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My fork of OpenSim for IG and DG, called SledjChisl.
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2011-11-01
Retain a reference to an action thread rather than starting an infinite loop ...
Justin Clark-Casey (justincc)
1
-8
/
+20
2011-10-31
Make bots share a cache so that asset downloads attempts are only made once i...
Justin Clark-Casey (justincc)
2
-20
/
+24
2011-10-31
Remove OpenSim.TestSuite
Justin Clark-Casey (justincc)
7
-572
/
+9
2011-10-31
Stop individual bots attempting to download the same asset more than once
Justin Clark-Casey (justincc)
1
-14
/
+36
2011-10-31
Fix bot disconnection
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-31
Adding green dots to map response should be for root agents only
Dan Lake
1
-1
/
+1
2011-10-31
adjust pCampbot so it starts up bots with the name format "<firstname> <lastn...
Justin Clark-Casey (justincc)
4
-94
/
+89
2011-10-31
Stop pCampbot from firing connected event twice, which results in double coun...
Justin Clark-Casey (justincc)
2
-10
/
+11
2011-10-31
Plug a security hole in the inventory service
Melanie
1
-1
/
+2
2011-10-30
Fix line endings
Dan Lake
1
-23
/
+23
2011-10-30
Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
1
-29
/
+27
2011-10-29
Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
3
-32
/
+18
2011-10-29
Add taint target velocity for ODECharacters as is already done for ODECharact...
Justin Clark-Casey (justincc)
1
-7
/
+12
2011-10-29
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...
Justin Clark-Casey (justincc)
1
-51
/
+39
2011-10-29
Move position set from taint to logically better position at top of ODECharac...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-10-29
Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
2
-6
/
+3
2011-10-29
Remove completely unused SOG.Rotation parameter
Justin Clark-Casey (justincc)
3
-18
/
+10
2011-10-28
set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
2
-7
/
+2
2011-10-28
Add missing doc to rotation/position methods in SOG
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-10-28
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
2
-6
/
+21
2011-10-27
Removed use of 'is' operator and casting to find the root ScenePresence in Me...
Dan Lake
4
-82
/
+53
2011-10-27
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
4
-57
/
+39
2011-10-27
Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
14
-88
/
+79
2011-10-27
For now, comment out error message on new script engine console commands.
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-10-27
Comment out inventory folder bulk update code on InventoryAccepted message in...
Justin Clark-Casey (justincc)
1
-12
/
+18
2011-10-27
Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-10-27
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
3
-1
/
+26
2011-10-26
Added optional owner classes to existing OSSL agent Permissions
Michelle Argus
1
-6
/
+61
2011-10-26
Implementation of PRIM_OMEGA, but only for setting
SignpostMarv Martin
2
-4
/
+18
2011-10-26
Implementing PRIM_LINK_TARGET, but only for setting params
SignpostMarv Martin
2
-4
/
+14
2011-10-25
Restart the event queue worker threads that I accidentally disabled earlier t...
Justin Clark-Casey (justincc)
2
-9
/
+11
2011-10-25
In Watchdog, add ability to specific timeout for a thread.
Justin Clark-Casey (justincc)
1
-16
/
+56
2011-10-25
Add m_threads dictionary locking to Watchdog.GetThreads()
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-10-25
Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
5
-28
/
+10
2011-10-25
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
3
-7
/
+6
2011-10-25
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2
-13
/
+8
2011-10-25
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
3
-9
/
+17
2011-10-25
Fix bug where collision event listeners were not removed once the listener ha...
Justin Clark-Casey (justincc)
1
-4
/
+5
2011-10-25
minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-25
minor: add "threads show" as synonym for "show threads" for consistency
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-10-25
Add "threads abort <thread-id>" simulator console command that allows us to a...
Justin Clark-Casey (justincc)
2
-2
/
+48
2011-10-25
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
43
-69
/
+243
2011-10-24
Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()
Justin Clark-Casey (justincc)
1
-12
/
+2
2011-10-24
Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...
Justin Clark-Casey (justincc)
4
-9
/
+31
2011-10-24
separate out future common setup code from EventQueueTests.AddForClient()
Justin Clark-Casey (justincc)
1
-8
/
+14
2011-10-24
Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
3
-2
/
+75
2011-10-24
Add optional getauthinfo and setauthinfo authentication service calls.
Justin Clark-Casey (justincc)
7
-5
/
+177
2011-10-23
Comment out the uuid gatherer lines that I accidentally left in.
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-22
Fix missing Busy-Mode Response
Pixel Tomsen
1
-0
/
+1
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