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2012-10-20Add CLICK_ACTION_ZOOMBlueWall1-0/+1
2012-10-20minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...Justin Clark-Casey (justincc)1-3/+0
2012-10-20Fix minor issues from commit 28483150Justin Clark-Casey (justincc)1-12/+17
2012-10-20minor: Rename assetCache constructor param in UUIDGatherer to assetService wh...Justin Clark-Casey (justincc)1-2/+2
2012-10-20Add method doc for IPresenceServiceJustin Clark-Casey (justincc)1-1/+37
2012-10-20Relocate temporary debug message for sending group IMs to online members only...Justin Clark-Casey (justincc)1-4/+12
2012-10-20Improve efficiency of friends notification by only make one PresenceService c...Justin Clark-Casey (justincc)4-33/+28
2012-10-20Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc gr...Justin Clark-Casey (justincc)1-7/+69
2012-10-20Fix build break from commit e469879Justin Clark-Casey (justincc)1-1/+1
2012-10-19Add "debug groups verbose <true|false>" region console commandJustin Clark-Casey (justincc)1-0/+29
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams4-165/+240
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams6-35/+43
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams6-52/+57
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams5-161/+138
2012-10-19BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams3-11/+6
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams6-93/+250
2012-10-19minor: Increase attachment name field from 36 to 50 chars in "attachments sho...Justin Clark-Casey (justincc)1-1/+1
2012-10-19Fix a few minor issues in ArchiveReadRequest logging.Justin Clark-Casey (justincc)1-2/+2
2012-10-19altering documentation for llGetLinkName, as the current documentation is rat...SignpostMarv1-1/+11
2012-10-19since llGetLinkName has a "simplest case", it should be the first check made.SignpostMarv1-4/+4
2012-10-19the simplest case for llGetLinkName also applies to the LINK_THIS constantSignpostMarv1-1/+1
2012-10-19ensuring that operand order in llGetLinkName is internally consistentSignpostMarv1-1/+1
2012-10-19normalize quaternion.Slerp outputsUbitUmarov1-0/+1
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
2012-10-19minor: comment out currently unused logger in DynamicTextureModuleJustin Clark-Casey (justincc)1-1/+1
2012-10-19Make "show part" console commands print out information about each item the p...Justin Clark-Casey (justincc)1-20/+93
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
2012-10-18minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDis...Justin Clark-Casey (justincc)1-21/+24
2012-10-18Add local and UUID to information output of "show object" and "show part" reg...Justin Clark-Casey (justincc)1-0/+4
2012-10-18Add --full option to "show object name/uuid/pos" to show info on all parts of...Justin Clark-Casey (justincc)1-20/+60
2012-10-18Add number of inventory items to information displayed via "show part" consol...Justin Clark-Casey (justincc)3-3/+21
2012-10-18Remove extraneous calls to the now commented CheckSculptAndLoadMelanie1-24/+0
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-18[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2-14/+18
2012-10-18 missing changed fileUbitUmarov1-1/+1
2012-10-18i update core ode plugin and make it load is meshs (i hope)UbitUmarov2-2/+51
2012-10-18If we're avoiding printing a long request warning for a GetTexture CAP call, ...Justin Clark-Casey (justincc)1-1/+1
2012-10-18minor: Remove event method doc from LLClientView that I forgot in the last co...Justin Clark-Casey (justincc)1-15/+0
2012-10-18minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAP...Justin Clark-Casey (justincc)1-0/+15
2012-10-17Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of whi...Justin Clark-Casey (justincc)1-41/+68
2012-10-17Explicitly return only the incoming AgentUpdate packet as this is the only on...Justin Clark-Casey (justincc)3-8/+30
2012-10-17If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory c...Justin Clark-Casey (justincc)2-2/+30
2012-10-16minor: Make BasicCircuitTests.SetUp() call overriden base method instead of i...Justin Clark-Casey (justincc)1-1/+2
2012-10-16Add LastMemoryChurn stat using existing data so we can more quickly tell how ...Justin Clark-Casey (justincc)2-2/+14
2012-10-16Add optional pool for the UDPPacketBuffer objects that handle all incoming UD...Justin Clark-Casey (justincc)3-24/+125
2012-10-16Make it possible to separate start and stop lludp packet processing from the ...Justin Clark-Casey (justincc)2-31/+129
2012-10-16minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.Justin Clark-Casey (justincc)1-1/+1
2012-10-16Add missing category paremeter to llGiveInventoryList grid IM construction.Justin Clark-Casey (justincc)1-1/+1
2012-10-16minor: Add missing newlines and spacing to help for "debug eq" console commandJustin Clark-Casey (justincc)1-4/+4
2012-10-16minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)2-3/+9