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2017-01-19object Take and TakeCopy are for in scene SOPs and SPs and permitions module ...UbitUmarov5-25/+35
2017-01-19a few more aux methods and changesUbitUmarov1-152/+133
2017-01-19add a GetItemPermissions() to be used use on object contents checks in Permis...UbitUmarov1-16/+83
2017-01-18a few more changes on Permissions moduleUbitUmarov1-90/+80
2017-01-18enforce effective perms hierarchyUbitUmarov1-42/+59
2017-01-18antecipate baked cache check and Xbakes requests, so they happen before viewe...UbitUmarov1-26/+33
2017-01-18Permissions module: fix in prim inv CanEditNotecard group edit rights check (...UbitUmarov1-3/+17
2017-01-18Permissions module: replace some GenericObjectPermission by GenericObjectPerm...UbitUmarov1-123/+51
2017-01-17Permissions module: GenerateClientFlags() no need to keep looking for the sam...UbitUmarov4-77/+70
2017-01-17Permissions module: add GetObjectPermissions() that should replace GenericObj...UbitUmarov1-1/+77
2017-01-17add more calls to effective permissions aggregation, some paths may still be ...UbitUmarov14-30/+58
2017-01-17add more calls to effective permissions aggregation; do not change groupmask ...UbitUmarov4-2/+15
2017-01-17start adding calls to effective permissions aggregation on changes; rearrange...UbitUmarov5-36/+29
2017-01-16remove now unused SetRootPartOwner()UbitUmarov1-21/+1
2017-01-16replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() s...UbitUmarov4-6/+27
2017-01-16 fix EffectiveGroupOrEveryOnePerms C&T == 0 caseUbitUmarov1-5/+27
2017-01-16 avoid lastOwner beeing the groupUbitUmarov3-4/+11
2017-01-16 chance new effective permissions code to ease aggregation on demand( ie on c...UbitUmarov5-156/+130
2017-01-16Remove the last instance of the legacy slam but being setMelanie Thielker4-7/+17
2017-01-15add code for fixing effective permitions. This is a test, and currently too s...UbitUmarov4-15/+252
2017-01-15use of PermissionMask Bit3 for slam was a recent mistake, so make it only bit...UbitUmarov1-3/+3
2017-01-14bad move.. revertUbitUmarov1-11/+5
2017-01-14permissions GenerateClientFlags() also needs group GetEffectivePermissions() ...UbitUmarov1-5/+11
2017-01-14oops fix FolderMask acordingUbitUmarov1-1/+1
2017-01-14make the Slam bit actually be the two previus used ones, to try to minimize c...UbitUmarov1-2/+2
2017-01-14fix incoerent definition of Slam bit (bits 3 and 4 used in diferentUbitUmarov4-10/+11
2017-01-14fix: send viewers the Everyone permitions of items inside other objectsUbitUmarov1-1/+1
2017-01-13Fix the new permissions error introduced with the inventory fixMelanie Thielker2-17/+46
2017-01-13Harmonize case in Permissions enumMelanie Thielker2-7/+8
2017-01-12Add permission CanChangeSelectedState replacing 2 calls to check Move and Mod...UbitUmarov2-4/+16
2017-01-12GenerateClientFlags: consider locked state, change object group; CanRezObject...UbitUmarov1-45/+52
2017-01-11Also add the ability to quit on SIGTERM for ROBUSTMelanie Thielker1-0/+36
2017-01-11stop using a GetPermissionClass() in GenerateClientFlags since it is not good...UbitUmarov1-97/+116
2017-01-11don't let object lastowner be its groupUbitUmarov1-1/+2
2017-01-11more changes to GenerateClientFlags(), use already cached presence group info...UbitUmarov2-10/+62
2017-01-11change GenerateClientFlags(...) to work with a scenepresence; make use of the...UbitUmarov4-20/+54
2017-01-10remove obsolete PrimFlags.ObjectYouOfficer; rearrange GenerateClientFlags(......UbitUmarov2-62/+52
2017-01-08try to improve option automatic_gods processingUbitUmarov1-9/+11
2017-01-08restore argument name material_bitsUbitUmarov2-3/+3
2017-01-08mantis 8117: fix llSetPhysicsMaterial, using proper LSL_float typeUbitUmarov3-6/+6
2017-01-07Revert "Allow OSSL scripts to softfail"Melanie Thielker2-23/+20
2017-01-07Fix a compile issue and reintroduce the "GOD" script optionMelanie Thielker2-23/+32
2017-01-07Allow OSSL scripts to softfailMelanie Thielker2-1/+4
2017-01-07rename OSSL enable option GOD as ACTIVE_GOD so its use is more clearUbitUmarov1-2/+2
2017-01-07change OSSL enable option GOD to use IsGod, so it means a active god, as my o...UbitUmarov1-6/+9
2017-01-07use new IsGod on CheckAndAdjustLandingPoint_SL so it can be by current viewer...UbitUmarov1-1/+1
2017-01-07Correct casing on isGod and isViewerUIGodMelanie Thielker10-51/+51
2017-01-07Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker11-27/+27
2017-01-07ignore teleport flag GodLike. Perform checks acording to agent staticUbitUmarov1-5/+7
2017-01-07missing changed fileUbitUmarov1-4/+4