/+27
2009-10-01Add "dump asset" command to remote asset connector (the only one that uses aMelanie1-0/+44
cache at all)
2009-10-01Add OnQueueEmpty event to the packet layers. No user functinality yetMelanie3-2/+66
2009-10-01Fixing LLClientView memory leakJames J Greensky6-10/+33
Fixing LLClientView memory leak by disposing of all timers utilized in LLClientView as they contain references to the callback method. This required the use of the Terminate and Close infrastructure that was already in place but was not being utilized.
2009-09-30Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.Diva Canto1-0/+14
2009-09-30* Change the signature of the agent set appearance callback to prevent ↵John Hurliman8-41/+51
unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
2009-09-30Prevent null data being sent to the decoderMelanie1-2/+5
2009-09-30Limit the number of packet data blocks to 50, as packets are already limitedMelanie1-1/+2
This is enough to prevent the fast back and forth of allocation and release the pool is meant to prevent, but not too much so we don't hog memory
2009-09-30Add RebakeAvatarTexturesPacket to the client viewMelanie8-0/+36
2009-09-30Remove predecode-j2k and it's assoaciated logicMelanie2-142/+0
2009-09-30Squelch the debug noise from diva's patchMelanie1-1/+1
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman5-534/+165
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30Revert "Attempting to improve the robustness of texture decoding by always ↵Melanie1-68/+168
ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555.
2009-09-30Remove more tests that don't apply to this buildMelanie1-80/+0
2009-09-30Remove some tests that no longer applyMelanie4-413/+0
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman1-168/+68
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
2009-09-30This releases the texture assets from LLImageManager cache, and re-requests ↵Diva Canto2-12/+48
them later if the client asks for them again. Needs more testing in texture-rich sims.
2009-09-17Remove The legacy inventory and asset servers. Bump interface version to 6Melanie10-1640/+1
2009-09-17 While running a test case I had written to pursue problems withAlan M Webb1-113/+152
llDie() not always completely working, I discovered I was getting a lot (60+ over 6000 iterations of the test case) null pointer exceptions in various physics related checks in SceneObjectPart. It was apparent that the (frequent) checks for PhysActor being non-null is an insufficient protection in a highly asynchronous environment. The null reference exceptions are one example of failure, but it could also happen that a sequence started with one instance of a PhysicsActor might finish with another? Anyway, I have implemented a safer mechanism that should stop the errors. I re-ran my test case with the fix in place, and completed nearly 1000 iterations without a single occurrence. SceneObjectPart is seriously in need of rejigging, if not for this reason, then for its ridiculous size. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-17Thank you, mcortez, for a patch to address showing users in group listMelanie2-44/+100
Removed patch 0005, which was unrelated and likely accidental, and further didn't apply.
2009-09-16SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman9-140/+78
null checks on m_rootPart
2009-09-16Add the Null storage implementation for the RegionData service. StandalonesMelanie1-0/+136
have no regions table, so this is needed
2009-09-16switch default physics engine to ODE and default meshmerizer to Meshmerizer ↵Justin Clark-Casey (justincc)1-2/+2
in code and in OpenSim.ini.example
2009-09-16on iar save/load, let the user know if they put in the wrong passwordJustin Clark-Casey (justincc)2-26/+18
refactor GetUserInfo() to eliminate copypasta
2009-09-16updated the IAuthorizationService interface so that a message is passed back ↵Rob Smart7-9/+15
and can be displayed at the client when an avatar is denied access to a region
2009-09-16Add the migration for scoping grid dataMelanie1-0/+7
2009-09-16Adding the MySQL RegionData service.Melanie3-1472/+1739
2009-09-16Database interface tot the new region storeMelanie1-0/+61
2009-09-16 This fix allows you to configure a script-to-console-log channelAlan M Webb1-49/+70
association. Then, whenever there is an llSay to that channel, the message is directed to the OpenSim console log (and NOT forwarded to the client). This is a great way to capture scripting events to the log. To enable, add ScriptConsoleChannel = -xxx to the ScriptEngine parameters in the .ini file. Note that the message is written using Console.WriteLine rather than the rather more fragile log4net service. The console channel is also not subjected to the 1024 character limit imposed on regular say traffic. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-16 This fix adds a stand-alone compilation environmentAlan M Webb1-0/+287
for OpenSIm scripts. It makes it very easy to address coding issues before going in-world to try a script out. This is a HUGE time saver if you're doing anything significant with scripts. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-16 This fixes a boundary case error in the strided listAlan M Webb1-0/+4
implementation. If the range included only a single item an empty list was always returned (has no-one been using this function?) Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-16 Stop a loaded OAR from generating on_rez events. This bringsAlan M Webb1-1/+1
the OAR loader in line with region restart (and the correct behavior).
2009-09-15And another goMelanie1-2/+2
2009-09-15Attempt to fix the testsMelanie1-2/+2
2009-09-15Some OSGrid specific changes, please use this or later for OSGrid useMelanie3-24/+45
2009-09-14* fix missing lock on XMLRPC GroupsModuleTeravus Ovares (Dan Olivares)1-1/+4
2009-09-14Apply http://opensimulator.org/mantis/view.php?id=4142Justin Clark-Casey (justincc)1-1/+1
Re-enable XMLRPC scripting calls Moves XMLRPC scripting setup to a separate section Thanks Fly-Man-
2009-09-14label load and save iar commands as experimental.Justin Clark-Casey (justincc)1-2/+6
2009-09-14re-enable load and save iar commandsJustin Clark-Casey (justincc)1-8/+0