Commit message (Collapse) | Author | Files | Lines | ||
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2011-04-03 | Make CHANGED_OWNER work for deeding and god-mode in-world change | Melanie | 1 | -0/+4 | |
2011-04-03 | Make CHANGED_OWNER work for deeding and god-mode in-world change | Melanie | 1 | -0/+4 | |
2011-04-02 | Comment out some startup logging lines to make up for the one I added ↵ | Justin Clark-Casey (justincc) | 7 | -36/+4 | |
earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy) | |||||
2011-04-02 | If land is not group owned (group ID is always UUID.Zero) then don't check ↵ | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
if a prim should be added to the group count | |||||
2011-04-02 | add test for removing group owned objects | Justin Clark-Casey (justincc) | 1 | -0/+32 | |
2011-04-02 | add test for adding group object, factor out initial zero counts test | Justin Clark-Casey (justincc) | 1 | -7/+45 | |
2011-04-02 | add remove others object prim count test | Justin Clark-Casey (justincc) | 1 | -0/+23 | |
2011-04-02 | refactor: rename m_dummyUserId to m_otherUserId | Justin Clark-Casey (justincc) | 1 | -9/+9 | |
2011-04-02 | If the land has no group ownership (it is UUID.Zero) then don't put prims in ↵ | Justin Clark-Casey (justincc) | 2 | -2/+23 | |
the group count when they are also not group owned. Also adds simple test for others owned count when an object is added | |||||
2011-04-01 | A stab at making CHANGED_OWNER work | Melanie | 2 | -22/+12 | |
2011-04-01 | A stab at making CHANGED_OWNER work | Melanie | 2 | -14/+12 | |
2011-03-31 | check threat configuration for LSL print() | dahlia | 1 | -1/+6 | |
2011-03-31 | implement LSL "print()" API function | dahlia | 3 | -1/+13 | |
2011-04-01 | When asked to join region to existing estate, make first estate name the ↵ | Justin Clark-Casey (justincc) | 1 | -5/+2 | |
default instead of None | |||||
2011-04-01 | Make default answer for 'do you wish to join region to an existing estate' ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
yes instead of no. | |||||
2011-04-01 | Log which address and port the UDP listener is configured for. This will ↵ | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
match that given for InternalAddress in the config (e.g. 0.0.0.0) Can't obtain actually bound address until the UDP socket is used for the first time. | |||||
2011-03-31 | If the prim count gets an object with invalid bounds, don't try to count it. | Justin Clark-Casey (justincc) | 2 | -3/+8 | |
This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely) | |||||
2011-03-31 | suspend check that IAR control file is loaded for now | Justin Clark-Casey (justincc) | 1 | -1/+6 | |
I was mistaken - some previous opensim versions don't save this file first. Will have to bump iar version number and only check iars after the bump | |||||
2011-03-31 | Remove unused RegionInfo.getInternalEndPointPort() in favour of ↵ | Justin Clark-Casey (justincc) | 1 | -6/+1 | |
RegionInfo.InternalEndPoint.Port | |||||
2011-03-31 | Put in temporary logging message to find out if scene objects are requesting ↵ | Justin Clark-Casey (justincc) | 1 | -4/+5 | |
land objects for co-ordinates outside the region | |||||
2011-03-31 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 6 | -10/+8 | |
2011-03-31 | Remove unused Datastore parameter from RegionInfo (legacy from early 2008) | Justin Clark-Casey (justincc) | 3 | -14/+0 | |
2011-03-31 | Make the login service's call to the sim time out quicker so we have a | Melanie | 2 | -5/+10 | |
chance to try fallback before the client quits | |||||
2011-03-30 | When a new parcel is created, make sure the prim counts are updated. | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
This is done by tainting the counts where appropriate | |||||
2011-03-30 | (re)implement selected prim count. | Justin Clark-Casey (justincc) | 4 | -26/+74 | |
This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count) | |||||
2011-03-29 | disable prim count debug logging temporarily | Justin Clark-Casey (justincc) | 2 | -34/+36 | |
2011-03-29 | Fix llGetParcelPrimOwners so that it returns LSL_Strings in the list rather ↵ | Tom | 1 | -1/+1 | |
than C# Strings | |||||
2011-03-28 | Improvement over 2 commits ago: make the hyperlink check understand port 80. | Diva Canto | 1 | -4/+29 | |
2011-03-28 | Added code to load a terrain tile of tiff/jpg format. Previously it only ↵ | Diva Canto | 1 | -2/+13 | |
worked for one single region. | |||||
2011-03-28 | Fix mantis #5413. WARNING: new config variable in section [GridService] of ↵ | Diva Canto | 2 | -1/+15 | |
the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples. | |||||
2011-03-28 | Many scripted items use long lists of llSetLinkPrimitiveParams rules to make ↵ | Tom | 1 | -9/+43 | |
prims "teleport" or jump large distances. When teleporting to 10,000 meters, this results in 1,000 SetPos calls, which severely rapes the physics and update system. This change modifies this behaviour to only provide one update after all the rules have been executed. | |||||
2011-03-27 | Flag root prim changes for persistence | Tom | 1 | -1/+1 | |
2011-03-27 | Upgrade terse to full update on root rotation change. Not entirely sure why, ↵ | Tom | 1 | -1/+1 | |
but it seems that the terse update causes the first prim to rotate improperly on occasion (only temporary, it's fixed by the full update on deselect, but this will prevent confusion.) | |||||
2011-03-27 | Fix issues with UpdateRootRotation and also increase efficiency | Tom | 1 | -7/+8 | |
2011-03-26 | Rename some member fields to standard m_ OpenSim code convention | Justin Clark-Casey (justincc) | 1 | -8/+8 | |
2011-03-26 | add header file | Justin Clark-Casey (justincc) | 1 | -1/+28 | |
2011-03-26 | Add OpenSim.Server.Base reference in prebuild.xml. Initialize svc_checks ↵ | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure. | |||||
2011-03-26 | Removing hard-coded plugin loading in favour of direct class instantiation | SignpostMarv Martin | 1 | -6/+5 | |
2011-03-26 | Altering log feedback | SignpostMarv Martin | 2 | -14/+17 | |
2011-03-26 | Fixing bug that occurs when using web login- the result was not checked | SignpostMarv Martin | 1 | -1/+1 | |
2011-03-26 | Making combined auth service re-use the existing auth services instead of ↵ | SignpostMarv Martin | 1 | -21/+19 | |
duplicating code Signed-off-by: SignpostMarv Martin <me@signpostmarv.name> | |||||
2011-03-26 | InfoFormat > DebugFormat | SignpostMarv Martin | 1 | -1/+1 | |
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name> | |||||
2011-03-26 | LLLoginHandlers now supports both password & web login | SignpostMarv Martin | 1 | -4/+15 | |
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name> | |||||
2011-03-26 | Adding a combined auth service, allowing users to login with either web ↵ | SignpostMarv Martin | 1 | -0/+65 | |
login or password Signed-off-by: SignpostMarv Martin <me@signpostmarv.name> | |||||
2011-03-26 | WebkeyAuthenticationService is now no longer a stub! | SignpostMarv Martin | 1 | -5/+35 | |
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name> | |||||
2011-03-26 | When an object is duplicated, add it to the full/local id SOG indexes as ↵ | Justin Clark-Casey (justincc) | 1 | -1/+29 | |
well as Entities | |||||
2011-03-26 | add save of LLClientView I forgot from last commit | Justin Clark-Casey (justincc) | 1 | -4/+2 | |
2011-03-26 | move total parcel prim calculations into IPrimCounts instead of doing this ↵ | Justin Clark-Casey (justincc) | 3 | -1/+70 | |
in LLClientView need to move selected prim counts from LandData/LMM still | |||||
2011-03-26 | When an object is duplicated, add the dupe to the uuid/local id indexes as ↵ | Justin Clark-Casey (justincc) | 2 | -1/+52 | |
well as the basic entities list. Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test. New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future. With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module). More work to do. | |||||
2011-03-26 | Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each ↵ | Justin Clark-Casey (justincc) | 1 | -5/+25 | |
prim (e.g. a SOG with 3 prims would have the action executed three times). To do this, a new SceneObjectGroupsByFullID index in SceneGraph which just index's prims by their root part UUID, in order to avoid the inefficiency of filtering existing lists. Existing callers to SceneGraph.ForEachSOG() did not fail due to the multiple per SOG action executions - they were probably just much less efficient. Code suggests that no callers expected ForEachSOG() to execute actions on sog multiple times |